Would a PA Vulture build be a suitable ship to fight in Conflict Zones or I do need something bigger? The current meta for CZ’s requires quick kills I gather, so it would need to take down big ships quickly. Also what engineering would you suggest for the PA’s?
Ok thanks for the advice. Looks like plan B then to build the PA Vulture and use it for bounty hunting. Then I don’t need to worry about ammo as I can take time out to Synth or back to base to reload. The reason I want to to try the Vulture is I heard it is a real dog fighter and I enjoy the turn and burn style of fighting. I also want to get good with fixed weapons. Vulture is a cheap ship so rebuys not expensive so I can afford to make mistakes and learn from them.It takes too long to kill an enemy ship, not to mention troubles with small and zippy ships while piloting a Vulture armed with two plasmas, You will struggle with killing that duracell spec op Python while rest of your force will be losing ships. In combat zones force you represent need to be on top all the time, otherwise you will lose.
My best CZ working setup for Vulture is - Beam laser (fixed, short range blaster, thermal vent) deals with shields rather quick. On other hardpoint you need something that deals kinetic damage and adds corrosive effect, so it could be multicannon (short range, corrosive) or frag cannon (overcharged or hi cap, corrosive)
For some reason, it fell to me: 6A powerPlant [Armoured 5] [Monstered]...
I prefer Mamba, here is my CZ brawler https://s.orbis.zone/6do_ huge beam for shield stripping shields in reverse flight, multis for hull and rails for deleting those shield cell banks in spec op ships.