For as long as you have UPNP enabled, no Firewalls interfere with the traffic and your Provider doesn't block/re-route or throttle P2P traffic and have zero UDP Packet loss - it works fairly well.
Problem is : for a perfect experience, this would have to be valid for every single participant of a network instance. And that's not the case in busy places. Ever.
There'll always be some Players that have P2P issues, hence you'll always see quirky behaviour or get odd results to some extent.
I'm nothing short of amazed that the Game runs as good as it does.
It's the first P2P game of this maginitude in the entire gaming industry that ever made it this far.
Still... It's as good as it gets - until the global internet infrastructure drastically improves basically![]()
Can you explain to a laymen what you mean about UPNP? Is that an in game thing or is that something you set up with your modem? When I first got this game I didn't have much trouble with the connection but lately its been very laggy and I have 120mbs cable and run it hardwired and hardly ever have any issues with other games. If theres some tweaking I could do to fix this I will be thrilled!