Pack hound missile launcher on the Anaconda test [Video]

What's the ammo capacity like on those things? You can get similar results with class 2 missles on class 1 targets, albeit with less pretty visuals - but if you have more shots without restock that'd be something real special indeed.
 
Goddamnit I want that ship with that outfit. That's it. Which faction has those missiles? I'm leaving hudson
 
What's the ammo capacity like on those things? You can get similar results with class 2 missles on class 1 targets, albeit with less pretty visuals - but if you have more shots without restock that'd be something real special indeed.

if i remember correctly it shows as 12/124, so more missiles than normal, but stats show less powerful than normal missiles, but you have more, and fire more in each volley.
 
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Ok, so it's basically identical combat effectiveness but with a much cooler aesthetic, and possibly more resistant to point defense.

Man, I really really wish I could carry spare ammo so that the game wasn't just dominated by energy weapons.
 
How does Electronic Countermeasure work again? Is it a bubble around your ship that affects anything that enters the sphere, or bogey by bogey instance?
 
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How does Electronic Countermeasure work again? Is it a bubble around your ship taht affects anything that enters the sphere, or bogey by bogey instance?
Counterwhat? I have personally never used that ;)
More seriously, if the countermeasure does not affect all missiles in the area, it's a bug.
Now I would be curious to know how several point defense turrets handle a swarm of Pack Hound at long distance.

EDIT: damn damn damn, why did i go initially for Archon...and damn, I miss fighting for Archon now...
 
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Can you please post a video of your conda equip with 8 packhounds? I don't care if the thing you're shooting takes 0 damage- I just want to see that many missiles set loose at once!
 
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