Overcharged Power Plant = additional heat when jumping?

I just engineered the power plant in my Type-8 to overcharged grade 5. Now, when I activate the FSD, the heat starts increasing. Since that's the last thing I did, I think that's why but just want to be sure.

However, when I look at the modifications, I don't see anything increasing the thermal load.
 
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Overcharged does affect the heat handling - look at the "heat efficiency" stat of the reactor. A rated default will be 0.4, G5 overcharged increases this to 0.5. With thermal spread experimental applied, it will be 0.45.

So, technically the thermal load remains the same, the reactor is just less efficient at dispersing it through the heat vents/creates more heat for the same work (one of those two, at least, if not both).
 
Overcharged does affect the heat handling - look at the "heat efficiency" stat of the reactor. A rated default will be 0.4, G5 overcharged increases this to 0.5. With thermal spread experimental applied, it will be 0.45.

So, technically the thermal load remains the same, the reactor is just less efficient at dispersing it through the heat vents/creates more heat for the same work (one of those two, at least, if not both).
Thanks @Kira Goto for the good and clear explanation. You must be an engineer...
 
Well... no. Not really. It's just my own observations from playing and some things I recall from reading elsewhere about what the "heat efficiency" stat actually means (it seems to be relative to the power generation, eg an efficiency rating of 1 means it produces... for lack of better wording to use, 1 "unit" of heat per 1 MW generated, while A rated reduces this quite a bit).

Of course, there are distinctions to be made between how each ship handles heat individually, but that's too complicated and better explained in a thread which did detailed heat mechanic research (link not at hand). For your case, you could notice this with a ship's idle heat already, aka just sitting in space with hardpoints retracted and doing nothing. It will 'rest' at a higher level with a default A rated reactor compared to one which has been overcharge engineered. Hence the heat will rise to a higher level when you've got the FSD charging. (And some ships are so bad they are outright at risk of overheating just by using the FSD, but I don't think the T8 is one of those.)
 
Generally, with overcharged PP you only go with minimum grade absolutely needed, and no more, then apply thermal spread. This helps to mitigate heat problems to an extent. If you can get away with armoured, monstered, you pretty much always use this instead of overcharging. There are exceptions, of coure: my meme-build six modshard prismatic Cutter has G5 overcharged, monstered PP. But that's a meme-build, created only because I made more than a billion credits during a certain loteral gold rush CG, not for serious combat🤪
 
Overcharged does affect the heat handling - look at the "heat efficiency" stat of the reactor. A rated default will be 0.4, G5 overcharged increases this to 0.5. With thermal spread experimental applied, it will be 0.45.

So, technically the thermal load remains the same, the reactor is just less efficient at dispersing it through the heat vents/creates more heat for the same work (one of those two, at least, if not both).

Well... no. Not really. It's just my own observations from playing and some things I recall from reading elsewhere about what the "heat efficiency" stat actually means (it seems to be relative to the power generation, eg an efficiency rating of 1 means it produces... for lack of better wording to use, 1 "unit" of heat per 1 MW generated, while A rated reduces this quite a bit).

Of course, there are distinctions to be made between how each ship handles heat individually, but that's too complicated and better explained in a thread which did detailed heat mechanic research (link not at hand). For your case, you could notice this with a ship's idle heat already, aka just sitting in space with hardpoints retracted and doing nothing. It will 'rest' at a higher level with a default A rated reactor compared to one which has been overcharge engineered. Hence the heat will rise to a higher level when you've got the FSD charging. (And some ships are so bad they are outright at risk of overheating just by using the FSD, but I don't think the T8 is one of those.)
First post explaination in short, its very nice summary how it works, but in nutshell its bit more complex. (its preety straightfoward once one learns how it works)

Basically, "heat efficent" stat is at first glance, is thats how well ship handles heat, be it resting heat, and how fast extra heat is dispersed, in other words, how quickly ship can "cooldown", but thats not all, there is lot more in book that it might look at first glance....

But one thing to note, and its true for most ships (save for few only), say if powerplant its like 0.32, the resting heat will be around at 30%, if its 0.40, then 40% resting heat and if like 0.17, then it can be around 20% or even lower, but that in end depend on ship itself; dolphin dont have high heat capacity but its still one of "coldest" ships by default, while DB series of ships have very high "Heat" capacity so those 3 are top at heat game.

Lower "heat efficenty" stat is, it means less heat generated per each MW that modules uses, as more MW is used, ship get hotter. It also disperses heat quicker per second but cap is I think at 7% per sec.

