Paint kits additionally to paint jobs?

Basically what ship kits do ... same for paintings of our ships. We all know the struggle. "I like this paint job, but this one too ... and that as well! Can't equip all at once at the same time :("

While it is probably a bad idea to give the community full control for ship painting as of E-peens and the like how about paint kits?

Basically allow us to take parts of specific paint jobs to only use it for specific areas such as wings, body, cockpit area, engine area, bottom/belly, top/back or sides or something similar.

It would be required to own a full paint job to use parts of it on a ship. So for example you own the full tactical paint job series for the Vulture and now you will be able to use these colours for selected parts of the ship such as belly or back.
Oh, you can obviously just buy a single paintjob and apply it to your full ship. And I am not sure wheather or not this should work with improved skins like the Flash Vulture.

However, this would allow us to further customize our ships without risking the creation of E-peens.

Obviously FD would have to write and implement a way of editing only parts of our ships but I guess it wouldn't require too much work?

Thoughts? :)
 
Love it. Truly.

All we need now is to be able to see the paint jobs while we're playing....

*ducks thrown objects*
 
I can't help but think the cosmetics, which I am fine with btw, are a little over priced. Then again I suppose its what works for Frontier. I'd also like to think it should work for players too. I'm in a category of folks who already spent quite a lot supporting the game via KS so a tenner for a paint job or some bobble heads does seem excessive.

But for folks who are basically paying £20 a year to play with the latest content the prices don't seem that far out of whack.. Some of the stuff we saw in Gamescom did look pretty appealing..
 
Alternatively why not set up something like a custom paint shop where we pay some amount of cash, select the ship we want the paintjob for and then whip up a custom paint scheme using:
- Any already existing block body colour paint
- Any already existing non block colour template - i.e. Synth, Horus, Squadron, Pirate
- Stripes
- Numbers
- Decals
- Animal shapes
- Ship manufacturer decals
- Faction decals

Basically with a few additions just make it like a paint scheme customisation feature straight out of any street car racing game like Midnight Club LA, Racedriver Grid, et al. Obviously holding back on customisable shapes so nobody can cobble together offensive images or words. Thoughts?
 
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Obviously holding back on customisable shapes so nobody can cobble together offensive images or words. Thoughts?

You really don't need customisable shapes to make rude things. People are very inventive. I've been killed by enough people in certain FPS games with winged genitalia emblems to know this.
 
Alternatively why not set up something like a custom paint shop where we pay some amount of cash, select the ship we want the paintjob for and then whip up a custom paint scheme using:
- Any already existing block body colour paint
- Any already existing non block colour template - i.e. Synth, Horus, Squadron, Pirate
- Stripes
- Numbers
- Decals
- Animal shapes
- Ship manufacturer decals
- Faction decals

Basically with a few additions just make it like a paint scheme customisation feature straight out of any street car racing game like Midnight Club LA, Racedriver Grid, et al. Obviously holding back on customisable shapes so nobody can cobble together offensive images or words. Thoughts?

Sure why not but I am trying to be developer friendly .. as of "Demand as less work as possible because developers are "busy" (lazy)." :p
 
These "paint jobs" are little more than model skin overlays.
It's a rather simple matter to create them - simply open the base "skin" in something like Photoshop, add a layer, color/decorate however you like, export to whatever format is used for model textures and sell in e-store.

Honestly, it takes maybe 15 minutes to make something like this, including the time to open Photoshop, load the file and export. I've been 3d modelling for quite some time and model skinning for even longer. There's literally no reason there aren't 500+ paint jobs for every ship already, and they're all grossly overpriced, which is why, beyond the one that came with my Pilot Started Pack, I have no plans to buy any more of these.

Likewise, I think there should be some built-in default options already to at least tempt people to want to buy another paintjob, but what do I know? Y'all are the same bunch that think Bobbleheads are cool. :)

I don't have anything against customization, in fact, I'm quite fond of it, but the options and methods here just leave a lot to be desired.

It would be a fairly small matter to build in a "Customize Paint Job" function, to allow people to apply different colors and patterns to ships, in sections, over-all or even in layers - like has been done in countless Need for Speed and literally every other game with customization options. To me, what we have here is just a case of "Oh, we forgot to add this" after-thought and something hastily thrown in after the last minute, and then had a price-tag tacked on, much like spitting into the wound you just rubbed salt and alcohol into out of spite.
 
