rootsrat
Volunteer Moderator
I think this has been suggested before, but couldn't find a thread, so here goes.
A good QOL improvement to the outfitting would be to have ship build profiles saved and being able to change them with a click.
Profiles
A profile would have to store at the very least:
All required modules must be stored locally - that would be easiest to implement I guess.
Extra bonus:
I realise this is a bigger piece of work and not sure if everything would even be possible in the game engine, but I would absolutely love to see even some bare minimum version of this.
A good QOL improvement to the outfitting would be to have ship build profiles saved and being able to change them with a click.
Profiles
A profile would have to store at the very least:
- Weapons
- Utility modules
- Core modules
- Optional modules
- Power priority settings
- Fire groups
- Livery for the ship, SRV(s) and SLF(s)
All required modules must be stored locally - that would be easiest to implement I guess.
Extra bonus:
- If a required module is not stored locally, but has a equivalent part, it should be mounted instead (even if not engineered), as long as Class and Size match (handle in bulk in case of multiple modules)
- If a required module is not stored locally, but there is no equivalent part locally, a pop up to trigger module transfer and providing info about the waiting time (handle in bulk in case of multiple modules)
- If any required module is mounted on any locally stored ship - provide info which ship(s) have the module(s) installed.
- If any required module is mounted on any remotely stored ship - a pop up to trigger ship transfer and providing info about the waiting time (handle in bulk in case of multiple ship)
I realise this is a bigger piece of work and not sure if everything would even be possible in the game engine, but I would absolutely love to see even some bare minimum version of this.