Option to Remove Build Limits in Planet Coaster 2 (PC)

Hey Frontier Team and fellow coaster builders,


I wanted to bring up a feature that I think many players would appreciate: an option to remove the build limits in Planet Coaster 2 for PC.


I know some will argue that larger parks can cause performance issues – and yes, they can. But for those of us who love creating large-scale, highly detailed parks, having a toggle option to lift the build restrictions would be a game-changer. Let players decide whether they want to push their hardware to the limit.


For me, creating sprawling, realistic parks is a big part of the fun, and right now, the limited space feels too restrictive. Even if it’s not "practical" for most players, having the choice would be amazing.


Please consider adding a setting to allow us to expand the map size – at least on PC!Let people build what they want and deal with performance consequences later.

Source: https://www.reddit.com/r/PlanetCoaster/comments/1j3qdox/pc2_sandbox_map_size/

😄
 
I mean, you can build huge, sprawling parks now, just look at some of the MASSIVE parks on the workshop. Not sure how big you want it.
 

HeatherG

Volunteer Moderator
Hey Frontier Team and fellow coaster builders,


I wanted to bring up a feature that I think many players would appreciate: an option to remove the build limits in Planet Coaster 2 for PC.


I know some will argue that larger parks can cause performance issues – and yes, they can. But for those of us who love creating large-scale, highly detailed parks, having a toggle option to lift the build restrictions would be a game-changer. Let players decide whether they want to push their hardware to the limit.


For me, creating sprawling, realistic parks is a big part of the fun, and right now, the limited space feels too restrictive. Even if it’s not "practical" for most players, having the choice would be amazing.


Please consider adding a setting to allow us to expand the map size – at least on PC!Let people build what they want and deal with performance consequences later.

Source: https://www.reddit.com/r/PlanetCoaster/comments/1j3qdox/pc2_sandbox_map_size/

😄
The piece limit is only on Consoles. If you have the room in your park you're good to go.
 
Oh, I see! But that’s exactly the point – we need an option to completely remove the park boundary so we can use the entire map on PC that has already been designed!


Yes, this will come with performance drops – but let us PC players decide for ourselves! Why should we be artificially restricted? If our systems can handle it, or if we’re willing to accept lower FPS for bigger parks, it should be our choice!


These artificial restrictions limit our creativity, and that’s not what this genre is about! Building games thrive on freedom and creative possibilities – so at least give us the option on PC!


Also: Let us choose where we want to start building our park on the map! Why should we be forced into a predefined starting position? Everyone should have the freedom to place their park where it best fits their vision.


A simple toggle option would be enough – those who want to keep the restriction can leave it enabled. But for those of us who want to use the full potential of the game on PC, this needs to be an option! Please make this happen!


And just to be clear – I’m ready to discuss this as long as it takes until we understand each other!
 
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The way the maps are designed, expanding the buildable area would be hard because the biomes have a non-editable skirt around them outside of where you can build. The white dotted line marks the edge of the park where you can build and edit the terrain. They would need to program new biomes that have a larger editable area and less skirt. I think you get almost 200 acres to build on, but there are real world parks that are more spread out, like 500 acres. You can't fit all of Walt Disney World on one map unless you really condense it.
 
Oh, I see! But that’s exactly the point – we need an option to completely remove the park boundary so we can use the entire map on PC that has already been designed!


Yes, this will come with performance drops – but let us PC players decide for ourselves! Why should we be artificially restricted? If our systems can handle it, or if we’re willing to accept lower FPS for bigger parks, it should be our choice!


These artificial restrictions limit our creativity, and that’s not what this genre is about! Building games thrive on freedom and creative possibilities – so at least give us the option on PC!


Also: Let us choose where we want to start building our park on the map! Why should we be forced into a predefined starting position? Everyone should have the freedom to place their park where it best fits their vision.


A simple toggle option would be enough – those who want to keep the restriction can leave it enabled. But for those of us who want to use the full potential of the game on PC, this needs to be an option! Please make this happen!


