where did they go are they still in game ive been looking in multiple high tech systems now and i have yet to see them and have not seen them in months did the devs remove them from the game?
where did they go are they still in game ive been looking in multiple high tech systems now and i have yet to see them and have not seen them in months did the devs remove them from the game?
I thought Overcharged refereed to 4 pips to weapons ???
As far as I was informed weapons dont really have a 'rating', there was some pre-release / backer weapons that had a higher rating but those cannot be purchased.
where did they go are they still in game ive been looking in multiple high tech systems now and i have yet to see them and have not seen them in months did the devs remove them from the game?
I thought Overcharged refereed to 4 pips to weapons ???
As far as I was informed weapons dont really have a 'rating', there was some pre-release / backer weapons that had a higher rating but those cannot be purchased.
The variant weapons were removed because they were breaking the system that distributes modules in outfitting across systems unfortunately. To keep from breaking players saves however those with them get to keep them so long as they never sell or lose them after death. However in future we have an updated system for creating a more procedural variants for modules that will do the same thing as these hard coded weapons.
You're a legend. Thank you for the update - not only on why they went, but what you're doing about bringing them back.
In any case the new system should be way better and can apply to everything, not just weapons. So you might find a shield generator that generates a much more powerful shield than normal but say isn't as resistant to collisions or something.
For the longest time I had no idea they'd even removed them, I thought people were just having a hard time finding them because they were inherently rare. It took a lot of work creating all those modules and it felt like it had all gone to waste and no one even told me. In any case the new system should be way better and can apply to everything, not just weapons. So you might find a shield generator that generates a much more powerful shield than normal but say isn't as resistant to collisions or something.
For the longest time I had no idea they'd even removed them, I thought people were just having a hard time finding them because they were inherently rare. It took a lot of work creating all those modules and it felt like it had all gone to waste and no one even told me. In any case the new system should be way better and can apply to everything, not just weapons. So you might find a shield generator that generates a much more powerful shield than normal but say isn't as resistant to collisions or something.
Any ETA on when this will happen? The variants gave much more customisation than what we have now.
That's awesome news - although the lack of communication within the team is a bit worrying.
If there is no critical communication with us, and there is no critical communication within the studio, what's left ?
David BRABEN and the media ?
The variant weapons were removed because they were breaking the system that distributes modules in outfitting across systems unfortunately. To keep from breaking players saves however those with them get to keep them so long as they never sell or lose them after death. However in future we have an updated system for creating a more procedural variants for modules that will do the same thing as these hard coded weapons.