Overheat mechanic question

I haven't played this in a year or two, but I recall from a couple of years ago the overheat mechanic was changed so if weapons were causing you to overheat, the game no longer melted your hull and instead melted your weapons, first, so, if you kept overheating, soon you would have no more guns.

Was this change ever reverted?

Or do your guns still turn to hot slag first when you overheat leaving you defenseless? I preferred when the hull melted and your weapons kept operating. I lost all my hard drives so a big barrier to entry is rebinding my entire HOTAS, and I don't want to bother if my guns turn to lava the second I fire them.
 
Overheating is much less of a problem nowadays.

The whole ship takes module damage now, not just the guns, but it's not a disaster like before because new options to control it have been added.
 
I haven't played this in a year or two, but I recall from a couple of years ago the overheat mechanic was changed so if weapons were causing you to overheat, the game no longer melted your hull and instead melted your weapons, first, so, if you kept overheating, soon you would have no more guns.

Was this change ever reverted?

Or do your guns still turn to hot slag first when you overheat leaving you defenseless? I preferred when the hull melted and your weapons kept operating. I lost all my hard drives so a big barrier to entry is rebinding my entire HOTAS, and I don't want to bother if my guns turn to lava the second I fire them.

Don't use 10,000 Jiggawatt lasers overcharged and oversized and overpowered and they won't melt the second you fire them?

A lot of things have changed, mostly for the better. Time to relearn what you have learned.
 
Or do your guns still turn to hot slag first when you overheat leaving you defenseless? I preferred when the hull melted and your weapons kept operating. I lost all my hard drives so a big barrier to entry is rebinding my entire HOTAS, and I don't want to bother if my guns turn to lava the second I fire them.

Your ship cooks internally, you can keep firing weapons until everything is fried. Weapons will malfunction eventually (like any other module) cant say I have ever cooked any of weapons to the point that they stopped working, and I've been in sustained fights where the ship is at +200% temp.
 
so a big barrier to entry is rebinding my entire HOTAS

You know, I had to do that relatively recently.. it's not as big a job as you think if you can remember how you liked it before.. just start one of the training missions and start mapping, you'll have it done in 5-10 minutes. Then it's just the occasional adjustment as you go on because you forgot something or you want to make a subtle change.
 
Your ship cooks internally, you can keep firing weapons until everything is fried. Weapons will malfunction eventually (like any other module) cant say I have ever cooked any of weapons to the point that they stopped working, and I've been in sustained fights where the ship is at +200% temp.

Even railguns? Or can I run quad or quintuple rails again safely?
 
I was thinking about this today.

You cannot outfit your ship with thrusters too big for the hull, or a FSD too big. Oddly you can fit weapons that your ship cannot handle. It's just a way to nerf the Vulture back in the day when it was slaughtering Anacondas in res sites with those beams.
 
About damn time. Maybe I'll reinstall after all. No SSD though, got fried with all my other drives a month ago, but should be okay I hope without one.

Anyone know where the control config files happen to be stored for Elite and what they are called?

Nevermind, found them.

Strange thing... load game, my settings are gone. Load game again, they are there.

Weirder:

Come back to a station, can't target station, thus can't request landing. Exit game, come back, still can't target station, can't land.

What the hell happened to Elite in the last couple of years? I'm seeing bug after bug after bug now and it appears as if the game has gone to .
 
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That's not a bug I've seen.

Daft question time: Have you switched your sensors off? Or put them on a low power priority? And why do you need to target the station in the first place? It's in the contacts tab, left-hand panel.
 

Yep, that's what it was.

Regarding rails melting...

Fired up my quintuple rail Cobra over the weekend, put max power to weapons and started firing into space, and found my ship overheated rapidly as expected but also noticed the rails degraded substantially faster in the control panel than the hull of my ship. I never got one to zero for other reasons, but I did take on an AI FDL and found my two center rails disintegrated in a couple of seconds. Not sure if the AI targets individual weapons now or they are easier to kill on ships?

The Cobra I was running was without shields and instead designed to run silent with heatsinks and maximum hull and armor packages.


Also, another strange bug--sometimes when I go to the options menu and return to the game my ship spins out of control. Only after I go back to the options and then enter the game again does it stop. Never had this problem before...
 
Yep, that's what it was.

Regarding rails melting...

Fired up my quintuple rail Cobra over the weekend, put max power to weapons and started firing into space, and found my ship overheated rapidly as expected but also noticed the rails degraded substantially faster in the control panel than the hull of my ship. I never got one to zero for other reasons, but I did take on an AI FDL and found my two center rails disintegrated in a couple of seconds. Not sure if the AI targets individual weapons now or they are easier to kill on ships?

The Cobra I was running was without shields and instead designed to run silent with heatsinks and maximum hull and armor packages.


Also, another strange bug--sometimes when I go to the options menu and return to the game my ship spins out of control. Only after I go back to the options and then enter the game again does it stop. Never had this problem before...

i think you are doing something wrong with your engineering (if you have any).
if you want to heat up to the max, you should engineer your stuff with more integrity. like your rails with the "sturdy mount" option will give them extra integrity and lower their heat output.
go with an armored powerplant for higher heat efficiency and more integrity
etc..

just for fun, i put this thing together... somehow i want to try it, but i guess it will fly like a brick:
Viper with lots of mass
 
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Also, the super-penetrator and feedback cascade special effects reduce heat output by 40% apiece. If you're going to go with class 2 rails on a small ship, you basically need these specials. You don't lose rep with the engineer when you buy them now, though - you only need the appropriate materials.

As for the spinning, are you using a mouse to control your ship?
 
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Also, the super-penetrator and feedback cascade special effects reduce heat output by 40% apiece. If you're going to go with class 2 rails on a small ship, you basically need these specials. You don't lose rep with the engineer when you buy them now, though - you only need the appropriate materials.

As for the spinning, are you using a mouse to control your ship?

HOTAS Cougar + pedals + Track IR. No mouse flying for me. :)

I haven't engineered a lick on this ship, nor practically any of my other ones. I'm trying to figure out if the timesink is worth it or not...
 
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