Optional HUD/Dash Components

Taken from a response I made in another thread.

If Frontier developed mostly novelty extras that are usable from the ship's HUD/Dash, and sold them in the store, I'm guessing they'd make more money than they do on cosmetics, while adding some little fun elements to the game.

Some ideas below, but I'd love to hear what anyone else dreams up.

-Proximity Level Indicator: Uses a visual aid to tell you how close you are to other objects, instead of just a proximity or impact warning.

-Media Player: Plays GalNet news, Codex lore, and hopefully local audio files, all controlled directly from your HUD/dash, not a panel.

-5 square cross camera: 5 small screens arranged like a cross, with the centre screen being rear camera, left being left facing, right being right facing, top being top facing, and bottom being bottom facing.

-Landing pad screen: A large screen that pops up in the centre of the HUD when landing, which displays directional guidance arrows with distances.

-Updated Radar: Same radar but with additional features, such as an arrow line that joins from the centre to the blip of the ship you're targeting so you can track it more easily, and the ability to turn off all other blips except your target, and add grid lines.

-Gibberish Code Panel: For people who like "Hackers" type scenes, a novelty panel that generates gibberish computer code corresponding with communications, data scanning, and all types of scanning really. It could also be used by game designers to insert hidden clues or riddles to mysteries, such as Raxxla, that could be triggered by going to certain areas or performing certain actions.

-Emoticon/Symbol beam: A little panel on the HUD that allows you to select emoticons or symbols that are then projected in front of your ship holographically for a couple of seconds, or as long as you're holding the mapped key.

-Window tints: See the galaxy through rose tinted glass, or amber, or topaz, or whatever.

-Gauges: Classic needle gauges for speed and fuel.

-Directional Velocity Meters: A little 3D grid, slightly tilted back towards the pilot, with directional arrows accompanied by current speed, which only show up when you have thrusters activated for that direction. So for example when landing, you'll see a forward arrow with your forward velocity displayed, whilst also seeing a downward arrow with your downward velocity displayed. Yaw arrows will be diagonal left and right.​
 
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-Emoticon/Symbol beam: A little panel on the HUD that allows you to select emoticons or symbols that are then projected in front of your ship holographically for a couple of seconds, or as long as you're holding the mapped key.

I love it. The Bat Signal.
 
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