Engineers 'Overwriting' an Engineers Upgrade

I have a question. Assuming that I upgrade my FSD (for example) with a grade 4 upgrade. I then go back later to upgrade with the same mod but at level 5. Unfortunately, the results of that final upgrade weren't what I wanted or weren't that good. If I decide not to apply that grade 5 upgrade, does it still leave the grade 4 one intact or does it blow everything away and revert back to a stock FSD?

I never got a chance to test this in the 2.1 Beta :eek:
 
If you don't apply it won't overwrite. You can check in the outfitting screen to see the mods effects.
^^This^^
So you can never be worse off, despite what many seem to believe. Just discard, you keep the mod you have and gain the same rep as if you apply.
 
You are worse off in the sense that You just wasted materials on a grade 5 attempt and did not get an improvement over your lucky grade 4 modification.
 
It's really kinda sad that a poor next level upgrade is worse than a good lower level upgrade. I think it should be at least a little better ....😒
 
I should have raised a bug report for this, but since we're on a similar topic...
I modded my shields for thermal resistance (grade 1). The RNG result wasn't great, but it wasn't bad, so I thought I'd accept it so I didn't lose it, then roll again.
I had to get more materials before I could roll again. I got them and went back.
It wasn't until I rolled again that I noticed that although I had clicked on thermal resistant shields, and the screen said thermal resistant shields, the RNG result graphs were for kinetic resistant shields.
 
It's really kinda sad that a poor next level upgrade is worse than a good lower level upgrade. I think it should be at least a little better ....

Yes they should, this is the only thing about engineers that really irritates me. In most cases a very good grade n should only ever be able to be as good as a very poor grade n+1, never better than. It gets a little subjective when you get into things like more damage vs less heat vs magazine size vs weight due to secondary effects, but in general a higher roll should always be fairly obviously better.
 
The effect we have here is people are rolling many, many times to get the very best lower level mods.

And then when they have limited resources and less rolls are disappointed by the higher level mods.

But I still agree with pretty much everything said above. Because we need to reward the players time investment.
 
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