Some modern games can be a lot more demanding on even high end PC's, since gamers want 'better' games. Game developers can do this, but to live up to several peoples high expectations, you will need a better system to run it on. There are several i7 processors which can beat an i5. And the GTX 1080 Ti is better than a GTX 780Ti.
I've been with Planet Coaster since April last year, when it was in Alpha, and can honestly say there HAVE been improvement
s to the fps between then and now.
Planet Coaster is not one of those COD or BF4 or etc games where you can expect 1080p 60fps all the time! Yes people can be creative and get carried away and before you know it, they've built a larger park with 6,000 people and are running into 20-35 fps on 1080p High/Ultra settings. 20fps is playable, but below that, it can begin to get unbearable.
I did notice a big fps improvement when the Full Version came out (after Beta).
With this game, you really need a quad core (not dual core) i5 or i7 (or AMD equivalent) processor with at least 3Ghz clock speed, if you want to play it on the higher settings. Also an AMD R9 380 or GTX 980. Here's a list of the system requirements, official link.
https://support.frontier.co.uk/kb/faq.php?id=292
"With that said, these system requirements are far more demanding than your typical tycoon game. That's probably because Planet Coaster isn't your typical game, and you can see from the various footage and screenshots released that it's packed with detail and has massive environments. As such, the minimum requirements are fairly steep for a management game"
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http://www.game-debate.com/news/197...um-system-requirements-are-under-construction
Here's some things I think weigh the game down and some tips:
1. turn shadows quality to low quality.
Your hardware has to make a lot of work calculating shadows and time of day.
2. turn water quality to low quality
Water reflects the surrounding environment, in certain viewing angles and lighting conditions. Trees, objects, etc. More calculations.
3. AI is a contributing burden in the game.
Avoid going for over 6k people in your park.
4. Rides
Rides are the key things your guests go on. Try to keep it under 40 rides unless you don't mind running into severe lag.
5. Objects/buildings
Especially the special affects like fire, bubbles, explosions, etc, which are much more heavily demanding on the CPU than normal static objects. Also don't go too crazy and detailed with buildings and especially scenery.
I play this game on an i7-6700k AMD R9 390 (8GB GDDR5 @ 384GB/s bandwidth, 512-bit bus, it has twice the vRAM of a GTX 970, and a higher bandwidth and larger bus, than a GTX 970), and 16GB DDR4 RAM, and on 1080p High settings with shadows low quality and water ultra with 6k people and 26 rides with some scenery throughout the park including numerous guest facilities like food/drink/toilet shops, in full screen mode, I manage 20-37fps.