Greetings, CMDRs.
I have just engineered my PvE-intended Chieftain's 6A power plant to grade 5 overcharged and, while traveling to my home system, began wondering why I did that. My thoughts went something like this:
If the power plant has enough power to do its job, why do this? Wouldn't this engineering mod be better in a situation where you'd perhaps like to use a smaller power plant to improve jump range (due to lower mass)? The mod would then allow you to squeeze more power out of what might nominally be an undersized power plant to make it sufficient.
In a PvE build, wouldn't a different engineering mod be better? Armoured comes to mind pretty readily.
What do you think? Are there other benefits of the overcharged mod that I'm missing, or am I going to be traveling back to see Hera Tani again?
I have just engineered my PvE-intended Chieftain's 6A power plant to grade 5 overcharged and, while traveling to my home system, began wondering why I did that. My thoughts went something like this:
If the power plant has enough power to do its job, why do this? Wouldn't this engineering mod be better in a situation where you'd perhaps like to use a smaller power plant to improve jump range (due to lower mass)? The mod would then allow you to squeeze more power out of what might nominally be an undersized power plant to make it sufficient.
In a PvE build, wouldn't a different engineering mod be better? Armoured comes to mind pretty readily.
What do you think? Are there other benefits of the overcharged mod that I'm missing, or am I going to be traveling back to see Hera Tani again?
Speaking of, I had been satisfied with low-grade mod on my PP until now (different ship). Unlocking this engineer was really not a lot of fun. 50 cigars sounds like nothing - until you find out that you can only get 15 at a time in your not-super-long-jump-range-ship! Ugh!
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