Option: 1hour per Day w/ Closing Schedule, Weekends, Holidays +More
Other supporting threads:
https://forums.planetcoaster.com/sh...stic-Opening-Closing-of-Park-Daily-Seasonally
https://forums.planetcoaster.com/sh...nd-Closing-time-proposal-day-cycle-management
https://forums.planetcoaster.com/sh...s-and-money-management-tool-(Extreme-Realism)
https://forums.planetcoaster.com/sh...k-opening-times-and-varied-park-guest-numbers
https://forums.planetcoaster.com/sh...-Day-Night-Operating-Seasons-Closing-At-Night
https://forums.planetcoaster.com/showthread.php/4092-Outside-the-Park
I never liked seeing parks go 50-100 or more years old, and I always wanted to see these games follow a more realistic time system. What if the game clock was a 24 hour/weekly system, instead of months/years? What if One day/night cycle equals 48 minutes of real time? Objectives would still take an equal amount of playtime to complete, a 1-2 week objective would be equal to 4-5 year objective in RCT3. And this way each "month" could match the season/weather that belongs to it, and scenarios could have additional challenges. The money/profits system would have to be tweaked a little, so at the end of each day you are still making money to build new rides. IMO this would be very interesting to see, and it could also add more depth to park management. (maybe as an OPTION for those who want it).
I'm sure most people would not like to see their parks get closed each night, but this could be an option... IMO it would be realistic/interesting to see parks shutdown around midnight, saving money and bringing in a new round of guests for the next day. Employees would continue working for an hour before "resting", and then time could skip ahead a few hours. I realize this might prevent guests from filling the back of large parks, decreasing the level of fun for some people because dark rides and night lighting are awesome!! Maybe the closing of the park isn't necessary, but just as an option for people who want that realism (sandbox mode allows you to keep it night all the time anyway, right? IMO this is more for the objective mode anyway, or just as an OPTION if the player wants it). Park and ride maintenance would occur during closing hours, certain rides should be tested every morning prior to the park being open.
Most guests would arrive to the parks earlier in the day, ticket prices would be reduced for guests who come later in the day, and weekly "passes" could be offered at another price. If the time cycled over hours/days instead of months/years, it could allow seasons that actually match the time of year. I'm not sure how snow would work, but maybe certain parks allow certain rides (or in-doors) this could add so much to the scenario/campaigns. If a park is slow due to rain or lightning, maybe closing the park early for the day would prevent players/parkowners from losing too much money, a decision that would be risky to make but also interesting.
Weekends should be busier than weekdays, busier days should have angrier guests requiring more security/staff, and staff/employees could have certain "tasks" at specific times (I could go on and on about staff management...) Also, holidays could be applied and maybe costumed entertainers could automatically change their outfits to celebrate a specific event for the day. Did you know most parks raise ticket prices during specific times of the year? In real life, I love visiting parks when they are the least busy. Makes me a happier park goer when the lines are short, as I am getting more value for my ticket. But sometimes holiday seasons have parades/special events going on.
