Hello commanders
I run a small Youtube channel, and during the research for a video in ice mining in 2.1 I came across a thread where people was arguing that when mining in a planet ring (not the ES) you should go to the areas of the ring with low rock density. The argument was that the way the game is programmed there should be the same amount of each mineral per volume as long as you are in the same ring. this would of cause mean that if you mine in an area with lower rock density you should get highers mineral concentrations.
I decided to test this for my self. If you don't feel like reading the rest of the thread here is a video on it.
[video=youtube;I7_nE3YRsu8]https://www.youtube.com/watch?v=I7_nE3YRsu8[/video]
What i did was i found a metallic ring and first i went into an area with high rock density and scanned 150 rocks. Each time a encountered a rock with either Palladium, Platinium or Painite i would write down the mineral density. Then i did the same for a low rock density area in the same ring.
With that data i computed the following.
* The change of finding a rock with a given mineral
* The mean mineral density in the rocks
* The Standard divination of the mean mineral density
The results are shown in the graph below.
At the x-axis is the mineral density of the rocks and at the y-axis is the change of getting a rock with that density OR HIGHER. So if we look at 0% mineral density we get the change of finding a rock with that material. An interesting point is that it looks like they all converge toward 0.5 % at 50% mineral density. To me it doesn't look like it matter if you go to an area with high or low rock density. The small variation are most likely statistical errors due to my low ensemble size.
As a final conclusion i would say that you should mine in the high rock density areas, be cause you spent less time flying between rocks.
EDIT
People have asked me to add the raw data so here it is (see attached document)
I run a small Youtube channel, and during the research for a video in ice mining in 2.1 I came across a thread where people was arguing that when mining in a planet ring (not the ES) you should go to the areas of the ring with low rock density. The argument was that the way the game is programmed there should be the same amount of each mineral per volume as long as you are in the same ring. this would of cause mean that if you mine in an area with lower rock density you should get highers mineral concentrations.
I decided to test this for my self. If you don't feel like reading the rest of the thread here is a video on it.
[video=youtube;I7_nE3YRsu8]https://www.youtube.com/watch?v=I7_nE3YRsu8[/video]
What i did was i found a metallic ring and first i went into an area with high rock density and scanned 150 rocks. Each time a encountered a rock with either Palladium, Platinium or Painite i would write down the mineral density. Then i did the same for a low rock density area in the same ring.
With that data i computed the following.
* The change of finding a rock with a given mineral
* The mean mineral density in the rocks
* The Standard divination of the mean mineral density
The results are shown in the graph below.

At the x-axis is the mineral density of the rocks and at the y-axis is the change of getting a rock with that density OR HIGHER. So if we look at 0% mineral density we get the change of finding a rock with that material. An interesting point is that it looks like they all converge toward 0.5 % at 50% mineral density. To me it doesn't look like it matter if you go to an area with high or low rock density. The small variation are most likely statistical errors due to my low ensemble size.
As a final conclusion i would say that you should mine in the high rock density areas, be cause you spent less time flying between rocks.
EDIT
People have asked me to add the raw data so here it is (see attached document)
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