Orange Sidewinders and Fleet Carriers

It seems like when multiple Fleet Carriers all jump into a system in quick succession due to things like sudden trade deals, CG's, etc, that the game becomes essentially unplayable due to the frequency of Orange Sidewinder disconnects.

I know that Orange Sidewinder errors have been a problem for a long time in systems with high player traffic, so it seems like this is not a "new" problem, but it does seem like it's been really exacerbated lately.

It's very frustrating when you only have a very limited amount of play time, and/or you're trying to accomplish a time sensitive gameplay loop, for the game to misbehave in this way. Is there any chance of this issue being fixed? Is the issue being worked on at all? I understand that developer time and energy is likely focused on Odyssey right now, but this is a fairly major issue that seems to be affecting a large # of players, if my squadron is any indication.

Love the game, and love the way that Fleet Carriers enhance gameplay, but this aspect is highly detrimental to my enjoyment currently.
 
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