Orbit lines indicator: collisions sphere always visible

A large number of collisions with neutron/wd stars happen because the collision sphere disappears quickly and only appears again at the last moment. Having a way to keep it on at all time would greatly increase safety.
 
A large number of collisions with neutron/wd stars happen because the collision sphere disappears quickly and only appears again at the last moment. Having a way to keep it on at all time would greatly increase safety.

I haven't collided with one except due to my own carelessness, I would suggest a large number of WD and neutron collisions happen because pilots are careless. The universe out there is pretty safe, indeed some would say far too safe. I am not against a bit of danger, but nothing a careful pilot couldn't avoid, I don't see the point of putting trainer wheels on the universe. If you and others are prone to bumping into yhe things maybe a slight adjustment in travel technique is required, not changing the game to make it safer.
 
I haven't collided with one except due to my own carelessness, I would suggest a large number of WD and neutron collisions happen because pilots are careless. The universe out there is pretty safe, indeed some would say far too safe. I am not against a bit of danger, but nothing a careful pilot couldn't avoid, I don't see the point of putting trainer wheels on the universe. If you and others are prone to bumping into yhe things maybe a slight adjustment in travel technique is required, not changing the game to make it safer.

I'd hardly call demanding more consistency in the way warning indicators are displayed asking for training wheels.
 
I haven't collided with one except due to my own carelessness, I would suggest a large number of WD and neutron collisions happen because pilots are careless. The universe out there is pretty safe, indeed some would say far too safe. I am not against a bit of danger, but nothing a careful pilot couldn't avoid, I don't see the point of putting trainer wheels on the universe. If you and others are prone to bumping into yhe things maybe a slight adjustment in travel technique is required, not changing the game to make it safer.

Well this got much harder after a change to remove this visual aid when going slow,. I think this suggestion came from CMDRs that did not want these to show up when doing pictures of their ships near suns.

So when being close to a star and going SLOW, does not show these lines. And being close to neutron stars, you are most of the time going to slow to see these lines.


I would suggests that these lines should only be visible if you have show orbital lines, etc visible. These can be be put on keybind, so you can toggle them on of as much as you like.
 
A large number of collisions with neutron/wd stars happen because the collision sphere disappears quickly and only appears again at the last moment. Having a way to keep it on at all time would greatly increase safety.

I know exactly what you mean. Until FDEV actually fixes their previous fix for hiding these when going to slow, I have the following tip to give to you:

Always, ALWAYS, ALWAYS target the Neutron star, the exclusion zone is between 13-15 LS, so go with 15 LS as this is the most common safe distance to be to a Neutron star without emergency drop from super cruise.

Now the most tricky part is how you will be able to fly around the star, as you most of the time, faces the Neutron star straight between the cones. so aim at one cone a bit out from the star and watch your distance, and then learn when to go parallel with the Neutron star and when to turn away from the Neutron star and try to enter the cone. This part is just practice and learning by doing.


It should always be shown if showing orbital lines is active, this option can be put on a keybind, for easy toggle for those who do not like orbital lines, and when trying to super charge your FSD at a Neutron star (or white dwarf), there are rarely any disturbing orbital lines to be seen anyway.
 
For most of my first year in game I flew without orbit lines, I still prefer it that way. Sure it makes things easier, and now I am heading out to Beagle Point it does help shave a few seconds off scooping, but I can count the number of times I bumped into neutron stars and WD's on the fingers of one hand. I mean we even get told our target star is a neutron star, WD or black hole before jumping now, if you are still bumping into them maybe you aren't learning an important lesson here, "you are entering a hazardous region, take care!"
 
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