Outfitting for Core Trip

So all...

Considering my first Foray into the Black with a trip to the Core. I have already done a few trips a couple thousand ly out.... and find exploration relaxing.

So my question: I will probably take an ASP (unless frontier makes a Explorca - Exploration Orca with at least a 27ly jump range...why because I think the Orca would make a sexy exploration science vessel)

Do most of you seasoned explorers take:

1) Extra fuel tank?
2) Shields or no shields?
3) how many repair kits?
 
So all...

Considering my first Foray into the Black with a trip to the Core. I have already done a few trips a couple thousand ly out.... and find exploration relaxing.

So my question: I will probably take an ASP (unless frontier makes a Explorca - Exploration Orca with at least a 27ly jump range...why because I think the Orca would make a sexy exploration science vessel)

Do most of you seasoned explorers take:

1) Extra fuel tank?
2) Shields or no shields?
3) how many repair kits?

I took an extra fuel tank after reading horror stories from people traveling through neutron fields. Haven't needed it, though. Yet.
I think some shields are a wise idea since you will eventually have to return to human space. But of course turn them off while out in the black.
I debated the repair unit but decided against it. Not sure that was such a good idea, though.
 
Hi:

I've been a while crossing the galaxy, and probably today will finally reach Sagittarius A* (still 600LY to fly&explore).

I'm flying in an ASP and:
1. No extra fuel tank, other than my standard C5 one. ...and a B6 Fuel Scoop.
2. D5 shields (...for the bubble predators).
3. 2x AFMUs A3 class.

Good luck in your trip!
 
I take chaff when exploring, because when I get back the last thing I want is to be destroyed by someone outside the first outpost I find
 
With a B6 scoop + 32T fuel tank, I didn't feel I needed another tank.
I have no shields, which may or may not come back to bite my shiny metal ...
I have 2 AFMU, only because they have no weight. Used them once as a test.
And I have one heat sink, which so far I've used once.
 
3) 1 AFMU, just in case. 3A more than enough (Asp). Never have needed more than that.

actually 3B will help you more, if you need it. 3B has more ammunition. i have two on my ASP, never used them more than 1/3. but they don't weight anything.

enjoy your trip!

p.s.: special tip, after people where finding unknown artefacts in wss out in the dark on xbox: take a cargo rack with you, just in case. doesn't weight anything, too. but you don't want to find something, and not be able to pick it up, do you?
 
I personally feel naked without shields, tried disabling them in the black but it feels wrong, also they come handy during those moments taking screen shots while navigating rings...
Also, two heat sinks... perhaps a bit too much but as I do not know when I'm coming back to civilization they could become handy.
Two AMFus, because no extra weight. Chaff launcher... because meh...
And of course lets not forget the docking computer and the pleasure cubes! :p
 
Read my in depth ship profile in my signature. That's my Asp explorer setup. I'm inbound for the core and I consider my build perfect for my trip.
 
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actually 3B will help you more, if you need it. 3B has more ammunition. i have two on my ASP, never used them more than 1/3. but they don't weight anything.

enjoy your trip!

p.s.: special tip, after people where finding unknown artefacts in wss out in the dark on xbox: take a cargo rack with you, just in case. doesn't weight anything, too. but you don't want to find something, and not be able to pick it up, do you?

Good point!
 
Hi, Asp is a good ship.

1) No, because it is seldom required and it impacts the jump range the route planner will use even if you don't use it. If you start to encounter lots of unscoopable stars in your route, try going up or down 100LY.

2) No shields, useful only when undocking and if you get interdicted on way in/out - but in practice the likelihood is low and if you are unfortunate enough, just submit, let the FSD cool down (quickly) and jump out again. Shields just add unnecessary weight.

3) As many as you can carry, because they weight nothing.

I should also mention, don't bother with heatsinks, but do have an A rated reactor (which runs cool). Also, get the biggest fuel scoop you can afford (A6 in an ASP works like a dream) - again because they don't weigh anything, and you will be doing an awful lot of scooping. It also reduces your vulnerability during the last 1kly on the way back in if you are not sitting around scooping for long periods of time.

Above all, stock up on the DVD box sets and enjoy, there are some great sights out there.
 
1. Standard fuel tank. 5C, I think. And a decent scoop.
2. Definitely shields, but turn them off when in deep space.
3. I don't need no stinking repair kits!! at least not yet.
 
Careful thats what I said about AFMU on my last trip to Sag A* I aborted because I took no AFMU.
Essential kit for Sag A* in my humble opinion:
Shield (light)!(3D if Asp)
AFMU (x2 if going out long I carry 5C/3C)
Netflix
 
Lol, asking explorers for their ideal set up is like asking for their favourite beer.....in essence you need a scoop, ADS and DSS and thats about it, everyhting else is down to choice. You may lose out on jump range, but hey ho, whats another jump or two when you are going to the core?
 
How true Whiterose....lol

Just fishing for Ideas. Im still leaning heavy on taking an Orca only because she is a beauty. And reminds me of what a Science vessel in Star Trek would look like :)

So the one poster that gave a nice build out for an Orca.... he has a 3A PP vs the 5A that it can carry. The 3A can support shields and ONE Heatsink or One AFMU activated. Question: Do you need to have AMFU activated for instant need (as in OH S@#$ I need a repair NOW). Or do you all generally just look at your module status and go "gee guess I should use a AFMU now..." I like the idea of a lighter PP...but don't want to get in the situation where I need to activate something immediately and have to fiddle with power settings.
 
So all...

Considering my first Foray into the Black with a trip to the Core. I have already done a few trips a couple thousand ly out.... and find exploration relaxing.

So my question: I will probably take an ASP (unless frontier makes a Explorca - Exploration Orca with at least a 27ly jump range...why because I think the Orca would make a sexy exploration science vessel)

Do most of you seasoned explorers take:

1) Extra fuel tank?
2) Shields or no shields?
3) how many repair kits?

As always, it's your choice, CMDR, but here's my 2p...
1) Not necessary. Your original tank is pretty big, and properly outfitted, you'll have a good jump range.
2) ALWAYS pack shields. You want to survive the trip back to sell your data for millions of credits, right?
3) One should be enough, but 2 wouldn't hurt - they weigh (next to) nothing.
4) The biggest & bestest fuel scoop you can get. Seriously. Fill your largest compartment with it, and make it an A.
5) ADS & DSS. Not much point without them. ;)
6) Heat sinks. You might not need them, but like an umbrella...
7) A-Grade your FSD and Power plant. But you knew that already. :)

Happy travels!
 
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