Snakebite
Banned
IRL I run a couple of business's and one thing that you can't escape in business is OVERHEADS, they really work against your bottom line and are one of the things that make making a profit challenging.
I really find that overheads are missing from ED, OK you have to buy fuel but apart from that there is very little overhead. And guess what else is missing ? CHALLENGE.
I mean really, making a profit is a no brainer, especially from trade. It is virtually impossible to actually run at a loss, and hence it holds no real challenge.
We NEED some more overheads just to make earning a living in ED a bit more of a challenge.
I Propose the following.
1) Docking fee - Different levels depending on system/faction/station type/pad size required)
2) Berthing charge - an hourly or daily rate chargeable whether or not you are online.
3) Ship maintenance/service - This was already in First encounters and it should be in ED
4) Ship insurance - should be optional maybe but charge it daily and without it ship = total ship loss
5) Wages - Big ships need crews right ? This was already in First Encounters anyway
6) Bribery - Why not have to bribe officials to get goods onto the black market. Not applicable in anarchy stations because guess what, there is no law hence no illegal goods.
7) TAX - we pay taxes IRL why not in ED - Anarchy systems should be zero taxes so as to make it a reward for trading in dangerous systems.
8) Fines, yep more fines for minor infractions such as speeding in a station. Except in anarchy systems, obviously.
9) Hold cleaning, them cargo holds get dirty right, you should have to get them cleaned out from time to time.
10) pest control, a big ship can often get a trumble infestation, those pest controller charge you know ?
I really find that overheads are missing from ED, OK you have to buy fuel but apart from that there is very little overhead. And guess what else is missing ? CHALLENGE.
I mean really, making a profit is a no brainer, especially from trade. It is virtually impossible to actually run at a loss, and hence it holds no real challenge.
We NEED some more overheads just to make earning a living in ED a bit more of a challenge.
I Propose the following.
1) Docking fee - Different levels depending on system/faction/station type/pad size required)
2) Berthing charge - an hourly or daily rate chargeable whether or not you are online.
3) Ship maintenance/service - This was already in First encounters and it should be in ED
4) Ship insurance - should be optional maybe but charge it daily and without it ship = total ship loss
5) Wages - Big ships need crews right ? This was already in First Encounters anyway
6) Bribery - Why not have to bribe officials to get goods onto the black market. Not applicable in anarchy stations because guess what, there is no law hence no illegal goods.
7) TAX - we pay taxes IRL why not in ED - Anarchy systems should be zero taxes so as to make it a reward for trading in dangerous systems.
8) Fines, yep more fines for minor infractions such as speeding in a station. Except in anarchy systems, obviously.
9) Hold cleaning, them cargo holds get dirty right, you should have to get them cleaned out from time to time.
10) pest control, a big ship can often get a trumble infestation, those pest controller charge you know ?
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