Good day Ladies and Gentlemen,
I've got two questions, if you would be so kind, that have been on my mind lately and its rather hard to pinpoint exact facts/numbers.
1. What are the benefits for NPC Crew members/Hired Crew members to increase their combat ranks? I.e. What benefit is there to leveling up a Harmless crew member to Elite?
For the most part they are used for Ship Launched fighters, but those fighters do not have customizable internals, so what do they gain when increasing their ranks? They are just "less dumb"?
2. Is there an established % based damage reduction for distance fall-off? For example, Pulse lasers start losing damage output after 500m, beam laser start losing damage after 600m. But how much exactly? is it 5% damage reduction every 100m? 10% damage reduction / 100m?..etc. What are the exact statistics for damage loss. Engineer modification exist for shorter or longer range, but it doesn't explain how much damage is lost per Meter. Having exact number, you could easily create a graph. In the end I'm trying to determined whether long range weapons would out-weight using overcharged/oversized components instead, obviously depending on range. But for that I need stats. I had planned on using a second account and trying to test out damage vs shield at different ranges with different weapons but if there already established data, that would save me the trouble.
Thank you very much for any information and have a wonderful day,
I've got two questions, if you would be so kind, that have been on my mind lately and its rather hard to pinpoint exact facts/numbers.
1. What are the benefits for NPC Crew members/Hired Crew members to increase their combat ranks? I.e. What benefit is there to leveling up a Harmless crew member to Elite?
For the most part they are used for Ship Launched fighters, but those fighters do not have customizable internals, so what do they gain when increasing their ranks? They are just "less dumb"?
2. Is there an established % based damage reduction for distance fall-off? For example, Pulse lasers start losing damage output after 500m, beam laser start losing damage after 600m. But how much exactly? is it 5% damage reduction every 100m? 10% damage reduction / 100m?..etc. What are the exact statistics for damage loss. Engineer modification exist for shorter or longer range, but it doesn't explain how much damage is lost per Meter. Having exact number, you could easily create a graph. In the end I'm trying to determined whether long range weapons would out-weight using overcharged/oversized components instead, obviously depending on range. But for that I need stats. I had planned on using a second account and trying to test out damage vs shield at different ranges with different weapons but if there already established data, that would save me the trouble.
Thank you very much for any information and have a wonderful day,