Option to send a cease fire for wrong friendly fire

There should be an option so you can send a cease fire to someone that became enemy after you shot him by accident.

If he accept you will not be wanted anymore.

It would be really usefull because sometime you can shoot people by accident in combat zone.
 

dxm55

Banned
No. the simple way would be a 3-strike warning.

If you hit another player, or some NPC (or cop), there should be a warning broadcast along the lines of "Watch your fire!".
At least thrice before they turn red on you.


I think Galaxy on Fire at least has this working right. And it's only a mobile/tablet game :):):)....
 
No. the simple way would be a 3-strike warning.

If you hit another player, or some NPC (or cop), there should be a warning broadcast along the lines of "Watch your fire!".
At least thrice before they turn red on you.


I think Galaxy on Fire at least has this working right. And it's only a mobile/tablet game :):):)....

I actually prefer the OP's idea

The sole reason for this is if I am fired upon, I dont want to wait 3- 5 seconds before I can return fire...

I would also say that the request for ceasefire can be had at any time, but after 30 seconds the fine/bounty will remain regardless of acceptance or not. that way it can be used to call a truce to intended combat
 
Well at least ask the player or NPC to stop shooting at you because you don't meant to be hostile.

If he accepts to cease fire, wanted or not, you can leave the combat zone and wait 2 mn till you are not wanted anymore.

It let you a chance to net get destroyed while you were already really hit when previous heavy combat and allow you to save all your bounties.

I don't bounty on you should disapear otherwise it could be exploit to attack someone over and over again and ask him to forgive you. It'll disapear very fastly anyway.
But it give you a chance to run.
 
It's an interesting idea but one accidental hit is only 400cr bounty. This expires into (not wanted) fine, after only 10 minutes + 1 hyperspace jump? Yes, contacts going red is dangerous but you can run away.

I think you just have to stay aware of what ships are around you, especially to know where are the authority vessels. To avoid shooting them (especially with automatic weapons) retract hardpoints if an authority flies near?

Maybe the wanted status could stay for only 5 minutes instead. Then it's the same thing as a flag of truce because if you didn't want truce you'd ignore the bounty warning? As it is, you have to leave if you want to come back soon but you don't have to stay away long.
 
Last edited:

dxm55

Banned
I actually prefer the OP's idea

The sole reason for this is if I am fired upon, I dont want to wait 3- 5 seconds before I can return fire...

I would also say that the request for ceasefire can be had at any time, but after 30 seconds the fine/bounty will remain regardless of acceptance or not. that way it can be used to call a truce to intended combat

The same would apply to you, no? You could shoot him back, and also have that same grace time.
If a person really wanted to kill you, he would continously shoot at you.


But in truth, I think this probably applies better to NPC. Hitting system authority ships in the heat of battle is actually quite commonplace.
The OP's idea would work better PvP.
 
You mean "Don't report crimes against me"?

Turn it on, and you won't cause this problem for other people.
That does that? I thought that only made it so you don't receive help when causing criminal activities - police/security won't show up if you are under attack like that.

If it actually makes it so friendly fire doesn't cause bounties it needs to be clearer - but I don't think it does.


AFIK - right now there is a threshold for a 'misfire' when targeting another ship and accidentally hit a different one with a shot, but only up to a certain damage point. Big enough weapons and you pass the threshold into an instant bounty.
 
That does that? I thought that only made it so you don't receive help when causing criminal activities - police/security won't show up if you are under attack like that.
If your ship computer isn't reporting crimes against you, nobody will become wanted for shooting you.
This also means that police will not be summoned, as no crime is commited.
I don't know if it means that you may retaliate without becoming wanted yourself.

I like the OP's idea and I think it would make sense as a third option for 'Report Crimes Against Me": On, Off, Check. If set to check, the pilot will have 15 seconds to select 'forgive' up on the comms panel before it reports the crime.
 
You become wanted if you retaliate and they have not flagged off.

Use it all the time for testing weapon/shield/equipment load outs under controlled circumstances.
 
I like the OP's idea and I think it would make sense as a third option for 'Report Crimes Against Me": On, Off, Check. If set to check, the pilot will have 15 seconds to select 'forgive' up on the comms panel before it reports the crime.
It should be an option you use to a selected target, not something automatic, then there would be a cease fire option in the central menu to the other ship : Accept / Refuse cease fire.

In addition you should first receive a fine then a bounty. Cease fire in case of a fine are accepted automatically by NPC : "Stop friendly fire !"
In case of an emerging bounty the less and less NPC accept it the more you shoot at them occasionaly. 80% / 60% / 40% / 20% / 0% probability NPC accept your cease fire proposal.

Wanted NPC automatically turn hostile to you if you shoot them. No cease fire for them.

It could also be a trick used by pirates to destroy a target more easily : They try to manipulate you in order to make you shield droped.

If a player refuse the cease fire request and kill the wanted person, he receive a bounty minus above % as if your cease fire request pleaded in your case.
This way there is no straight incensitive to destroy the oppositite ship, but rather to wait for his real motivation.
 
Last edited:
You mean "Don't report crimes against me"?

Turn it on, and you won't cause this problem for other people.

It would still make the NPC police making trouble for you the N'th time they recklessly fly in front of your guns in a dogfight.

*I* make sure im not in front of another ship when THEY are shooting at someone i REALLY do expect the same courtesy - especially from the bloody cops.
 
AFAIK there is some leeway if you are allied with whoever you hit. I remember accidentally hitting an authority anaconda with a full barrage of pulse lasers from my python, pretty much stripping a ring of his sheilds. All I got was a message along the lines of "your shooting at the wrong person cmdr, check your fire".
 
*I* make sure im not in front of another ship when THEY are shooting at someone i REALLY do expect the same courtesy - especially from the bloody cops.

I assume the cops are basically out to frame us.

If they can trick you into catching their ship in your line of fire, while you go about your <reputable occupation?> business, they will! As a bounty hunter you're stepping on their toes really, it shows the cops up as being inept if they can't police their own system. Plus the fines probably go into some retirement slush fund or other. Bent, the lot of them, is always your safest assumption.

If a cop (or anyone on your side) flies in front of you ... retract hardpoints ... ceasefire and wait for a clean shot.
 
Last edited:
No. the simple way would be a 3-strike warning.

If you hit another player, or some NPC (or cop), there should be a warning broadcast along the lines of "Watch your fire!".
At least thrice before they turn red on you.

that's problematic. imagine one (or even two) wings abusing this: everyone can fire 2 plasmas without any consequence and basically destroy the other ship that way. it's not an easy topic in my opinion.
 
Back
Top Bottom