Has anyone run out of fuel yet while attempting to land planetside? Do you just drop out of the sky like a stone or do you slowly float down?
I tried to run some numbers on those examples, but my maths is terrible. Even with a calculator I think with those two examples you get
1) 0.5G world,Height 10K -> 200 seconds window to rescue ship, 100 m/s impact speed
2) 6.7G world,Height 50K -> 122 seconds window to rescue ship, 818 m/s impact speed.
Call me a pessimist but I suspect a rescue on a high G world might be impossible.
I tried to run some numbers on those examples, but my maths is terrible. Even with a calculator I think with those two examples you get
1) 0.5G world,Height 10K -> 200 seconds window to rescue ship, 100 m/s impact speed
2) 6.7G world,Height 50K -> 122 seconds window to rescue ship, 818 m/s impact speed.
Call me a pessimist but I suspect a rescue on a high G world might be impossible.
I did forget at that.
Does the cap still hold when your engines are dead? I'd always assumed it was the FA computer firing retros to slow you down (even when it's supposed to be turned off) rather than a physics fudge.
Edit
I can only find low g worlds where I am at the mo . I'm going to boost towards planet then turn off the engines on an E grade sidey and see what happens. If I'm right once engines are off, the flight pooter shouldn't be able to slow us down. Turning engines back on should do that.
0.02g planetoid being tested. E grade sidey with military armour for extra weight and thus lower max speed.
373 m/s so far ..
406, looking good ..
486 boldly going where no sidey has gone before ..
Oh dear I'm only 5km from ground may need to turn engines on
Crunch. Hit ground at something just over 486 m/s in a sidey. Went into flat spin until engines came back on. Canopy at 0% for some reason. Hull at 17%![]()