Opinions and such on "asps"

I have a python, and vulture both of which get regular use, but I'll never sell my Asp, that's how much I like it.
 
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I haven't used my Asp in combat, but I have used it as a trader and explorer.

Explorer - nice range on it, can fit a good fuel scoop, nice canopy view too.

Trader - not bad at 80 tonnes, though of course it can't compete with the big traders... but, then it doesn't have to if you want to take it round the Rares trade routes. I found that 80t is enough following the Rares routes, and it makes me a lot more than regular trading at 80t.
 
I really loved flying an Asp and still have a dedicated asp kitted out for exploration, at which, if given the correct load out, it excels at which it should. It's also incredibly good at the other roles as well - however you need to cchange the loadout each time to ensure you're getting the best performance out of it. It can shift a lot of cargo whilst still being able to pack quite a punch if you're interdicted or fancy a quick change of pace.

The main thing the Vulture (seems to be the BMW of the ED universe) has over the Asp are the large weapons which are far more effective at dealing with larger ships, there's no getting away from that. However you can fully A-grade an Asp and it's truly multi-functional. With the six hard points you can use them all at once or if you're using a mix of energy weapons and kinetics you can run with the two energy weapons and two kinetics and keep the other two powered down until you run out of ammunition and then switch to the second two, you can stay in a decent RES for far longer that way and I used to earn a lot more credits per hour that way.

My advice (once you've got sufficient credits) would be to have two shield boosters, an A graded power plant in an Asp can provide sufficient power, just about, to run them and everything else and that can give you a real edge.

Also whilst I'm thinking about it the powerplant and distributor should be your first priority, but upgrade your shields as soon as you can, the basic shields seem to be made out the equivalent of tissue paper and powered off one triple A battery.

Also it sounds awesome
 
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Simply put the Asp does everything well. Including pvp!
i say this as, yes there are much better ships for pvp look at the vulture. But and this is a big but. The vulture is cheap so you get plenty of bad pilots in them.
If you know what you are doing an average pilot in a vulture is looking at an insurance screen.

Id also mention it's my personal pirating ship. Fast, plenty of cargo. Good teeth and a great mass lock!

should you a grade it? Absolutely, it's a long way to bigger ships so you will be in it for a while.
 
One thing I really like about the Asp is it’s excellent range. I’m not just talking about the jump range. It is the smallest ship that takes a Class 5 FSD, which gives excellent jump range. It has a huge fuel tank and that coupled with the efficiency of big jump range over long distances it can run around populated space very quickly without having to stop to refuel.
With a full tank you can easily get about 180 Ly’s without stopping and in only about 8 jumps. Makes for getting about very well and is the perfect rare’s trader.
 
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