Opinions on this Cutter outfittng please

Can you explain what you mean with "packhound builds"?

Thermal cascade modded packhounds, will fry your ship in under 1 minute completely disregarding shields.

4 racks of heatsinks gives you perhaps 2 more minutes for survival, but MC build will not be able to destroy this kind of oponent fast enough, you will run out of heat sinks and then fry immediately
 
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Just do a week of smuggling and youll be able to afford it all :p


Cutter is a bit of a meme PVP choice, it needs every single edge it can get to actually be sort of viable.

So you will need to A-rate it
 
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Just do a week of smuggling and youll be able to afford it all :p
Nah, I've already playd 168h these past 3 weeks lol, the ranking was a pain to reach. So I might take a little brake from grinding once my Cutter is good enough :p

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I think he had a look at my weapon layout, but yea it's k. I'm probably going for the weapons loadout he gave me.
 
Nah, I've already playd 168h these past 3 weeks lol, the ranking was a pain to reach. So I might take a little brake from grinding once my Cutter is good enough :p

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I think he had a look at my weapon layout, but yea it's k. I'm probably going for the weapons loadout he gave me.

OC IR mods on HUGE MC and one of the Large MC, OC Corrosive on the second large MC, thermal cascade packhounds with increased ammo capacity and you can be lethal in PVP, and simply overkill NPC ships in seconds, but I'm a PVP player, if you are interested in pure PVE , your milage may warry yes, but I obliterate NPC's in seconds with my PVP ships, so I don't rly see how a "PVE build" would make any of them better, just my 2cents
 
So, this is not going to be a PVP outfit or something like that. But more for PVE, like bounty hunting, missions, exploration - So in all a multi-purpose ship.

https://coriolis.io/outfit/imperial...ff4v5.AwRj4yu8g===.Aw18ZCMw0A==?bn=INV Amicus
(I know I'll have to change some power stuff, but yea)
So, how does this setup seem to you?:D

I am mildly concerned you've reached cutter level and put together a build like that though. With all due respect, why do you have a C8 slot being used for a HRP with a C6 cargo rack lower down? C life support/E sensors?

Now I know what they say about assumptions, but I am going to make the assumption here you've smuggled the money or something. If this is the case please do not buy this cutter. Please buy yourself say an iCourier with a decent loadout, basic mods and branch out from there. Advance to a cutter when you understand the handling and practical loadout of such a ship.

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OC IR mods on HUGE MC and one of the Large MC, OC Corrosive on the second large MC, thermal cascade packhounds with increased ammo capacity and you can be lethal in PVP, and simply overkill NPC ships in seconds, but I'm a PVP player, if you are interested in pure PVE , your milage may warry yes, but I obliterate NPC's in seconds with my PVP ships, so I don't rly see how a "PVE build" would make any of them better, just my 2cents

Because PvE builds have less need for spamming tools such as heat sinks, meaning rather than concentrating on anti-heat and SCBs you can go for resistance boosts/biweaves. Weapon loadouts are also less intensive and usually have the ammo to last much longer.

In short, PvP builds want the quick kill - as you described - and PvE builds want to last more than that one fight ;)
 
I am mildly concerned you've reached cutter level and put together a build like that though. With all due respect, why do you have a C8 slot being used for a HRP with a C6 cargo rack lower down? C life support/E sensors?

Now I know what they say about assumptions, but I am going to make the assumption here you've smuggled the money or something. If this is the case please do not buy this cutter. Please buy yourself say an iCourier with a decent loadout, basic mods and branch out from there. Advance to a cutter when you understand the handling and practical loadout of such a ship.

This is actually a great advice, I would also suggest Python, its great for PVE, great for PVP, great for everything realy.

As I said combat Cutter is a meme-ship, it's more suited for highly advanced players.

Or technicly its more for players who can take a cow, fit it with gattling guns and missles, look at it and say "yup, perfect for combat"
 
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I am mildly concerned you've reached cutter level and put together a build like that though. With all due respect, why do you have a C8 slot being used for a HRP with a C6 cargo rack lower down? C life support/E sensors?

Now I know what they say about assumptions, but I am going to make the assumption here you've smuggled the money or something. If this is the case please do not buy this cutter. Please buy yourself say an iCourier with a decent loadout, basic mods and branch out from there. Advance to a cutter when you understand the handling and practical loadout of such a ship.

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Because PvE builds have less need for spamming tools such as heat sinks, meaning rather than concentrating on anti-heat and SCBs you can go for resistance boosts/biweaves. Weapon loadouts are also less intensive and usually have the ammo to last much longer.

In short, PvP builds want the quick kill - as you described - and PvE builds want to last more than that one fight ;)
I understand that this Cutter is a top-tier ship. I'm no hardcore player or anything. I just wanted to have it. Yes, all the money comes from Smuggling and a few boom data deliveries, I've spend about 450 million on the ship so far, still grinding. The reason why I have the HRP on a C8 slot is because from what I've been understanding is that it'll be stronger than if I had it in a lower class slot. The Life support was mainly because of it's ligjtweight compared to the others since I also wanted a decent Jump Range, the sensors was a mistake, pardon me on that.

