Opinions on drag drives sought

Hi cmdrs,
For thrusters, I always go for dirty drives, but for the experimental I've gone for thermal spread as it always felt like the one that had the most upside and the least downside.
I'm about to engineer 8a thrusters for my shiny new cutter that I just unlocked, and am seeking advice from you all on the drag drives experimental. Is that experimental really worth it i.e. is the increased heat really worth it, are the benefits really noticeable?
 
Want speed? Drag drives.
Want maneuverability? Drive distributors.
Well, on paper, the cutter is already pretty speedy, but I am hearing from other posts it is not very manoeuvrable? I only unlocked it at the end of play last weekend so just had a quick spin with stock parts and it was very bad. So would drive distributors be better suited to a cutter if you are after some better overall handling rather than more speed?
 
Well, on paper, the cutter is already pretty speedy, but I am hearing from other posts it is not very manoeuvrable? I only unlocked it at the end of play last weekend so just had a quick spin with stock parts and it was very bad. So would drive distributors be better suited to a cutter if you are after some better overall handling rather than more speed?
Drive distributors would make the Cutter turn somewhat faster, yes. But it would still drift just as much as it would normally do.
 
Well, on paper, the cutter is already pretty speedy, but I am hearing from other posts it is not very manoeuvrable? I only unlocked it at the end of play last weekend so just had a quick spin with stock parts and it was very bad. So would drive distributors be better suited to a cutter if you are after some better overall handling rather than more speed?
Cutter turns with the grace of a shopping mall, but can really tear in a straight line. It's a big, heavy ship, for sure.
 

Deleted member 110222

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Well, on paper, the cutter is already pretty speedy, but I am hearing from other posts it is not very manoeuvrable? I only unlocked it at the end of play last weekend so just had a quick spin with stock parts and it was very bad. So would drive distributors be better suited to a cutter if you are after some better overall handling rather than more speed?
Differs on the ship. Ran all the numbers on my new DBX. In my case drag drives offer higher agility.
 
Well, on paper, the cutter is already pretty speedy, but I am hearing from other posts it is not very manoeuvrable? I only unlocked it at the end of play last weekend so just had a quick spin with stock parts and it was very bad. So would drive distributors be better suited to a cutter if you are after some better overall handling rather than more speed?
I don't think there's much in it to be honest. If coriolis is correct, using drive distributors would give my 2.5 kiloton lump a slight hit to speed and a very minor hit to manouverability compared the current drag drive experimental.

I don't think there's a massive difference either way, but drag drives seems to be better.
 
Drive distributors would make the Cutter turn somewhat faster, yes. But it would still drift just as much as it would normally do.
Yeah, I've heard about the drift, but guess that is just a "feature" of this ship, and I am not too concerned about that. I just want to make it enjoyable to fly, not faster. Now I know that dirty drives will make a massive difference in that area, but I am looking to get it to handle as best as it's possible too with the engineering available.
 
The experimental that makes you faster also makes you more maneuverable.
So, I drop into a system and am facing a big, hot star. Is drag drives gonna get me in position for scooping faster than drive distributors, or the reverse? I'm thinking nimble here.
 

Deleted member 110222

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So, I drop into a system and am facing a big, hot star. Is drag drives gonna get me in position for scooping faster than drive distributors, or the reverse? I'm thinking nimble here.
Neither. SC is different to normal space.
 
Sorry, my bad, I did know that, been a long day! Ignore my bad example, what would make this big lumbering 200M credit ship feel a bit more nimble?
Honestly, making it lighter. More weight equals more momentum, so if you want to turn, you're pulling more mass in a new direction, which takes more force.
 
Honestly, making it lighter. More weight equals more momentum, so if you want to turn, you're pulling more mass in a new direction, which takes more force.
Yes, agree with that cmdr and that's part of my plan. Not planning on building a hull or shield tank battle cutter, I will be using it more for long range hauling tbh.
 
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