Outright purchase cost of merit

So, what is the ACTUAL outright purchase of merit? I was thinking that if I spend 100 million this week to get my rank 5 for next week, and then a few mil more to maintain, I would have an ROI of about 3 weeks, not counting the doubling of combat zone and bounty bonds. Now, the 100% increase in payout - is that ALWAYS true, or only if in 1st place of all the powers?

My plan was to trade up to 100 million and sell a few ships to make money and buy my way in to rank 5 where I would easily be able to recoup the cost via the benefits.
 
It's 10k per merit to accelerate your allotments, so yeah 100mill for 10k rep. You may have to take into account rep decay but if you're a reasonably active player you should have no problem earning your money back in two 'ticks' and then you'll be in pure profit.
 
My plan was to trade up to 100 million and sell a few ships to make money and buy my way in to rank 5 where I would easily be able to recoup the cost via the benefits.

Depending who you pledge for, the benefits are HUGE. Hi-Res sites and Conflict Zones are easily paying out 10 million+ per hour so any credits spent on merits are easily recouped.

It's what I did (bought merits to Rating 5) and have gotten filthy-rich these last weeks without much effort.
 
Depending who you pledge for, the benefits are HUGE. Hi-Res sites and Conflict Zones are easily paying out 10 million+ per hour so any credits spent on merits are easily recouped.

It's what I did (bought merits to Rating 5) and have gotten filthy-rich these last weeks without much effort.

Yup I was on my way back from exploration, bought rank 5 with Li Yong-Rui and got 170mil credits for what was a 55mil credit trip. Looking to defect once the whole powerplay specific weapons get tweaked and all the buffs and nerfs get levelled out :p
 
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You people are evil I tell you...EVIL!!! Putting ideas in my head like that :eek:.

Let see.....one fully tricked out FDL, plus one fully kitted clipper, along with what I have in credits...yup I think I could. It's so tempting lol. Gonna have to think on it a bit.
 
Can a profit be made with a smaller investment than 100M, and not much effort?

I haven't taken the time to get into Powerplay, but I do like free money. Is there a simple "Do this, this, then this == profit!" guide? :)

I only really have about 50M to burn at the moment.
 
Can a profit be made with a smaller investment than 100M, and not much effort?

I haven't taken the time to get into Powerplay, but I do like free money. Is there a simple "Do this, this, then this == profit!" guide? :)

I only really have about 50M to burn at the moment.


I have made a pretty good profit in Arissa Duvals power. Because of her being in first place I only needed to get my first 100 merits to get a nice bonus (50-70% not sure if the base 20 and the 50 stack or not) to bounty hunting.:D And I have read that there are are powers (not sure which ones) that give bonuses to traders too.

As far as "free" money, not really. You would have to work to maintain your rank, but if you pick the right power you should be able to find something you enjoy to keep it going or even advance some more. The biggest tip I could give you if your thinking about getting into the power play thing is to check around and find one that either gives bonuses to or operates in (expansion, control and the like) an activity you enjoy. For example, I enjoy combat so ALD works great for me. Bonus to bounty hunting which I would be doing anyway so yea kinda free money there. And some of our operations are combat related so I can contribute to the power without feeling its a grind :cool:

Hudson would have also been good for me but...Star Wars fanboy...long live the Empire lol
 
I have made a pretty good profit in Arissa Duvals power. Because of her being in first place I only needed to get my first 100 merits to get a nice bonus (50-70% not sure if the base 20 and the 50 stack or not) to bounty hunting.:D And I have read that there are are powers (not sure which ones) that give bonuses to traders too.

As far as "free" money, not really. You would have to work to maintain your rank, but if you pick the right power you should be able to find something you enjoy to keep it going or even advance some more. The biggest tip I could give you if your thinking about getting into the power play thing is to check around and find one that either gives bonuses to or operates in (expansion, control and the like) an activity you enjoy. For example, I enjoy combat so ALD works great for me. Bonus to bounty hunting which I would be doing anyway so yea kinda free money there. And some of our operations are combat related so I can contribute to the power without feeling its a grind :cool:

Hudson would have also been good for me but...Star Wars fanboy...long live the Empire lol

Thanks for the info!

