If you thought that I believed you were playing with newbies, that was not my intent (and I apologise if I caused you offense). I was merely pointing out that Trade Dividends exist. I also agreed that from some perspectives the amount they paid was minimal, but from other perspectives they were a game changer. I did miss the fact that you had been playing for a year or so.
There have been several posts in the past whereby people have suggested that FDev put in a system whereby Players with large fortunes can (in one way or another) 'give' another Player some credits. The main one appears to be that a new Player might get a friend Player (with a large fortune) to give him a large sum, and then buy and outfit an Anaconda to A Class with only a couple of days playing the game. The problem is that you may well then end up with people playing the game who have resources they have not earned, and with little or no respect for the game, or the Players who have made the effort to build up their resources themselves. I have several ships, a reasonable Balance, and a healthy enjoyment of the game (19 months and counting, with no plans to stop playing).
Sorry if I came off a little hard, I didn't mean it. However, I also am willing to argue that yes, there might be some people who get this game, and then get a friend with a lot of money to get them an anaconda, but honestly, if he truly is new he'll still get absolutely rekt by any person with any sort of skill as long as he has a semi decently equipped cobra or viper. If he didn't learn respect for the game before, he's gonna need to learn it now or spend several millions of credits on rebuy.
Also, you may think the trade part of the game is engaging and teaches you to respect the tools of the trade more, but I see much more people (including myself) see the trading in this game as shallow and boring. In games like X3, it was exciting. There was a stock market and prices fluctuated, you could send fleets of ships to trade for you from your factory complexes, and people would try to rival against you in the market.
In elite, it is no where close to that dynamic to say the least. Everything is done by you and your ship alone, the traveling in this game takes a REALLY long time, and prices barely change, which leads to people grinding the same route over and over and over again because it would eat up precious time to try and explore and find a new one which might not appear. They do need to make the trading more engaging before I even start to consider it as a long term source of income. Fighting is what they're good at, and I think I'm just going to stick to that for now with all due respect.
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Everybody is different. For me, the anticipation of building up enough resources to make a major change is a bit part of the fun the game has to offer. However, I do not have an impatient mind-set. I understand there are Players who do not have the same level of patience I do, and want to get on with things now. OK, not a problem. However, FDev want Players to have EARNED they way up the ladder, with minimal assistance.
One argument against transfer of credits was if a Player got attacked by a Player Pirate, who then demanded large sum of credits. The problem with any reasonable argument is that both sides can advance acceptable points of view. However, the final decision rests with FDev, and unless there is a major change of attitude it is unlikely there will the possibility of credit transfer between Players.
People seem to assume I'm impatient,(which is understandable) but I'm really not. I know plenty of games with good trading, and this is NOT one of them, read the post I just replied with to the last guy, and you'll see what I mean.
The main issue is that this game just does trading so BAD. It's not fun, dynamic, or interactive. It's slowly going from point A to point B 700 times. Sorry, I just don't see the interesting component in that. Add fluctuating prices and have trading have better potential payout and I might start seeing it through.
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The lack of any direct form of exchange between players is one of the first of many odd design decisions that I noticed when I originally started playing this game, and I have to say that it was an absolutely brilliant move on FDev's part.
There are a lot of glaring omissions and "missing" features in Elite, but this is one thing that I hope they never "fix".
I don't know if you're being sarcastic or not, but I fail to see why a glaring lack of communication between players in a space simulator MMO is a good thing.