Engineers Overcharged Power plant

Fore a level 5 mod what is the average and what do people aim for in the acceptable range?

I had a level 4 with 33% heat and 25% boost.

I rolled 3 5s and they gave me 22% increase and nearly minus 40% heat.


I can roll 6 more but am i going to get lower than 20% heat?
 
I've never found anything more than level 3 to be of any practical use.

Most of my PP mods are Grade 1. Don't mod to anything higher than you actually need or the negatives start outweighing the positives.

Heat can be a factor on some ships, the iCourier being the prime example. On an Anaconda or Python - not a big concern.
 
heat isnt important, integrity is moderately important, you dont need more than 25% most of the time

Not...directly true. With Dirty drives and an powercharged powerplant you are going to be running warm even before you get into combat, and of course if you aren't going for combat, maybe exploring you might want a cooler running powerplant?
 
Not...directly true. With Dirty drives and an powercharged powerplant you are going to be running warm even before you get into combat, and of course if you aren't going for combat, maybe exploring you might want a cooler running powerplant?


This.

I have a corvette with DD5 and MC5 and I have some heat issues, I was hoping the power plant would negate it somewhat, it is doing the opposite and making it worse.
 
This.

I have a corvette with DD5 and MC5 and I have some heat issues, I was hoping the power plant would negate it somewhat, it is doing the opposite and making it worse.
A good rolled low emissions power plant can leave you with almost exactly same power (actually seen rolls that have given positive power), but a LOT more heat efficient.
 
Fore a level 5 mod what is the average and what do people aim for in the acceptable range?

I had a level 4 with 33% heat and 25% boost.

I rolled 3 5s and they gave me 22% increase and nearly minus 40% heat.


I can roll 6 more but am i going to get lower than 20% heat?

That sounds like a pretty damned good result to me! All depends on ultimately what you want from the upgrade. Is heat really a big problem with your build before this upgrade? My issue was a lack of total power to run everything I wanted switched on at once.

I was looking for the max power output I could get since I am running a Conda maximized for high jump range. I installed a 6A with the goal of getting as much output out of that as a 7A or 8A. I ended up rolling a great Grade 5 and got way more output than I ever thought possible from a 6A, along with the jump range advantages of a lighter Power Plant.

What I do with power plants is check my MODULE panel's USAGE percentage before and after the upgrade, looking for the highest increase. After applying a few, you should start to remember what aspects on the upgrade UI is needed for this kind of result.

Ultimately, knowing when to QUIT is the key. ;)
 
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Selling Cart Data and Commodities to Engineers - Does it Really Make Any Difference to Access?

Ooops!

This was supposed to be a new thread. No idea what happened here. I thought I clicked on the Post NEW Topic button. ;)
 
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Not...directly true. With Dirty drives and an powercharged powerplant you are going to be running warm even before you get into combat, and of course if you aren't going for combat, maybe exploring you might want a cooler running powerplant?

I am not sure what you define as "running warm" but my Corvette has an overcharged grade 4 PP and I have no problems even with DD 5 and overcharged 5 weapons. Every once in a while I might have to let off the trigger for the huge Multicannons, but even if I continue firing the heat only goes up to 105 or so.
 
A good rolled low emissions power plant can leave you with almost exactly same power (actually seen rolls that have given positive power), but a LOT more heat efficient.

I'm trying to get as much combat potential out of my Anaconda as possible using only a 7A powerplant instead of an 8A but I've been running into heat issues with 2.2 because of all my incendiary multis. I finally had to go with a lower emissions mod but to ensure I didn't lose any power generation I rolled several Grade 1 low emissions power plants until I got one that removed the penalty and actually me a slight power boost from a secondary effect, something like +2.8% power capacity and around 18% improvement in heat efficiency. It's the same with the Grade 1 overcharged mods, if you roll several of them you will routinely find ones that give you a secondary that offsets the thermal penalty completely and actually gives a slight thermal efficiency improvement. You don't really see this with the higher grade PP mods so I almost always go with either Grade 1 overcharged or Grade 1 low emissions with a secondary that takes away the corresponding power generation or thermal efficiency penalty. The only exception is where I have enough excess power capacity that I just want to maximize my thermal efficiency. I put a Grade 2 low emissions mod on my FDL as it has a lot of excess power capacity but significant heat issues and the Grade 2 mod offered another 10% improvement for thermal efficiency.
 
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I actually stored my grade 5 overcharged powerplant for my python because heat management became ridiculous, even with an excellent roll. I'm now running an "overclocked" [over documented max roll] grade 1 overcharged power plant instead... as it gives me more than enough power for my PVE combat fit, while also affording decent buffs to my integrity and especially heat management. Easy to get when all you need to make the roll is sulpher, which is very easy to find in quantity.

If you're running a PVP build... I would advise never, ever run an overcharged plant unless you get a miraculous roll that gives you a positive buff to integrity [which is very difficult to roll at higher OC mod grades]. Using a grade 5 OC plant is just asking for trouble... as it will die very, very quickly due toa significantly lowered integrity. For PVE... OCPP's seem to work fine for me.

Just keep in mind... the higher the Overcharge grade... the more heat efficiency you lose, so if you're running weaps with high thermal loads, you'll find yourself have to wait for cooldown unless you use heat sinks. The higher the thermal load the faster you'll reach critical heat levels which will shorten your fire volley.
 
The heat issues can cause problems, I had a friend that spent ages scurrying around trying to mod all the stuff on his ship to generate less heat in combat because he got pretty much a min-max roll on an OC PP, all the power he ever wanted but his ship idled in deep space at about 70% heat. It's quite dangerous to have all the power you could ever want but not the efficiency to use it safely.
 
Ooops!

This was supposed to be a new thread. No idea what happened here. I thought I clicked on the Post NEW Topic button. ;)

Selling Carto data to Farseer does increase your Grade. Same with Tod "The Blaster" McQuinn: Cashing in Alliance bounties increases Grade access

However, the Trader engineer who needs 200 tons of Gold, tried selling other commodities to him and made no difference.
 
I put G5 PP overcharged, then started ship build,so I don't have power problems whilst experimenting with outfitting. Then once I am happy I then engineer the modules that I need to. Finally I can downgrade PP last of all to G4 or G3 to minimse heat.
 
https://coriolis.edcd.io/outfit/fed...vwGk0h2y5wIAAA==.EweloBhBmSQUwIYHMA28QgIwV0A=

So i have -32% to integrity, -7.4% to mass and 36.8% to power generation on mine.
I tested it out this past week and it seems to be working well. I haven't been running into any heat issues and have plenty of power (FINALLY) for all my stuff to operate. About the only time I run into heat issues is if I am firing my multi cannons non stop while also boosting .... however that rarely happens.....usually the target dies before then :p
 
I'm running a Corvette w/ an OC PP, 2 4C MC's, 2 2E MC's, 1 3C Pulse and 2 Pulse on the smalls. Also have a Charge Enhanced PD.

No problems w/ overheating, ever. Can put out continuous fire w/ 402 pips and don't easily lose shields, The OC PP puts out 50+ and is an 8A as is the PD.

Overkill but it works.
 
If i am doing overcharged, i only do rank 1, and aim for a secondary that increases my heat efficiency beyond stock.

Same when i'm doing low emission powerplant. Rank 1, aim for a secondary that gives a increased power beyond stock.

Rank 1 materials are easy to get, so you can spam rolls and get the best of both worlds ;)
 
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