(outdated) PSA: Killing ships in combat zones affect REP (doesn't happen anymore)

Edit: Tested it again and now no effect on the REP happened in CZ.
Looks like this got fixed or it was a bug on my side.


Original posting:
Killing ships in a CZ now (?) affects the reputation with that faction and the super-power.


{Is that new in 3.0.3 or was that in 3.0? - I think it's new in 3.0.3}
 
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To be honest, I've always wondered why this didn't happen. Seems like a good change to me - but as it was not listed in the patch notes it's probably a bug and will get fixed. Or maybe it was intended, but the crowd with the pitch-forks will demand its changed back.
 

Deleted member 115407

D
Finally!!!!!

That's how it always should have been.

Vin Delanos approves.
 
Killing ships in a CZ now (?) affects the reputation with that faction and the super-power.


{Is that new in 3.0.3 or was that in 3.0? - I think it's new in 3.0.3}

Been that way for a while I think, certainly for the faction. Not sure if it has had any effect on superpower ... that's not something I actively monitor to be honest. I would be surprised though - it is perfectly possible to have two factions aligned to the same superpower going at it in a CZ, so it would mean whichever side you chose you would still be dinging the superpower.

I had a massacre mission offer in my inbox from the faction I was popping in a CZ. After a while I got another email from them basically saying offer retracted because you keep blowing our ships up. This was pre-3.0.

Edit: I should clarify - I received the mission offer and retraction while still in the CZ - I basically stay in there for hours at a time until the ammo or my sanity runs out.
 
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From my experience, it helped your rep for the faction when you turned in the mission, but no rep was affected while in the CZ itself. If they changed it to reflect rep in the CZ, then maybe the CZ is no longer insulated from the BGS. This will make for some interesting tests.
 
Which faction?

Do you lose rep with the other faction, and gain rep with yours?

You lose REP with the faction you fight against (and the aligned super-power). Just by destroying ships in the CZ.

(If you have a massacre mission this will obviously affect your REP on top of it.)

Not sure about the faction you are fighting for - I'm allied with them anyway, so I see no REP increase.

I went from allied to almost neutral in "no" time.

From my experience, it helped your rep for the faction when you turned in the mission, but no rep was affected while in the CZ itself. If they changed it to reflect rep in the CZ, then maybe the CZ is no longer insulated from the BGS. This will make for some interesting tests.

That's what's happening. I'm losing REP with the faction and it's aligned super-power "just" by destroying their ships.

As you wrote, it could be interesting to see how this affects the BGS, if it affects it.
 
Sounds like a very nasty bug. CZs always were exempt from reputation system, since one sortie could potentially make you hostile with faction you've fought against.
 
Sounds like a very nasty bug. CZs always were exempt from reputation system, since one sortie could potentially make you hostile with faction you've fought against.

I think its a step in the right direction, but its likely to be bad news for independent factions everywhere if fighting one war makes a superpower hostile to you.
 
I think its a step in the right direction, but its likely to be bad news for independent factions everywhere if fighting one war makes a superpower hostile to you.

I wonder what happens in Civil Wars.

btw: it looks like ~10 ships are about 1% of super-power REP. Obviously better testing is needed. It's just an observation from me after one quick trip to a CZ.
 
CZs always were exempt from reputation system, since one sortie could potentially make you hostile with faction you've fought against.

SHOULDN'T operating as a Combat Ship for their Enemy and killing many of their ships in a "flashpoint" make you hostile to that faction ???
 
Sounds like a very nasty bug. CZs always were exempt from reputation system, since one sortie could potentially make you hostile with faction you've fought against.

Emmmm...it will make you hostile because you are hostile?

Sounds logical to me. You are even given a choice!
 
To be honest, I've always wondered why this didn't happen.
On the one hand, yes, this absolutely makes sense and adds a sense of consequences to fighting in a war that should definitely be there.

On the other hand ... consider the following scenario.

System has one station owned by faction A.
Faction B starts a War with Faction A ... at stake is control of the station and the system.
Faction B's pilots blow up Faction A in the Combat Zones.
Faction B's pilots become Hostile with Faction A.
Faction B's pilots are refused docking at the station due to their Hostile status and have no way to hand in their combat bonds.
Faction A wins the war due to lack of opposition.

This could get rather messy...
 
On the one hand, yes, this absolutely makes sense and adds a sense of consequences to fighting in a war that should definitely be there.

On the other hand ... consider the following scenario.

System has one station owned by faction A.
Faction B starts a War with Faction A ... at stake is control of the station and the system.
Faction B's pilots blow up Faction A in the Combat Zones.
Faction B's pilots become Hostile with Faction A.
Faction B's pilots are refused docking at the station due to their Hostile status and have no way to hand in their combat bonds.
Faction A wins the war due to lack of opposition.

This could get rather messy...

This is exactly what I'm afraid of. I fight in a lot of wars for control on behalf of factions that have no assets - how the heck am I going to turn in my CBs when all the assets in the system are hostile to me and refuse docking?
 

Deleted member 38366

D
Yep, it finally has come consequences picking a side :)
(fighting a little Civil War just for fun and scoop some Mats, got me some smaller WarZone Missions as a Credit Bonus - and got surprised by the Target Faction not only losing Inf but also dropping Rep)

I like it, since one now has to think about the consequences of joining a Conflict.
And yes, prolonged fighting for a side that eventually loses (against a Faction controlling Stations etc.) can temporarily make you Hostile in the System for a while. Makes sense, you're clearly not their best buddy.

Rep decay will auto-resolve that, however, so it's not a complete showstopper.
 
Think it's been like that from day one. Fought many combat zones and if fighting for the feds then superpower rep would go up, if not then rep would go down (based on numbers of kills before handing in the mission). This is as well as the minor faction rep. You tend to notice when taking missions to kill 70 ships :)
 
This is exactly what I'm afraid of. I fight in a lot of wars for control on behalf of factions that have no assets - how the heck am I going to turn in my CBs when all the assets in the system are hostile to me and refuse docking?

Yep, this should be mitigated by placing a "Megaship" in any system that is at war, for any faction that owns no "assets" like stations though, so that you can turn in your bonds there.

This'd be thematic, cool, and make you feel like your fighting for your guys.

It'd also be cool if, upon getting to the point where said faction is losing the war, a combat zone opens up around said megaship, obviously, you should still be able to dock though, but it should be emergency docking, similar to under attack stations we have with current thargoid attacks.
 
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