Orbis & Ocellus T3 point requirements increase as you build stations?

I watched CMDR Mechan's YouTube video "How Build Points Work: A Trailblazers Tutorial" which says once your system has 2 stations the cost of building more stations goes up.
Once you have 2 stations, the points required to build another doubles, whether it's a T2 or T3 station. According to Mechan, Installation points don't go up. Not sure about Hubs.
Mechan said because of this you should build your first station as a T3 station. I was unable to build a T3 station as my first station because the "Select New Facility" section said I didn't have enough points to build a T3 station (Orbis or Ocellus). So I was stuck building a Coriolis.

I now have one Coriolis and 3 small surface outposts, and have 1 T2 point and 3 T3 points. Currently to build an Orbis or Ocellus I would need 6 T3 points. To get those T3 points I would have to build a T1 Settlement to get a T2 point, then a Hub, using a T2 point to get a T3 point. Rinse and repeat 3 times to get the 6 T3 points I need to build a T3 station. This makes me GO ...

Why we have to find this stuff out by experimenting vs FDev just telling us is insane.
Thanks to Mechan for his video. Raspberries to FDev for not telling us.
 
Installations to get T3 construction points are cheap when compared with the commodities needed to build a T3 port. Large settlements cost 1 T2 point and give 2 T3 points.

And yes, this has been discussed multiple times in this thread (needle in a haystack I know) and on reddit.

The point is to push more towards fleshing a system with installations to influence the economy than focussing on building large population centres which then are stuck with a Colony economy.
 
The point is to push more towards fleshing a system with installations to influence the economy than focussing on building large population centres which then are stuck with a Colony economy.
And also, I expect, to slightly compress systems together to make the really big ones less excessive by the standards of existing stations. If you can get an Orbis set up with six slots (3 for the T1 points, 3 for the large settlements) then even a mid-sized system could have four or five without the diminishing returns, but a truly huge system (people have found ones with almost 200 slots) could have 20 or 30.

NPC systems - even those with multi-billion populations - rarely have more than about 5 T3 stations and they probably wanted to keep the new systems into that sort of range too.
 
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