I'm looking to tweak my Clipper into an excellent multi-role model, and I think I got the right balance and compromise. What do you think?
http://coriolis.io/outfit/imperial_...2.Iw18aQ==.IwBhrSqjxI==?bn=Mossfoot's Clipper
The idea here is the Prismatic Shield Generator frees up a Utility slot, providing more protection, without sacrificing versitility (the two non booster slots can be swapped out for other things as needed)
Due to the high power useage, I went with a C3 Beam (fixed) and C3 Pulse (gimbled). In this case, however, the Pulse will bind with both the beam for the Trigger 1 setting, and with the 2 multi cannons in the Trigger 2 setting - That way it can worth with both dedicated shield pounding (fixed C3 is great for that), and help wear down the hull without expending much more energy (I hope)
I've tried loadouts using cannons in the past, but am just not convinced of their effectiveness in wearing down hulls, and all the other big weapons tend to have very limited ammo supplies or other drawbacks.
I figure the extra fuel tank would make it feel a little less lame jumping systems, and give it a bit more breathing room
Military Hull reinforcement comes from the fact that I recently added this on my clipper and noticed NO decrease in top speed or maneuverability (thanks no doubt to how much over the Thrusters are in terms of Optimal Mass that it exceeded the diminishing returns threshold). However, since I don't have the PSG yet, I have yet to see how much of an impact that will have. I may end up reducing it to Reinforced to maintain optimal flight performance.
B grade shield cells are in part to save a bit of energy, but also they provide an extra cell and a higher overall recharge than their A counterpart (though each individual cell has less MJ, their total is greater)
http://coriolis.io/outfit/imperial_...2.Iw18aQ==.IwBhrSqjxI==?bn=Mossfoot's Clipper
The idea here is the Prismatic Shield Generator frees up a Utility slot, providing more protection, without sacrificing versitility (the two non booster slots can be swapped out for other things as needed)
Due to the high power useage, I went with a C3 Beam (fixed) and C3 Pulse (gimbled). In this case, however, the Pulse will bind with both the beam for the Trigger 1 setting, and with the 2 multi cannons in the Trigger 2 setting - That way it can worth with both dedicated shield pounding (fixed C3 is great for that), and help wear down the hull without expending much more energy (I hope)
I've tried loadouts using cannons in the past, but am just not convinced of their effectiveness in wearing down hulls, and all the other big weapons tend to have very limited ammo supplies or other drawbacks.
I figure the extra fuel tank would make it feel a little less lame jumping systems, and give it a bit more breathing room
Military Hull reinforcement comes from the fact that I recently added this on my clipper and noticed NO decrease in top speed or maneuverability (thanks no doubt to how much over the Thrusters are in terms of Optimal Mass that it exceeded the diminishing returns threshold). However, since I don't have the PSG yet, I have yet to see how much of an impact that will have. I may end up reducing it to Reinforced to maintain optimal flight performance.
B grade shield cells are in part to save a bit of energy, but also they provide an extra cell and a higher overall recharge than their A counterpart (though each individual cell has less MJ, their total is greater)