What if we could put in a slot splitting Module or simply fill the underfitted slots with additional modules.
My first thought was to make a splitter module, that always results in 2 classes lower slots. Class 7 -> 2x Class 5. Would be half the volume of the Class 7 as a penalty.
But maybe that would be overpowered.
How about splitting in the form of Class 7 -> Class 2 & 5 / 3 & 4 / ...
That would simply mean, we could fill the unused spaces with smaller modules.
I know that will have a huge impact on balance, but since we have tons of limpet controllers and scanners wich uses optional slots, that could counter that.
And we have to check the armor modules and others. 2 Class 2 hull reinforcement should not have more armor than a Class 4 hull reinforcement, but that's the case now and should be adjusted.
Only a thought... don't fetch the pitch forks and torches.
My first thought was to make a splitter module, that always results in 2 classes lower slots. Class 7 -> 2x Class 5. Would be half the volume of the Class 7 as a penalty.
But maybe that would be overpowered.
How about splitting in the form of Class 7 -> Class 2 & 5 / 3 & 4 / ...
That would simply mean, we could fill the unused spaces with smaller modules.
I know that will have a huge impact on balance, but since we have tons of limpet controllers and scanners wich uses optional slots, that could counter that.
And we have to check the armor modules and others. 2 Class 2 hull reinforcement should not have more armor than a Class 4 hull reinforcement, but that's the case now and should be adjusted.
Only a thought... don't fetch the pitch forks and torches.