Overheating

Anyone else have this problem?

Corvette:
Engineer upgrades I took to the max:
2 res aug boosters
The rest HD
Pris. shield gen.
oc powerplant
3 light weight beams

The 4 smaller hard points don't matter. It overheats just firing the beams.
3 days of upgrades and now I have to take it to an electrical engineer who just sits on his front porch watching ships go by !

When I asked is anyone else having this problem, I would like to ask if you don't think we can reduce the overheating ?
 
You can reduce overheating by engineering your powerplant for efficiency. Weapons, too, if you don't mind losing some DPS.
But generally, "overclocked" ship heats up much more, just like an overclocked CPU. :)

That means some builds (especially those with beams and railguns) become really tricky to manage.
 
I use 2 huge efficient beams with heat transfer effect, no heat issues at all can fire one of them constantly and melts everything so quickly I usually don't bother with the other weapons.
 
Yeah, generally the bigger ships have pretty good stock thermals, but once you Engineer you really need to keep note of all those "Heat Efficiency" negative additions and try and keep them in check.

If you have a G5 OC Power Plant and room to spare, lower the mod as stated above (good analogy with OCing a CPU/GPU) or even simply add the Thermal Experimental to it. Someone else recently had a similar issue in their FDL from what I recall.

There seems to be a point where your Heat Efficiency is at a turning point and your ship can't contain it, which makes sense.
 
I had a nice pvp in bok lately where my vette heated up a lot by not getting that much heat from thermal shock for couriosity. With the same setup I was hunting down security ships like hell with no heat issues. Strange!
 
Try applying the thermal vent experimental to the beams, as long as you hit your target consistently with those it should be pretty much impossible to overheat.
 
Try applying the thermal vent experimental to the beams, as long as you hit your target consistently with those it should be pretty much impossible to overheat.

I forgot to add that when I was done with the upgrades, oops. I will add the thermal vent.
 
Which rating is your PP (A,B,C,D?), what is your heat efficiency coefficient?

Everything is A rated with reactive surface composite bulkheads. I have 2- 7b shield cell banks which I cant use because I have no heat sinks and a 6b scoop. that's it.
thanks !

I shouldn't say I cant use. I prefer short fights so I like my utilities maximized with boosters. if fact I think ill get rid of the scb's.
 
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Generally it’s always best to overcharge your power plant to the minimum grade necessary. I have G3 or G4 on my Corvette (need to check) and it’s just enough after engineering my 4A Beam Lasers to G5 Efficient Weapons. My ship runs fairly warm and I sometimes overheat when fuel scooping, but never in battle.

My Advice would be to visit Broo, put the max G5 Efficient Weapon mod on all of your Beam Lasers and see where your power usage sits. If you can afford to drop the power supply down a grade, do so. The nice thing about the Efficient Weapon mod is that you still get a boost in damage, just more a modest one than the Overcharged mod. This will also greatly reduce capacitor drain.

G5 Dirty Drives also add significantly to thermal load, but I usually find that it’s fine once I’ve address the weapons.
 
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The G5 Efficient mod reduces thermal load by -60% and power draw by -48% with a +24% increase in damage over stock.


 
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Thanks cmdrs,

How do you run a g3 oc power plant?
PA's and Rails on a g3 ? how ?
I have a g5 oc engineered and I still use every bit of power.


Are you turning modules on and off ?
Using Voice Command a must ?
 
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I tend to set these modules to priority three:

* cargo hatch
* docking computer
* fuel scoop

Dependend on my needs I have also to turn off one of my two 7A shield cell banks or my power consumption will be too big. If you are not too worried about having to escape quick you may set your frameshift drive to priority two too!
 
Generally I try not to get an OC more than g2. If I have to, first I play around with the fit to see if theres anything that can be changed or any module that can be kept off either manually or by the module priority lists. Then if I really cant get it working with g2 oc, I move to g3 but never more than that. It gets too hot. You even have serious problems with scooping fuel with such higher grade oc. Most fundementally first steps to do is, If you have shield cells, make sure only 1 module is turned on and the others are powered off until you ran out of ammo for the one that is online. No point keeping all cells online. Then make sure when you deploy the weapons, your module priority makes modules like fuel scoop, interdictor, srv hangar or such modules be turned off. If thats still not enough add up cargo hatch in that last priority group too. If its still not cutting it and you got oc3 plant, its time to consider making changes to the fit. Some engineering modifications increade power draw and some, not as much at a cost of very little difference in general. Also modding lightweight on some modules will get their power draw and usually their heat down. Just need to play around and perfect the fit. I also assume you got grade A scanners and youve probably long ranged it and that thing now weights the same an anaconda does. Either A grade lightweight it or D grade long range (g2 or g3) it. Compare integrity, mass, power amd range stats for those two choices to see which one looks the best to you.

What mods you got on your pa and rails? My rails on Corvette have long range g2 or g3. I have yet to get into the new engineering business but their legacy modification has -heat% side effect on them so it also helps.
 
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Thanks cmdrs,

How do you run a g3 oc power plant?
PA's and Rails on a g3 ? how ?
I have a g5 oc engineered and I still use every bit of power.


Are you turning modules on and off ?
Using Voice Command a must ?

At the moment I use x2 4A Beams, Pulse Lasers and G5 Overcharged Multi Canons, with G5 Efficient on all of my lasers. I haven’t tried PAs yet so I’m sparing myself the extra heat/power draw there. I imagine that the principle will be the same though – apply the Efficient mod to your worst offenders in terms of thermal load and see how it performs. I’m also using the Thermal Spread experimental effect on my power plant. I haven’t finished engineering this ship yet, but here’s what I’m running at the moment:

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The above build runs without the need for power management with 1.48mw to spare, so I should be able to stick a G5 Efficient PA in place of the 3C Multi-cannon without issue. As others have said, setting your priorities is always a good idea (this was a necessity for me with a G3 prior to 3.0). It’s difficult to give advice without knowing the specifics and totality of your build – there are so many possible variables.
 
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