I'll look into it. I'm going to need to make more than 20M without too much work to make it worth my while - trading is already very profitable...!
 
I did a rough calculation based on how merit decay is SUPPOSED to work (not as it works now): If you buy all 10,000 merits in week 1, then the full 50 million credits you earn each week would have to be dumped into maintaining those merits, plus some on certain cycles. So, at least with Arissa, you would get double payouts with bounties and combat zones (which is currently 50% at rank 2), but at the same time you would spend that much more time each week trading reports between stations supporting her Empire.

So from the view of PP it may work - but from the view of increasing actual profits, not so much. I was hoping that perhaps the maintenance would be more like 2000-2500 merits per week, but it does not seem to work out mathematically.
 
actual math time. IT IS NOT 100 MILLION TO BUY ALL THE MERITS.

Factor in round trip times, and the free merits you get, unless you think you can somehow haul all 10k merits at once, which you sure as hell can't. Anyone who starts with the assumption that you're buying all your merits is an idiot.

Next, merit decay doesn't kick in for a full week.


For example, if you earn 5k merits a week
Week 1: 5k earned, 0 carried over = 5k merits total
Week 2: 5k earned, 5k carried over = 10k merits total
Week 3: 5k earned, 5k carried over from week 2, 2500 carried over from week 1 = 12500 total
week 4: 5k earned, 5k carried from week 3, 2500 from week 2, 1250 from week 1 = 13750 total
week 5: 5k earned, 5k from week 4, 2500 from week 3, 1250 from week 2, no more from week 1 = 13750 total.

anyway, TLDR: weekly earned x 2.75 is total value approached.


According to FD, they can't program math for , so this will be 'fixed' sometime to have the decay kick in immediately at the end, resulting in a merit total approaching 1.875 times your weekly contribution.

But for now, take advantage of the bug ridden 'content'.

edit post: here's some more napkin math from another post of mine. fill the numbers in to suit your ship and needs.

not surprised that their math is wrong, but that's how it is and has been for ...4 or 5 weeks now?

and killing ships, especially for those who don't have a type 9 or conda is perfectly good for earning merits. at this current rate, it's 35 ships interdicted and killed undermining per day to get and maintain rating 5 (for practically no cost), as opposed to (let's say a type 7, buying merits, 15 minute round trip, 200 merits one way, plus 32 cargo at 1k profit per ton, then 232 cargo at 1k profit per ton back...just for simplicity and 'best case' scenario, and we'll say you're getting 20 free commodities, which seems more than reasonable for a mild effort previous).

30 minute increments means 20 free commodities, and 380 bought commodities, so 3,800,000 deficit every half hour, or 7,600,000 every hour and a total of 800 merits. add in 232x2 and 32x2 for 528 regular commodities at 1k per ton for 528k profit, a net loss of 7,072,000 per hour. (we'll just call it 7 mil).

going by the same 3636 merits per week (with the bunk math that FD is currently using) to get and maintain rating 5, that's 4.6 (rounded up) hours, or 32,200,000 credits per week invested.
getting the same 3636 merits per week by combat means roughly (350 merits an hour is my lowest average in a vulture, which is about type 7 quality) 10.4 hours at a cost of about 0. so, there's a 5.8 hour difference in amount worked for a 32,200,000 credit cost, or 5,550,000 credits earned per hour, which, if you have a type 7 or vulture, you're most likely not making reliably.


Now, if you have a smaller trader ship, the numbers skew even more in favor of interdiction as the primary source of merit income.
 
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actual math time. IT IS NOT 100 MILLION TO BUY ALL THE MERITS.

Factor in round trip times, and the free merits you get, unless you think you can somehow haul all 10k merits at once, which you sure as hell can't. Anyone who starts with the assumption that you're buying all your merits is an idiot.

Yeah because you have to take 10,000 cargo, so say (as I was recently) you are in a 450T Anaconda. That means 23 trips.
Which is 230 free cargo assuming you get the free merits each time. At 100,000 per 10 you save 2.3mil. So the overall difference or error is 2.3% which considering we are talking around 100 million may as well be zero.

Also calling people idiots and SHOUTING is a fine way to get ignored (as some friendly advice)...
 
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