And just to be clear – I’m ready to discuss this as long as it takes until we understand each other!

this is a bit of a very one sided view: First off, especially if you want to go into detail a fully detailed park on the actual will start draining your resources. Take some big detailed parks in the workshop and run them and you feel the drag. Not unbearable or even dramatic, but you feel your fps become more and more unstable.

Second: dont overerstimate the engine. The result is mostly not an fps drop but also an unstable game, long loading times, random crashes, etc. So how would you feel if you essentially trashed your 800 hours park file, just because for the limitations.

Most limitations in game are not there to slow you, but to keep the engine in it's limits, to keep the game balanced and stable.
 
Robert K is correct, most of the area outside of the park boundary isn't editable as it's been formed to match the skybox which shows the horizon. Even in PC1 while you were able to edit a certain distance outside of the park boundary in the scenario editor, you still ran up against a limit where the terrain was locked to match the mountains,water, etc. on the skybox.

Only way around that perhaps would be a map that has water that extended to the edge of a skybox that has no landforms on it. You could have an island of terrain the middle of vast ocean that way perhaps.
 
Ok, i actually dove into the reddit thread.

All this is a bit of old news: In PC 1 we had a lot of land that we could build on in scenario editor, which you culdnt use in sandbox. In pc2 we don't have that option totally, nobody actually knows where the map boundaries are in PC2.

Also there is this myth or the optical illusion Forntier pulled on us, that the sandbox maps are rather small. Which by now is disproven and they roughly match the extended size of the pc 1 maps.

And here comes my issue with this topic: there aren't much parks yet that are really that big and detailed... @danny420 Wonderverse for example is pretty big, but he also has some decent ammount of space left. And this park for examples really starts draining my midrig 32gb, i5-13k, 3070. So yeah i feel this is just more of: wishful thinking on the ops side than actual need. If we have this full park to the brim and people still calling for land, then we can think about it, but we aren't there yet.
 
There wouldn't really be much of a point in expanding the park boundaries beyond the existing limits; they already made it big enough. Besides, what would you do with all that space?
 
Maybe not to actually build on, but I wish they would have made a biome maker where we could design the "skirt" to our tastes and then set the park boundary like PC1's scenario editor and that we could expand the border beyond the current limit with a warning that it could cause fps drop, and an unstable game. I would like a map with all water and the ability to have land on one side with a beach to make beachside parks that don't look odd. The "beach" park from the career mode is very limited in how you can edit it.
 
Maybe not to actually build on, but I wish they would have made a biome maker where we could design the "skirt" to our tastes and then set the park boundary like PC1's scenario editor and that we could expand the border beyond the current limit with a warning that it could cause fps drop, and an unstable game. I would like a map with all water and the ability to have land on one side with a beach to make beachside parks that don't look odd. The "beach" park from the career mode is very limited in how you can edit it.

All in all, i like it:

But this a thing, we all need to be aware why limits are there in the first place: They are not there to annoy us, but to give us a smooth experience and there is no hard limit on such things: like you built your 1000001 and the game stops working. It slowly creeps on you, so far example you set all limits off: the first 500 hours are fine, then you slowly turn your settings down cause your frames are getting unstable, everything cool. You got 300 more hours. a bit more of lower FPS and a few more crashes nothing wild. After 800 hours, you are at 20 fps, the park takes 10 minute to load and the game starts crashing every 20 minutes. OK, but you have plans: this last 'western area' and you are done. I mean it is just 2 coasters, a restaurant and some theming. 30k pieces more or less then you are done, you have your awesome superpark. at the 1000 hour mark. The game crashes reguarly, you spend more times loading the park than actually playing/building. Then your savegame gets corrupted. So you reached your limit, you were smart enough to have a backup, you try to salvage, you want your 'masterpiece' to finish. But you are in the loop, fixing things at now 15 fps and trying to reduce count is no fun.

You reached your end - all this time, all this work. Gone, you still have the low fps rumbles of your park, but crashes are every 5 minutes at 10 fps.

How would you react?

Oh an as a cherry on top, after you uninstalled the game and probably threw it away at the next day, when you boot your pc, you notice a lot of artifacts, isssues after some booting and rebooting you notice: your gpu is fried.
 
