opinions on Fer de Lance's jump range?

I was trying to figure out what the Fer de Lance is supposed to be good for. It's being advertised as a ship for bounty hunters and businessmen who got into some money.

The Fer de Lance has far too little cargo capacity to suffice as a ship used for trading. It is also way too expensive, as for 4mil less you get a Type-9 complete with trading outfit (example). A trade fitted Python is way cheaper (example) and has greater range.

That leaves only one sensible profession the Fer de Lance can be used for: Combat. Bounty hunters require two things. They need the firepower to take down a target. That's where the Fer de Lance delivers. They also need a ship that is able to track down another ship through several systems. And that's where the Fer de Lance fails miserably. With a full combat loadout you can only get about 13.3ly jump range out of it. Something that might make the pilot of a fully laden Type 9 sweat, but most of the others will just c**k a snook at you, knowing full well you won't be able to keep up.

Buying a Fer de Lance and a full combat loadout along with it costs around 134 mil. A combat fitted Python is around 176 mil, ~30% more. For these 30% more you get
- better jump range
- higher fuel capacity
- better defensive capabilities
- some cargo space
- never need to refuel at stations
All while offensive capabilities are about the same.

Long story short, the Fer de Lance is a dedicated short range fighter. That makes it a "shoot first, ask questions later" type of ship, because if you start asking questions your target will be out of your jump range and you be left standing. Quite literally. So what's the purpose of such a ship?
Well, this might be it: http://www.reddit.com/r/EliteDangerous/comments/2xtsim/possible_13_spoiler_warning_may__off_certain/

At the moment, the Fer de Lance isn't viable in scenarios outside arenas. Since we don't have arenas, the Fer de Lance is left without a purpose. To remedy the situation, it would need two tweaks:
- jump range at least ~17ly at 435t mass
- fuel tank class +1 so you can get more than three jumps out of it

Without these changes, if people managed to grind to 134mil without going insane, they might just as well grind to 176mil and get the far better deal with a Python.

With these changes it would still not be able to keep up with exploration fitted vessels and their 20+ly jump range (examples: Cobra, Asp). Even some trading fitted ships have a larger range (examples: Cobra, Type-7). Combat fitted vessels however would need to be on guard.
 
Woeful, which is why i'll be selling it, i could handle the jump range but tbh its affected too much by weight and the fuel tank is miniscule. Which is a great dissapointment to me really, i've been in a python since about 2 weeks after release and i'm already heading back to get it again :/ maybe it is just the ship for me....
 
Had one in Beta testing, loved it as a combat craft, had some issues getting the balance right and I don't think the power plant is big enough. Took down Anacondas easily though, and I don't think Pythons would stand much chance but....

Range is poor but you can get used to that with a decent fuel scoop.

Big downer though is the price of armour etc just can't see how or why you'd have one, can't see me having the credits ever for one the way I play (and enjoy) the game.

Great if you've got the cash


Perhaps we ought to have a galactic lottery to win a few million credits.....
 
Last edited:
Personally I think for 102m it should have a class 6 power plant, a class 5 FSD and a class 4 fuel tank. Then it would be much more attractive, because at the moment it's just a glittery turd.
 
Buying a Fer de Lance and a full combat loadout along with it costs around 134 mil. A combat fitted Python is around 176 mil, ~30% more. For these 30% more you get
- better jump range
- higher fuel capacity
- better defensive capabilities
- some cargo space
- never need to refuel at stations
All while offensive capabilities are about the same.

These two points can be debated. The FDL has very good defensive capabilities and probably better than the Python. The advantages for the FDL are the stronger hull material, strong shields plus the number of slots for boosters. For fuel the Python is terrible and if anything is same as the FDL and both really need scoops.

Jump range: so many ships have a max. jump range in the 12-14Ly so this problem isn't exclusive to the FDL. My bigger complaint was the tiny fuel tank. That seems wacky for this ship.
 
These two points can be debated. The FDL has very good defensive capabilities and probably better than the Python. The advantages for the FDL are the stronger hull material, strong shields plus the number of slots for boosters. For fuel the Python is terrible and if anything is same as the FDL and both really need scoops.

Jump range: so many ships have a max. jump range in the 12-14Ly so this problem isn't exclusive to the FDL. My bigger complaint was the tiny fuel tank. That seems wacky for this ship.
Boosters are a two edged sword. Each A class booster adds "only" around 10% more shield capacity (value based on first experiments) and forces you to turn it off for the shields to come back online quicker once they're gone.

Shield cell banks are pretty much mandatory on any combat fitted ship. But no thanks to the FDL's limited jump range and fuel tank capacity, it also requires a fuel scoop. It then comes down to numbers. I can easily fit a Python with 14 SCB charges and a fuel scoop and still have lots of room to spare, while with the FDL the SCBs are limited to just four charges to make room for the fuel scoop. So while it's true the FDL has the stronger shields, they can also be worn down much quicker.

If given a choice between increased range and larger fuel tank, my vote would be on the latter as well. It would at least somewhat alleviate the risk of getting stranded in a system with no station and an unscoopable star when you actually do manage to not be limited by jump range when follow someone.




You do realize it's hull and power plant are lower right?
It requires a bit of thinking outside the box, but the power plant is just enough to make it all work.
 
Last edited:
Seen a lot of threads bashing the FDL since it was made available.

Not sure what you guys are doing or how you are fitting it but I didn't spend anything like 134m to A spec mine more like 75m and it does brilliantly.

I think the huge hardpoint is a red herring - it's difficult to fit anything huge in that slot and the options are limited which why I think it gets a bad press. I didn't even bother trying to fit a huge weapon there - I just went with a large and I have no issues with power management.

The jump range isn't great either neither is the way it handles heat but I don't use it to skip around the galaxy and heat build up isn't an issues for me with my loadout.

It's a case of how you want to use it. I use mine in hiRES and CZ and I've yet to come up against anything that's caused me a problem.

It sounds like the OP would be better off in another ship - no need to change the FDL.
 
Last edited:
Seen a lot of threads bashing the FDL since it was made available.

Not sure what you guys are doing or how you are fitting it but I didn't spend anything like 134m to A spec mine more like 75m and it does brilliantly.

I think the huge hardpoint is a red herring - it's difficult to fit anything huge in that slot and the options are limited which why I think it gets a bad press. I didn't even bother trying to fit a huge weapon there - I just went with a large and I have no issues with power management.

The jump range isn't great either neither is the way it handles heat but I don't use it to skip around the galaxy and heat build up isn't an issues for me with my loadout.

It's a case of how you want to use it. I use mine in hiRES and CZ and I've yet to come up against anything that's caused me a problem.

It sounds like the OP would be better off in another ship - no need to change the FDL.

Can you post a link to your build, have been meaning to pick one up for a while.

Thanks
 
This thread is from 11/03/2015. Not sure why it was brought back from the dead.. :p

Anyway, even though the jumprange is quite horrible, I've had a lot of fun with any of these builds (in pvp):

http://coriolis.io/outfit/fer_de_la...44a5e5e5366.Iw18QDJxA===.CwBh2BGMCY-hNIGZXCA=

http://coriolis.io/outfit/fer_de_la...204044a5e5e5366.Iw18QDCQ.CwBhrEEYZgmBiQGZnGEA

And for PVE bounty hunting in RES:
http://coriolis.io/outfit/fer_de_la...44a5e5e5366.AwRj4zOUg===.CwBhwRgsCY-hMIGZXCA=

I think sokratesagogo got a little carried away with the search function ;)

Thanks for the links
 
Back
Top Bottom