Implement orbital mechanics in sub-light flight mode. Remove ship speed limit (or increase it to the point where it's boring to achieve it) and implement acceleration limitations.
For combat, the ship will indeed have to limit the speed for the most efficient turning rate. To keep an opponent engaged a field could be generated that limits engine performance.
By adding the above modifications you will attract also the hard sci-fi player base. This doesn't sound much, but let me give you my example. I played Elite dangerous quite a bit (even went 37000 ly away from the bobble and came back) until I found full Newtonian flight model games (Hellion, KSP, Juno new origins). Since them, I simply cannot play Elite dangerous like I use to.
For combat, the ship will indeed have to limit the speed for the most efficient turning rate. To keep an opponent engaged a field could be generated that limits engine performance.
By adding the above modifications you will attract also the hard sci-fi player base. This doesn't sound much, but let me give you my example. I played Elite dangerous quite a bit (even went 37000 ly away from the bobble and came back) until I found full Newtonian flight model games (Hellion, KSP, Juno new origins). Since them, I simply cannot play Elite dangerous like I use to.