Another idea is there could be "returning guests" who visited previously and still retain their favorite ride information, certain items, etc. If too many people leave unhappy in the case of a park having a "bad reputation" and losing guests due to dangerous coasters or vandalism or something, then maybe closing a park for a couple days to do "renovations" would help restore said reputation. Just a thought [praise] thanks
UPDATED: I saw others discussing the possibility of in-game time matching real life, with 24 hours in-game actually taking 24hours IRL. That seems a bit overkill to me, somebody else mentioned 4-6 hours IRL being 1 day in game, but I think 2 hours would be too long. If one year in RCT = 1 hour, then 1 day in PC could = 1 hour
Other supporting threads:
https://forums.planetcoaster.com/sh...stic-Opening-Closing-of-Park-Daily-Seasonally
https://forums.planetcoaster.com/sh...nd-Closing-time-proposal-day-cycle-management
https://forums.planetcoaster.com/sh...s-and-money-management-tool-(Extreme-Realism)
https://forums.planetcoaster.com/sh...k-opening-times-and-varied-park-guest-numbers
https://forums.planetcoaster.com/sh...-Day-Night-Operating-Seasons-Closing-At-Night
https://forums.planetcoaster.com/showthread.php/4092-Outside-the-Park
Other supporting threads:
https://forums.planetcoaster.com/sh...stic-Opening-Closing-of-Park-Daily-Seasonally
https://forums.planetcoaster.com/sh...nd-Closing-time-proposal-day-cycle-management
https://forums.planetcoaster.com/sh...s-and-money-management-tool-(Extreme-Realism)
https://forums.planetcoaster.com/sh...k-opening-times-and-varied-park-guest-numbers
https://forums.planetcoaster.com/sh...-Day-Night-Operating-Seasons-Closing-At-Night
https://forums.planetcoaster.com/showthread.php/4092-Outside-the-Park
I never liked seeing parks go 50-100 or more years old, and I always wanted to see these games follow a more realistic time system. What if the game clock was a 24 hour/weekly system, instead of months/years? What if One day/night cycle equals 48 minutes of real time? Objectives would still take an equal amount of playtime to complete, a 1-2 week objective would be equal to 4-5 year objective in RCT3. And this way each "month" could match the season/weather that belongs to it, and scenarios could have additional challenges. The money/profits system would have to be tweaked a little, so at the end of each day you are still making money to build new rides. IMO this would be very interesting to see, and it could also add more depth to park management. (maybe as an OPTION for those who want it).
I'm sure most people would not like to see their parks get closed each night, but this could be an option... IMO it would be realistic/interesting to see parks shutdown around midnight, saving money and bringing in a new round of guests for the next day. Employees would continue working for an hour before "resting", and then time could skip ahead a few hours. I realize this might prevent guests from filling the back of large parks, decreasing the level of fun for some people because dark rides and night lighting are awesome!! Maybe the closing of the park isn't necessary, but just as an option for people who want that realism (sandbox mode allows you to keep it night all the time anyway, right? IMO this is more for the objective mode anyway, or just as an OPTION if the player wants it). Park and ride maintenance would occur during closing hours, certain rides should be tested every morning prior to the park being open.
Most guests would arrive to the parks earlier in the day, ticket prices would be reduced for guests who come later in the day, and weekly "passes" could be offered at another price. If the time cycled over hours/days instead of months/years, it could allow seasons that actually match the time of year. I'm not sure how snow would work, but maybe certain parks allow certain rides (or in-doors) this could add so much to the scenario/campaigns. If a park is slow due to rain or lightning, maybe closing the park early for the day would prevent players/parkowners from losing too much money, a decision that would be risky to make but also interesting.
Weekends should be busier than weekdays, busier days should have angrier guests requiring more security/staff, and staff/employees could have certain "tasks" at specific times (I could go on and on about staff management...) Also, holidays could be applied and maybe costumed entertainers could automatically change their outfits to celebrate a specific event for the day. Did you know most parks raise ticket prices during specific times of the year? In real life, I love visiting parks when they are the least busy. Makes me a happier park goer when the lines are short, as I am getting more value for my ticket. But sometimes holiday seasons have parades/special events going on.
Another idea is there could be "returning guests" who visited previously and still retain their favorite ride information, certain items, etc. If too many people leave unhappy in the case of a park having a "bad reputation" and losing guests due to dangerous coasters or vandalism or something, then maybe closing a park for a couple days to do "renovations" would help restore said reputation. Just a thought [praise] thanks
UPDATED: I saw others discussing the possibility of in-game time matching real life, with 24 hours in-game actually taking 24hours IRL. That seems a bit overkill to me, somebody else mentioned 4-6 hours IRL being 1 day in game, but I think 2 hours would be too long. If one year in RCT = 1 hour, then 1 day in PC could = 1 hour
Other supporting threads:
https://forums.planetcoaster.com/sh...stic-Opening-Closing-of-Park-Daily-Seasonally
https://forums.planetcoaster.com/sh...nd-Closing-time-proposal-day-cycle-management
https://forums.planetcoaster.com/sh...s-and-money-management-tool-(Extreme-Realism)
https://forums.planetcoaster.com/sh...k-opening-times-and-varied-park-guest-numbers
https://forums.planetcoaster.com/sh...-Day-Night-Operating-Seasons-Closing-At-Night
https://forums.planetcoaster.com/showthread.php/4092-Outside-the-Park
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