Overly stretched eyefinity sidescreens....?

Hi I'm almost as new to eyefinity as I am to Elite Dangerous, so this may be a daft question or i may be somthing that needs a fix. I did try a search to find the answer to this but couldn't sorry...

Basically the side screens are oddly stretched out. I've tried angling the monitors but it doesn't really help.

I mean it still looks cool and is better than one monitor but I don't see why it needs to be overly stretched out. Can there be a fix for this please? Or is it somethgin I can fix some other way?

(I was going to post on the "multiple monitors" thread but I hate thread-hijacks!)
 
It's the way ED handles multiple monitors, it stretches the single view across the monitors rather than split the cockpit logically (ie have left Comms, centre console, right Status panels)

May change in the future.
 
Really? That's nto what it looks like though. The centre screen looks perfect, not stretched but suddenly the outer ones are weirdly stretched. If a single view was stretched out surely the middle bit would be equally stretched and I wouldn't notice the difference. When I'm yawing around for example I see a stretched out planet or landing pad on the right screen which magically suddenly becomes normal when it enters the middle screen.
 
This effect is pretty common on most games when running Triple monitors with either Eyefinity or Nvidia Surround. Adjust you FOV ( Field of View ) setting in Graphics options. It may help a little.
But you will always have stretching on the side monitors when using 5760x1080 resolution.
 

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This effect is pretty common on most games when running Triple monitors with either Eyefinity or Nvidia Surround. Adjust you FOV ( Field of View ) setting in Graphics options. It may help a little.
But you will always have stretching on the side monitors when using 5760x1080 resolution.

This^^^^
Most games aren't configured to run at such high resolutions so the outer screen graphics are stretched so as to fill them. I have run 3 monitors for years and this has always been the case.

If however your getting distortion on the middle monitor then something is wrong.
 
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But its worth it Surround or Eyefinity is the only true PC gaming, ducks for cover. I rarely bother to play unless its a triple screen game anymore.
 
The aspect distortion in this game is quite significant - easily visible on a single Monitor.

Just lock up a destination and move that centered, perfectly round Destination lock around the screen.
On top of the screen, if will look like an egg.
On the sides of the screen, it'll get even more extreme...

It's hardly visible on the background, more visible on Planets and extremely visible on the HUD items that can reach those extremes (i.e. your Destination lock Symbol).
Using Headlook to view around with i.e. a Menu Screen or anything else visible is also making this effect quite obvious.

So far, I assumed this had to do with some form of needed compatibility to Oculus Rift-type Systems.
The devs said its just how the galaxy space and 2D items have to be rendered.
 
Multi-Monitor is obsolete. It's never been taken seriously with game devs, it skews the images too much and doesn't provide a realistic view. I find the extra money you pay for the extra 2 or more monitors is better put towards a high quality 32"+ wide screen monitor or extra GPU power.

Besides, Oculus Rift CV1 is around the corner, that is where the immersion-revolution in cockpit simulations is coming from.
 
I will most certainly buy the consumer release Oculus Rift and try it out, anything for more immersion. The widescreen community fixes the triple screen resolutions for most released games when Developers don't bother.
I take it you used to run Triple monitors?....
 
Hi I'm almost as new to eyefinity as I am to Elite Dangerous, so this may be a daft question or i may be somthing that needs a fix. I did try a search to find the answer to this but couldn't sorry...

Basically the side screens are oddly stretched out. I've tried angling the monitors but it doesn't really help.

I mean it still looks cool and is better than one monitor but I don't see why it needs to be overly stretched out. Can there be a fix for this please? Or is it somethgin I can fix some other way?

(I was going to post on the "multiple monitors" thread but I hate thread-hijacks!)

alot of games do this also, I read somewhere from one of the FD team it was to do with peripheral vision or something like that, anyway I also have eyefinity and yes its stretched on the side monitors
 
Multi-Monitor is obsolete. It's never been taken seriously with game devs, it skews the images too much and doesn't provide a realistic view. I find the extra money you pay for the extra 2 or more monitors is better put towards a high quality 32"+ wide screen monitor or extra GPU power.

Besides, Oculus Rift CV1 is around the corner, that is where the immersion-revolution in cockpit simulations is coming from.
I completely disagree about triple monitors being obsolete. Oculus will never take over that fully. I love the oculus but it has way to many faults in simulation gameplay where you would want to use more hand controls than just a hotas. I get much more immersion with triple screen and being able to use all my external controls. Keep in mind I only mean this for specific sims that offer a lot of external controls. Games like ed where I can control everything from my hotas only are great for it as long as I don't have to eat or drink or do anything else around me lol.
 
I run triples through Nvidia 2d surround. I spend most of my free time at iRacing. iRacing render each screen separately, so you do not get this stretching on the outer screens. Hopefully, ED will eventually offer that choice at some point.

I also do not believe the OR has made triples obsolete. I know OR is brilliant, but I can't wear it for long periods and hate not being able to actually see the real world when I am playing. Triples, EDtracker= fully sorted.
 
Really? That's nto what it looks like though. The centre screen looks perfect, not stretched but suddenly the outer ones are weirdly stretched. If a single view was stretched out surely the middle bit would be equally stretched and I wouldn't notice the difference. When I'm yawing around for example I see a stretched out planet or landing pad on the right screen which magically suddenly becomes normal when it enters the middle screen.

Its using perspective projection onto a flat plane hence, so long as your eye is further from the screen than the focus point used for the rendering, everything except the center most pixels on your center screen will appear stretched depending how far it is from the center, its just that its not enough to be noticeable most of the time with the narrow POV of a single screen. Try looking at a planet near the edge of the center screen and you will see that its not quite spherical.

So its nothing to do with the number of screen but purely down to the POV - the wider the view the more distortion you will see, youd see exactly the same if you were looking at one big super wide monitor.
 
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Thanks for all the replies.

The general message I'm getting is that this is just the way it is.

As an ex programmer I find this hugely unsatisfactory. Surely it can be sorted for most games? Or improved with ED?? Having said that the last time I programmed was assembly language when I was 10! I'm sure things have got a lot more complex. It's still hugely unsatisfactory though.

Anyway triple screen is still pretty good and better than single screen. I'll try changing FOV in case that helps a little.

Can't wait for OR to be a consumer product....
 
eyefinity

so i have a 3rd monitor but i havent activated it yet since i need the adapter to come in snail mail tomorrow. i dont need one of those adapters that need power through the usb since i got the radeon hd 7970 direct CU II.

does elite: dangerous support eyefinity?
 
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