I can understand that lasers can be overcharged. They are energy weapons after all. But how in the world do you overcharge multicannons?! I don't know any part of multicannon that can be "overcharged". And in-game, even if you overcharge MC with mods, it's bullet velocity remains same, meaning that Overcharged blueprint do not modify MC shooting mechanisms.
And the fact, that Huge MC with overcharged Grade 5 mod can have almost same damage as HUGE fixed BEAM laser! And the fact that Huge MC barely use 10% of energy Huge Beam uses to fire.
FD, please take a look, a DEEP look at your Engineers and their balance. Some mods just make other mods useless.
And the fact, that Huge MC with overcharged Grade 5 mod can have almost same damage as HUGE fixed BEAM laser! And the fact that Huge MC barely use 10% of energy Huge Beam uses to fire.
FD, please take a look, a DEEP look at your Engineers and their balance. Some mods just make other mods useless.