Quick Edit; In short - I just wanted the ship, and make sure I'm not going to get killed during a bit of exploration or bounty hunting.
 
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This is actually a great advice, I would also suggest Python, its great for PVE, great for PVP, great for everything realy.

As I said combat Cutter is a meme-ship, it's more suited for highly advanced players.

Or technicly its more for players who can take a cow, fit it with gattling guns and missles, look at it and say "yup, perfect for combat"

Cutter has its place. Not right now in PvP, because the heat meta will mangle it. Cutter shines at having the best hardpoint placements for use of turrets in game and the epic internal space it gets.

Four hardpoints on the top make for excellent turreted laser mounts. No obstruction anywhere above the ship to them. Hardpoints on front best then reserved for gimballed MCs. The internal space means it can fit ungodly SCBs, cargo space and everything else you could need, meaning it's a truly outstanding pirate ship, especially given traders typically cannot dogfight to take advantage of the Cutter's poor agility. Ship launched fighters should hopefully make a real improvement to its ability to take on accompanied traders.
 
I understand that this Cutter is a top-tier ship. I'm no hardcore player or anything. I just wanted to have it. Yes, all the money comes from Smuggling and a few boom data deliveries, I've spend about 450 million on the ship so far, still grinding. The reason why I have the HRP on a C8 slot is because from what I've been understanding is that it'll be stronger than if I had it in a lower class slot. The Life support was mainly because of it's ligjtweight compared to the others since I also wanted a decent Jump Range, the sensors was a mistake, pardon me on that.

Quick Edit; In short - I just wanted the ship, and make sure I'm not going to get killed during a bit of exploration or bounty hunting.

D level sensors and life support are the lightest ones...


And technicly Cutter is not even a combat ship, it's a trading / mining ship.
 
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I understand that this Cutter is a top-tier ship. I'm no hardcore player or anything. I just wanted to have it. Yes, all the money comes from Smuggling and a few boom data deliveries, I've spend about 450 million on the ship so far, still grinding. The reason why I have the HRP on a C8 slot is because from what I've been understanding is that it'll be stronger than if I had it in a lower class slot. The Life support was mainly because of it's ligjtweight compared to the others since I also wanted a decent Jump Range, the sensors was a mistake, pardon me on that.

Quick Edit; In short - I just wanted the ship, and make sure I'm not going to get killed during a bit of exploration or bounty hunting.

Trust me, do not do this.

Buy it perhaps. And store it for a while. But you are going to get in this ship, realise that without FA Off and gratuitous thruster mods it turns slowly and doesn't stop moving until half an hour from when you hit the brakes.

The amount of people that do this, realise firstly the ship is actually boring as hell to fly because they don't know how to manoeuvre it, and then get put out a second time when they get mangled by an NPC cobra and lose 30 million in rebuy. Again. And. Again.

I can give you a hundred builds for smaller ships to hone your skills in, and as many tips regarding loadout. You have but to ask for the help. But this is a very quick path to misery.

For the record - nope, higher class slot does not give it more HP. This only happens if you can actually buy a higher class HRP. It's pretty scary I have to explain this to someone buying a cutter.

EDIT: Alternative - buy the cutter, outfit for trading (which is much cheaper), hone skills in smaller combat ships while using cutter for earning moneys for them smaller ships, which it will do with a fraction of its cargo capacity very quickly. Then refit the cutter when you have a grasp of piloting and outfitting.
 
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Cutter has its place. Not right now in PvP, because the heat meta will mangle it. .

I'm not sure if you are aware, but Cutter right now is the biggest problem in the heat meta :D


Fill it with thermal cascade packhounds, use boosters and flight assist off to cruise away from enemy ships and kite them at 4km range bombarding them with heat-hounds, it's actually ridiculous when you have enough skill to make it work
 
I suggest to build it for pure PvE and stay in private or solo, as PvP is broken right now. Not worth going there with a big expensive target.
 
Cutter has its place. Not right now in PvP, because the heat meta will mangle it. Cutter shines at having the best hardpoint placements for use of turrets in game and the epic internal space it gets.

Four hardpoints on the top make for excellent turreted laser mounts. No obstruction anywhere above the ship to them. Hardpoints on front best then reserved for gimballed MCs. The internal space means it can fit ungodly SCBs, cargo space and everything else you could need, meaning it's a truly outstanding pirate ship, especially given traders typically cannot dogfight to take advantage of the Cutter's poor agility. Ship launched fighters should hopefully make a real improvement to its ability to take on accompanied traders.
Well, theres many POV's on the Cutter, mine being that I just wanted it, I don't really mind the lack of Agility, I know if I wanted a Fighter I would have gone for the FDL Or Python depending on what my coice of weapons would be.

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I suggest to build it for pure PvE and stay in private or solo, as PvP is broken right now. Not worth going there with a big expensive target.
I'll make sure I have money if I should die really. PVP is not a concern of mine.
 
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