All in all, i like it:

But this a thing, we all need to be aware why limits are there in the first place: They are not there to annoy us, but to give us a smooth experience and there is no hard limit on such things: like you built your 1000001 and the game stops working. It slowly creeps on you, so far example you set all limits off: the first 500 hours are fine, then you slowly turn your settings down cause your frames are getting unstable, everything cool. You got 300 more hours. a bit more of lower FPS and a few more crashes nothing wild. After 800 hours, you are at 20 fps, the park takes 10 minute to load and the game starts crashing every 20 minutes. OK, but you have plans: this last 'western area' and you are done. I mean it is just 2 coasters, a restaurant and some theming. 30k pieces more or less then you are done, you have your awesome superpark. at the 1000 hour mark. The game crashes reguarly, you spend more times loading the park than actually playing/building. Then your savegame gets corrupted. So you reached your limit, you were smart enough to have a backup, you try to salvage, you want your 'masterpiece' to finish. But you are in the loop, fixing things at now 15 fps and trying to reduce count is no fun.

You reached your end - all this time, all this work. Gone, you still have the low fps rumbles of your park, but crashes are every 5 minutes at 10 fps.

How would you react?

Oh an as a cherry on top, after you uninstalled the game and probably threw it away at the next day, when you boot your pc, you notice a lot of artifacts, isssues after some booting and rebooting you notice: your gpu is fried.
beeing completely honest here, this just wont happen at all. your pc would shut down itself in the first place when it starts getting overloaded or heating up to much. makes no sense at all broski.
i understand the limits are there for stability of the program running, but ive never ever heard of a game singlehandendly and literally frying a gpu or cpu. if that happens to you then its probably more likely to be an accumulation of hardware and software issues all playing together.

also hes talking about a scenario editor like pc 1. i dont remember ever the scenario editor in planco 1 frying anything in my pc.

as for me personaly im fine with the size of maps currently. but i do think we could increase that size just by a bit more and of course, let us choose the surrounding or maybe edit those before starting into the park.
 
beeing completely honest here, this just wont happen at all. your pc would shut down itself in the first place when it starts getting overloaded or heating up to much. makes no sense at all broski.
i understand the limits are there for stability of the program running, but ive never ever heard of a game singlehandendly and literally frying a gpu or cpu. if that happens to you then its probably more likely to be an accumulation of hardware and software issues all playing together.

also hes talking about a scenario editor like pc 1. i dont remember ever the scenario editor in planco 1 frying anything in my pc.

as for me personaly im fine with the size of maps currently. but i do think we could increase that size just by a bit more and of course, let us choose the surrounding or maybe edit those before starting into the park.
of course it is a worst case and ideally there should be bios, windows and the actual engine pull the plug first, before you serious damage your hardware. But Frontier still needs to be aware of what is possible and what not and slowly adjust it. As i said all for it, but slowly and continously.

if i remember correctly, the max parksize in PC1 via editor was almost the limit of the map too (like when you almost hit the skybox.) In pc2 the map size seems to be larger at least the calculated and physical map seems to be vast (or they did an amazing job to let the skybox look like ingame and not like a drawing)
 
I wish we could have at least 200-250 acres to build on. The size of most of them is a bit tight when trying to build a park that is more spread out.
 
I wish we could have at least 200-250 acres to build on. The size of most of them is a bit tight when trying to build a park that is more spread out.
That I 100% agree on. I usually build my parks with the rides more spread out (with more than enough backstage area to build props) and more area would help with that.
 
I would like larger maps mostly to add some background buildings and roads so parks are less in the middle of nowhere, this doesn't really add a ton of performance impact.
Other than that, most parks I checked are over 1km long in one direction and thinner in the other so no added area even needed for some of those, just different aspect ratio.
 
I don't like that we are stuck with backgrounds like hills and mountains, I wanted a completely flat map with no "skirt" which can't be edited. RCT3 you can remove backgrounds and make a completely bare flat map.
 
I mean, you can build huge, sprawling parks now, just look at some of the MASSIVE parks on the workshop. Not sure how big you want it.
What workshop? You mean the console workshop which I have yet been able to access on my computer since I don't play or want to play a dumbed down version on a console!
 
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