Option to resupply without docking.

Imagine being able to restock without having to dock.
Just restock, maybe repair. For a price a limpet would fly out of a station and do just that.
 

Lestat

Banned
I have to say no. It not that hard to Dock and if you do have issue docking or undocking we have Autopilot to do it for you.
 
Some time ago I suggested the introduction of restocking limpets and ammunition storage modules that would allow in-the-field restocking. This of course requires slots and thus is a tradeoff of potential in your ship loadout. While synthesis provides reloading, the fact every other service but restocking exists in space sorta begs the question as to why we don't have restocking between ships?

All that said...yeah, dock or synthesis are your options until we have something else. Have fun driving that SRV (or chewing rocks in space) endlessly!
 
Some time ago I suggested the introduction of restocking limpets and ammunition storage modules that would allow in-the-field restocking. This of course requires slots and thus is a tradeoff of potential in your ship loadout. While synthesis provides reloading, the fact every other service but restocking exists in space sorta begs the question as to why we don't have restocking between ships?

All that said...yeah, dock or synthesis are your options until we have something else. Have fun driving that SRV (or chewing rocks in space) endlessly!
Ammo Rack Modules i could definitely get behind. Some systems don't have any restock facilities, so war states are highly problematic. Would happily trade off some defences in exchange for such racks. One for each munition type.

Lack of outfitting, shipyard, restock, refuel, L-pads and the like are all tactical considerations that should be considered in ship and fitting choice.

We've got extended fuel tanks.. ammo racks just make sense.
 
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So Sorry. NO to ammo racks.
Energy weapons do wonders on shields.
Giving almost unlimited ammo to all kinetic weapons that just vaporize hull and modules.
I'll vote no every time.
 
So Sorry. NO to ammo racks.
Energy weapons do wonders on shields.
Giving almost unlimited ammo to all kinetic weapons that just vaporize hull and modules.
I'll vote no every time.
Unlimited?

eyebrow

I didn't mention numbers... but if i were to look at a naive implementation, the best module shouldn't add more than, say, 10% to ammo stores, and would factor the number of weapons systems... so 10% mc ammo would be 210 rounds? ... if you had 4 MCs that would become just over 50 extra rounds per MC.

A big ship with all internals fitted with racks might offer the ability to double ammo capacity... but they'd be paper- thin as a result. As a complimentary fit out you might get an extra 5-10%, maybe 20% if you really cut back. When you think about that being made in exchange for an extra 15% resists across the board with a modded HRP... that'd be fairly well balanced.

The only real use would be prolonged engagement time in a cz.
 
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dxm55

Banned
Some time ago I suggested the introduction of restocking limpets and ammunition storage modules that would allow in-the-field restocking. This of course requires slots and thus is a tradeoff of potential in your ship loadout. While synthesis provides reloading, the fact every other service but restocking exists in space sorta begs the question as to why we don't have restocking between ships?

All that said...yeah, dock or synthesis are your options until we have something else. Have fun driving that SRV (or chewing rocks in space) endlessly!

Great idea. I could use a Size 7 ammo rack for my Cutter.
 
Great idea. I could use a Size 7 ammo rack for my Cutter.

I'd have to dig up the old thread...but that's essentially 'almost' 200% more ammo, if I recall.

I think I had it worked up where a size 4 module basically doubles (so 100%) of your ammo, but each size only added like 25% ammo (so not scaling like cargo racks, which double). The general concept was built with wing support in mind (restocking limpets) such that a wing could remain in the field longer.

Following the rules of other support limpets, they can only be used on ships not currently in combat (so you can't just park a Type-9 on the edge and farm away) forcing you to finish the encounter or go to super-cruise and drop again. Self-stocking would be possible, similar to an AFMU, but you're giving up module slots for longevity in the field and the module can't be synthesized into so once it's out, it's out.

That's the basic concept - mostly intended to round out the refuel/repair/restock triangle and finalize the role of a support ship in a wing, but could be used by a solo pilot too just to improve staying power in the field, such as in combat zones. I personally don't subscribe to the 'use lasers' philosophy for ammo - that implies lasers are meant for that, when they aren't. It also assumes we like grinding mats for synthesis when most of us don't like using the darn thing in combat to begin with!

Anyhow, like I said, just an idea mirroring already existing features.
 
I think the idea of station limpets is pretty neat, but the impetus for such a feature would probably come from a new kind of ship that is too big to fit through the mail slot. A Panther Clipper, for example. Of course smaller ships could then also use it, though they would generally not want to if they can dock.

That idea needs the modified collector limpet to transfer cargo too.
 
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