One of ways to make ship run "cooler" is to lower MW usage; either turn off unneeded modules if not needed (things like cargo hatch, FSD during normal flight mode etc) or/and engineer specifically for lower MW usage and heat gain (clean drives say hello - but its not recomended in PVP - clean drives are like 30% slower) apart of obvious LE power plant with thermal spread... but note that LE especially in higher grades, are low on MW provide, it takes specialized bulids to correctly utilize such, while OC is required to every Meta bulids in PVP (Full PA FDL - prismatics + 6 A boosters alone its tons of power needed) ... for PVE and rest, a good compromise is using armoured powerplant with thermal spread... its good balance with MW provided by plant and heat handling, and as bonus, its intergrity way more higher, and in some PVP bulids, its required to use such (hull tanks/hybrids bulids say hello)

Of course, since every ship have own heat "capacity" and "bulid in" heat handling and like cases as in T-7, for ship of its size, its heat capacity its quite small and its "heat handing" is one of worst, so it can cry for "heat critical" often, even while FSD charging.

There is thread:
https://forums.frontier.co.uk/threads/research-detailed-heat-mechanics.286628/

Its good and accurate, and more details are there.
 
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...or it's a combat ship (as all high-end PvP builds require an OC PP to run).

Not running armoured seems like a recipe for overheating and getting your power plant sniped out to me but I'll admit I've never bothered looking into any of the gank meta builds.

Not to mention, this would come under being desperate for power so my point stands lol
 
Not running armoured seems like a recipe for overheating and getting your power plant sniped out to me but I'll admit I've never bothered looking into any of the gank meta builds.

Not to mention, this would come under being desperate for power so my point stands lol
Well... PvP isn't ganking lol, but in general for meta-PvP builds the ship just needs power to run the top notch modules (i.e. prismatic shield, PAs + boosters).
 
Early in the game I was looking at smuggling as a career path.
As such most of my ships run Low Emissions PP and Clean Drives.
EDSY does a good job of showing the thermal effects of different engineering setups on ships, in the OPs case the relevant figure would be for FSD charging.
 
Of course you can get away with armoured, monstered power plant if you put low draw experimental on the prismatics plus swap a couple of A grade boosters for E grade—but losing 20% of shield strength to gain 5 percentage points better thermals and more integrity for the PP doesn't seem like a good trade in PvP context.
 
Well, in my case, I have nothing fancy. I'm in the Type-8, that I plan to use for exploration. Most components are size 5. I have a size 2 beam laser, a couple of size 1 pulse lasers and a size 1 multi cannon. A regular size 7 shield generator engineered for thermal resistance, a size 6 fuel scoop, a size 5 auto-field maintenance unit and a size 1 detailed surface scanner, a 4H vehicle hangar. 3 shield boosters, not engineered. Nothing fancy but when deploying hard points, the power consumption jumps to 28.56MW. I don't know if it's because the power plant on the Type-8 is too small for the number of components or if there is something else I'm missing.
 
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Well, in my case, I have nothing fancy. I'm in the Type-8, that I plan to use for exploration. Most components are size 5. I have a size 2 beam laser, a couple of size 1 pulse lasers and a size 1 multi cannon. A regular size 7 shield generator engineered for thermal resistance, a size 6 fuel scoop, a size 5 auto-field maintenance unit and a size 1 detailed surface scanner, a 4H vehicle hangar. 3 shield boosters, not engineered. Nothing fancy but when deploying hard points, the power consumption jumps to 28.56MW. I don't know if it's because the power plant on the Type-8 is too small for the number of components or if there is something else I'm missing.

Hardpoints don't use power when they aren't deployed. In outfitting (and edsy) it shows you 2 power totals, the bottom one is when hardpoints are deployed. If deploying takes you over capacity, set your hangar to the lowest power priority (in fact always do this tbh, you don't need it when you're flying) and do the same with the AFMU or just turn it off when you're not using it. Fuel scoop can be set to low priority so it shuts down when you deploy hardpoints too, along with anything else that's used in supercruise like SCA.
 
Well, I was getting over capacity when deploying. I already had set the AFMU to a lower priority, as long as the vehicle hangar, the cargo hatch and the fuel scoop. But even with those to a lower priority, I was still over what the power plant could provide. What's the link to edsy? Does it have the Type-8 yet? Coriolis doesn't...
 
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My T-10 with overcharged Power Plant goes from 30% to 65% when I use the FSD - but the T-10 is basically a giant heat-sink.

powerplant.jpg
 
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