Why not millions of custom paint jobs:

Basically what ship kits do ... same for paintings of our ships. We all know the struggle. "I like this paint job, but this one too ... and that as well! Can't equip all at once at the same time :("
While it is probably a bad idea to give the community full control for ship painting as of E-peens and the like how about paint kits?
Basically allow us to take parts of specific paint jobs to only use it for specific areas such as wings, body, cockpit area, engine area, bottom/belly, top/back or sides or something similar.
It would be required to own a full paint job to use parts of it on a ship. So for example you own the full tactical paint job series for the Vulture and now you will be able to use these colours for selected parts of the ship such as belly or back.
Oh, you can obviously just buy a single paintjob and apply it to your full ship. And I am not sure wheather or not this should work with improved skins like the Flash Vulture.
However, this would allow us to further customize our ships without risking the creation of E-peens.
Obviously FD would have to write and implement a way of editing only parts of our ships but I guess it wouldn't require too much work?
Thoughts? :)

I think a big part of the problem is multi-player/multi-gaming-mode. When several (or hundred) thousands of users each create custom paint jobs for themselves, multiplied across #s of ships owned per player, times the number of gaming modes how does one replicate all of those paint jobs to everyone in every game instance you join so that everyone in that game instance can witness the glory that is your custom paint job? More bandwidth taken up when the game seems bandwidth hungry already. So limit the number of available paint schemes so that they are more easily replicated to all players inside an instance of the game. Probably not so much of a problem in games where the number of players is limited but ED has potentially the ability to squeeze every ED player into a single instance of the game so how do all those paint jobs get replicated to every other player? It would kill the Internet. (j/k)
 
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Agreed. I would love more options. I think there is a whole new level of ship customization that they could probably employ an entire sub-team, just to handle all the work.

Damn that would be fun.
 
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I can't help but think the cosmetics, which I am fine with btw, are a little over priced. Then again I suppose its what works for Frontier. I'd also like to think it should work for players too. I'm in a category of folks who already spent quite a lot supporting the game via KS so a tenner for a paint job or some bobble heads does seem excessive.

But for folks who are basically paying £20 a year to play with the latest content the prices don't seem that far out of whack.. Some of the stuff we saw in Gamescom did look pretty appealing..

I agree. I think ships should come in a random assortment of basic colors, and the fancier paint schemes should be paid options. And there needs to be more of them. Some of the custom jobs are cool, but there's like 6 of them. Everybody else is going to have the same one.
 
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I think a big part of the problem is multi-player/multi-gaming-mode. When several (or hundred) thousands of users each create custom paint jobs for themselves, multiplied across #s of ships owned per player, times the number of gaming modes how does one replicate all of those paint jobs to everyone in every game instance you join so that everyone in that game instance can witness the glory that is your custom paint job? More bandwidth taken up when the game seems bandwidth hungry already. So limit the number of available paint schemes so that they are more easily replicated to all players inside an instance of the game. Probably not so much of a problem in games where the number of players is limited but ED has potentially the ability to squeeze every ED player into a single instance of the game so how do all those paint jobs get replicated to every other player? It would kill the Internet. (j/k)

I understand the logic here- but I also remember Need For Speed Underground. I had a Skyline with 13 layers of paint and vinyl- took it online with a ps2 and everything was fine. Reason?
 
Obviously FD would have to write and implement a way of editing only parts of our ships but I guess it wouldn't require too much work?

Thoughts? :)

No they don't need to do that. No one will never be able to read or see what you have written are drawn on side of your ship in game. You are never close enough. Of course you can take pic of your draw or write but that is same as taking pic of ship and then Photoshop bad stuff into it.

Already you can barely see paint jobs on other peoples ship and mostly only notice the color and you can't spot decals on other ships.

Players never get close enough to each other to see offensive stuff. And those who get close enough for screen shots etc. aren't kind of people who want something stupid on their ship.
 
No they don't need to do that. No one will never be able to read or see what you have written are drawn on side of your ship in game. You are never close enough. Of course you can take pic of your draw or write but that is same as taking pic of ship and then Photoshop bad stuff into it.

Already you can barely see paint jobs on other peoples ship and mostly only notice the color and you can't spot decals on other ships.

Players never get close enough to each other to see offensive stuff. And those who get close enough for screen shots etc. aren't kind of people who want something stupid on their ship.


- Player(s) have been close enough to see their ships while in supercruise
- I don't know on which settings you play, but I can see the ships just fine up to 2km distance with their paint jobs
- Depending on the lightning, a paintjob can even be used as a camo
- Decals are fairly visible especially when it comes to wingfights (NPCs don't have decals AFAIK)
- The reason why we rarely see screenshots of close encounters is because people don't focus on takign screenshots in the heat of a battle :)
 
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