My fire 1 and 2 buttons have exactly what I want when I want it. The whole point of the
modes is to allow multiple bindings on the same control. Also probably necessary
for the Xbox and PS4.
There's a constant annoying error message if you actually do that, though. I'm gonna break it down, since you clearly aren't getting it.
Let's say I have a multicannon in a firegroup, on the primary trigger. Let's say I also have a pulse wave analyzer on the same firegroup, also on the primary trigger.
I fire the multicannon. I want to fire the multicannon. I don't want to fire the pulse wave analyzer. The pulse wave analyzer does not fire. This is good.
As I pull the trigger on the multicannon, an alert comes in. It's telling me that I'm trying to use a module in the wrong mode. Now I could switch to analysis mode to use the pulse wave analyzer (with one click, as you suggest), but I don't want to use the pulse wave analyzer, I want to use the multicannon, and I don't want to be alerted every time I pull the damn trigger.
All of the tools and weapons are exactly accessible, exactly where I want them, on exactly the triggers I want them on. This is correct. However, it comes with the cost of an error message informing me that I can't use a module that I'm not actually interested in using, because it's in another cockpit mode, even though I don't want to use things in that mode right now, as evidenced by the fact that I'm in combat mode and not analysis mode.
Do you get the issue now?