Look at it like this. I have never heard such a nonsense. You I very much doubt you could make a coherent argument for a "win combat" button. if you think you can, let's hear it.
Yes it does change... obscuring most of the console...
http://i.snag.gy/J6Dub.jpg
Why does your head do this in the game? gforces push the head down not up - so you'd see more of the console if anything.
No I don't like games that manipulate me down a narrow tunnel of how I have to do things "because reasons".
I am not trying to stop people who want to play like this, i'd just like the ability to switch it off. Maybe switch the way the two behaviours work so that you can select which is default (look away from instruments/look at the ceiling and look at instruments) and which you press a key to correct.
No. Just no. human field of vision is about 116 degrees plus 60 or 70 degrees on the periphery with eyeballs which can move independent of the head and can move as rapidly as I can move my eyeballs from one part of the screen and increase this further...
Plus the existing set up is not a "look down" button it's a "switch to console mode where all manner of other controls change" button.
If people want to use one of these they can but using them to correct the design of a program seems ludicrous. I hate head trackers and find them immersion breaking. When I move my eyes /head I want to look at what I face, not turn the game camera to look at something else. They are not part of the product and shouldn't be required to play it.
yes FOV is a cure of sorts but not ideal. Makes everything smaller which is a handicap in combat etc. so I am not much better off.
A far better solution is for Frontier to give players the option.
I think you've misunderstood what I was saying.
Firstly, I wasn't making an argument for an 'I win' button, I was deliberately showing where your argument about jumping through hoops leads. My point is that if you take that argument to an extreme, someone could simply say, "Why can't I have a button that wins the combat for me when I press it? Everything else is just jumping through hoops."
The whole point of the combat experience is the challenge of managing your ship against the threats that face it. You are given tools to do so, and you use them. Right from outfitting your ship, to how you fly it, how you aim the weapons, how you manage your power, whether you maintain situational awareness. All that requires you to do things to succeed, such as knowing when to fire so you don't miss. To me, this is just one of those things.
And yes, I'm aware that it obscures the console - that's exactly what I was talking about. Talking about the human field of vision completely misses the point that to me it replicates tunnel vision (not the medical condition, but the human tendency to focus on one thing to the exclusion of others, especially when under stress) - it deliberately obscures it and expects you to remain aware of that, and gives you the tool (with a single keypress) to correct it. If you forget to do it, then that's on you.
Trying to make this about having gameplay choice seems odd. To me that's the same as saying "I should be able to fly successfully in combat without firing my weapons", or "I shouldn't have to manage my power if I don't want to, because that's manipulating me down a narrow tunnel of how I have to do things".
Fundamentally, there are some basic things you can do right or wrong in combat. That isn't taking away freedom. That's fundamental to the game; without that, there's no challenge, and no gameplay - you learn how to fly by trial and error and there most definitely are right and wrong things to do. Ramming an Anaconda in an Eagle is almost always the wrong thing to do (though it can be fun). Fitting an A-rated shield, A-rated shield boosters and SCB's when you don't have the power to run them is the wrong thing to do. The game will punish you when you deploy your hardpoints and everything switches off.
You can insist that this is a 'mistake', or make it sound like an error in the design that needs correcting.
I'm still going to disagree with you. Checking my HUD takes a split second, and timing it right is part of the challenge of flying. I actually
like that it makes me do that. If it is part of a deliberate design choice, then making it an optional thing that can be turned off would clearly be wrong - if it's intended as part of the challenge of combat flying then it can't be optional.