Hello,
it is said that Open Play works with P2P communication, which implies that the game clients of different people communicate with each other directly.
However, from a network standpoint, that is usually not possible in most circumstances because of the following reasons:
1. In IPv4, NAT is used extensively, as most ISPs only provide one public IP address per household. That means that the client most likely will not have a routable public IP address, and therefore a PAT (port address translation) rule has to be defined on the router.
2. Most firewalls are configured in a way that they allow only outbound traffic as well as the appropriate return traffic. In common P2P environments, a rule has to be inserted so that inbound traffic towards the P2P ports is not blocked by the firewall, but will be able to reach the appropriate application.
I usually don't play open, but only for certain events (e.g. Abraham Lincoln). I have noticed that Open seems to be very sparsely populated and therefore think that it is because of the P2P model.
Is there any documentation available on it, including how to set up the network properly for E
?
As E
is also an online-only game, a documentation for QoS best practices would also be helpful, to ensure communication with the server is handled in a timely manner, even when the local network is congested.
Cheers
it is said that Open Play works with P2P communication, which implies that the game clients of different people communicate with each other directly.
However, from a network standpoint, that is usually not possible in most circumstances because of the following reasons:
1. In IPv4, NAT is used extensively, as most ISPs only provide one public IP address per household. That means that the client most likely will not have a routable public IP address, and therefore a PAT (port address translation) rule has to be defined on the router.
2. Most firewalls are configured in a way that they allow only outbound traffic as well as the appropriate return traffic. In common P2P environments, a rule has to be inserted so that inbound traffic towards the P2P ports is not blocked by the firewall, but will be able to reach the appropriate application.
I usually don't play open, but only for certain events (e.g. Abraham Lincoln). I have noticed that Open seems to be very sparsely populated and therefore think that it is because of the P2P model.
Is there any documentation available on it, including how to set up the network properly for E
As E
Cheers