Out of fuel planetside?

Has anyone run out of fuel yet while attempting to land planetside? Do you just drop out of the sky like a stone or do you slowly float down?
 
Purely a guess, as I am cautious and generally don't run out of full. If its anything like turning flight assist off on a reasonable .5G+ planet, it is really going to hurt depending on your altitude. And of course there is no getting off the planet again unless Fuel rats can deliver to a landed ship?
 
The limpets need to attach to your cargo bay on the underside of your ship, and they need 30 meters or so below you to navigate. So, if you land right side up, no, but if you land upside down, yes.
 
We wanted to try this during beta but unfortunately everyone spent too much time celebrating and driving SRV's about the place.

I'd imagine it'd be too difficult to manage from a normal altitude like 5km due to the time it takes to get a wing beacon up, refuel and then stop the ship falling. Remember no fuel = no thrusters or shields so you have to pull up in time...
If I had to guess I'd say a low G world would probably be rescuable at about 10km assuming instancing works but a high G world like Achenar 3 would need about 50km+ as the fuel rat has to essentially also catch up with the falling ship!

Overall it's just an additional time-constraint as well as the life support timer so if we can rescue you then we will even if it looks impossible we will try :)

As mentioned above you do need to "land" on your head to be refuelled on the ground too, I know that was tested in beta..
 
I tried to run some numbers on those examples, but my maths is terrible. Even with a calculator I think with those two examples you get

1) 0.5G world,Height 10K -> 200 seconds window to rescue ship, 100 m/s impact speed
2) 6.7G world,Height 50K -> 122 seconds window to rescue ship, 818 m/s impact speed.

Call me a pessimist but I suspect a rescue on a high G world might be impossible.
 
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I tried to run some numbers on those examples, but my maths is terrible. Even with a calculator I think with those two examples you get

1) 0.5G world,Height 10K -> 200 seconds window to rescue ship, 100 m/s impact speed
2) 6.7G world,Height 50K -> 122 seconds window to rescue ship, 818 m/s impact speed.

Call me a pessimist but I suspect a rescue on a high G world might be impossible.

You forget the speed cap. Actually that probably merits testing if we can break the ships top-speed by using high G worlds. I think it's possible with the SRV going downhill...
 
I did forget at that.

Does the cap still hold when your engines are dead? I'd always assumed it was the FA computer firing retros to slow you down (even when it's supposed to be turned off :mad:) rather than a physics fudge.

Edit

I can only find low g worlds where I am at the mo . I'm going to boost towards planet then turn off the engines on an E grade sidey and see what happens. If I'm right once engines are off, the flight pooter shouldn't be able to slow us down. Turning engines back on should do that.

0.02g planetoid being tested. E grade sidey with military armour for extra weight and thus lower max speed.

373 m/s so far ..
406, looking good ..
486 boldly going where no sidey has gone before ..

Oh dear I'm only 5km from ground may need to turn engines on

Crunch. Hit ground at something just over 486 m/s in a sidey. Went into flat spin until engines came back on. Canopy at 0% for some reason. Hull at 17% :eek:
 
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I tried to run some numbers on those examples, but my maths is terrible. Even with a calculator I think with those two examples you get

1) 0.5G world,Height 10K -> 200 seconds window to rescue ship, 100 m/s impact speed
2) 6.7G world,Height 50K -> 122 seconds window to rescue ship, 818 m/s impact speed.

Call me a pessimist but I suspect a rescue on a high G world might be impossible.

That would definitely be some Hollywood movie free fall rescue type stunt there.

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I did forget at that.

Does the cap still hold when your engines are dead? I'd always assumed it was the FA computer firing retros to slow you down (even when it's supposed to be turned off :mad:) rather than a physics fudge.

Edit

I can only find low g worlds where I am at the mo . I'm going to boost towards planet then turn off the engines on an E grade sidey and see what happens. If I'm right once engines are off, the flight pooter shouldn't be able to slow us down. Turning engines back on should do that.

0.02g planetoid being tested. E grade sidey with military armour for extra weight and thus lower max speed.

373 m/s so far ..
406, looking good ..
486 boldly going where no sidey has gone before ..

Oh dear I'm only 5km from ground may need to turn engines on

Crunch. Hit ground at something just over 486 m/s in a sidey. Went into flat spin until engines came back on. Canopy at 0% for some reason. Hull at 17% :eek:

OMG are you ok?
 
So basically we roll over and play dead. As opposed to being dead. :)

I'd imagine fuel drones in 6.7G (I think there was a ~10G world found recently in-game?) would be dangerous enough. Almost ballistic projectiles, filled with explosive fluid, approaching at speed. What could possibly go wrong?
 
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