Such a scaled difficulty would be one of the worst things they could do ... ok maybe a bit melodramatic, but I'd be totally against it. I want to win or lose because I am good or not good enough, not because the computer took pity in my flying or decided that it would be time for my scheduled beating.
Edit: don't forget that the system authority reacts faster in high security systems, and is a help and not only a distraction. So there are some kind of easier areas come 2.1
[snip]
I'm in two minds as my post hopefully showed, part of me wants this awesome AI to continue to it's peak and kudos to SJA for her amazing work, although I get conflicted.
I'm a pretty good combat pilot. I know how to fly and fight with FA off and I'm fine taking on multiple ships. This might have something to do with skill for some players but not all. The AI in 2.1 is far from balanced, it is MUCH harder than it should be and it's not a bad thing to point that out.
Its really not that hard as it stands. Certainly harder than it was, but the AI was borderline disabled prior.
I ask a couple of sincere questions, after flying Beta 2, 3 and 4. Do you not think that the "OP" comes from the weaponry with which the AI are equipped, rather than just the combat skill? Do you think they are flying with weapon upgrades of the type available through Engineers?
I can't prove it, of course, but the rate at which they strip my shields just seems to be too fast. If so, give AI the regular weapons that are available and let them use skill to fight us. Because in the real game, when 2.1 is released, it will be a slow process to upgrade our own weapons, anyway. And the imbalance between AI weapons and weapons available to Commanders will be so much the greater.
Yeah the combat ability is not the problem, it is good to not have the spinning suicide NPCs - however the hugely overpowered "tooled-up" weaponry is a real pain, it is quite honestly a complete mess and needs some serious rethinking.
And you get it, people shouting gloom and doom are the people saying 'I am a pretty good pilot' but this is just ridiculous. If you have to preface your statement with that, I can guarantee you are a pilot. I know I am average, maybe above average pilot, many people much better than I am. I can currently engage a wing of 2 elite pythons and a FGS in a corvette and have them all 3 dead in the water in about a minute... Then just mop up. If I don't get my ass handed to me by that in 2.1, then the AI is too weak.Being in the camp of those who don't get hours on end to play the game, and also (though I hate to admit it) getting a little closer towards my middle years, I'm reading some of this "OP AI" business with a little concern. I avoid PvP both because I just plain hate people, and want to play this game PvE, but also because I know damn well that the type of person who will take me on, is going to be some over-amped hyper-player type who spends hours every night playing and is probably on their third Elite commander since launch, where I'm still only halfway through Master on my first commander.
In other words, I know that if I enter PvP, I'm going to die. If I enter combat against the AI I know I'm pretty much going to win out, however.
So I understand the gulf in challenge there, and I understand the calls to toughen up the AI. I'd personally like the AI to sit somewhere between where it is now, and insta-death.
Having said that, I'm going to go with it, no matter how tough it becomes. It is what it is. I'll do my best to adapt, and if I need to change my ships, or my loadout, even my game play style, then I'll do that. That's part of playing a game like this. New challenges.
I'd also just like to point out that in Elite '84, it was easy to get caught in a combat situation against the AI where you never stood a chance. The same should be true of E: D also.
I ask a couple of sincere questions, after flying Beta 2, 3 and 4. Do you not think that the "OP" comes from the weaponry with which the AI are equipped, rather than just the combat skill? Do you think they are flying with weapon upgrades of the type available through Engineers?
I can't prove it, of course, but the rate at which they strip my shields just seems to be too fast. If so, give AI the regular weapons that are available and let them use skill to fight us. Because in the real game, when 2.1 is released, it will be a slow process to upgrade our own weapons, anyway. And the imbalance between AI weapons and weapons available to Commanders will be so much the greater.
Being in the camp of those who don't get hours on end to play the game, and also (though I hate to admit it) getting a little closer towards my middle years, I'm reading some of this "OP AI" business with a little concern. I avoid PvP both because I just plain hate people, and want to play this game PvE, but also because I know damn well that the type of person who will take me on, is going to be some over-amped hyper-player type who spends hours every night playing and is probably on their third Elite commander since launch, where I'm still only halfway through Master on my first commander.
In other words, I know that if I enter PvP, I'm going to die. If I enter combat against the AI I know I'm pretty much going to win out, however.
So I understand the gulf in challenge there, and I understand the calls to toughen up the AI. I'd personally like the AI to sit somewhere between where it is now, and insta-death.
Having said that, I'm going to go with it, no matter how tough it becomes. It is what it is. I'll do my best to adapt, and if I need to change my ships, or my loadout, even my game play style, then I'll do that. That's part of playing a game like this. New challenges.
I'd also just like to point out that in Elite '84, it was easy to get caught in a combat situation against the AI where you never stood a chance. The same should be true of E: D also.
So this got me interested in combat again, decided to do some testing with a bit of a bigger ship (so far I've only pitted Eagles/Cobras/Couriers vs the AI).....
Can you just give them a 'return to harmless' button for their combat ranking so easier AI will spawn and they can take some time learning how to fly?
Just sayin'...