I suggested two other ideas that I believe nicely complement this idea. Check them out!
1. A dinosaur may fall ill to a stronger version of a certain illness. When attempting to vaccinate this dinosaur with the ranger team, the player will receive a notification alerting them that the vaccine is ineffective, and the dinosaur cannot be cured. This version of the illness will kill as well as spread more quickly. The dinosaur will need to be isolated and receive medical attention as soon as possible.
2. A dinosaur infected with Troodon venom will mostly likely die, and will need to receive medical attention.
3. A Dinosaur that is bleeding will most likely die, and will need to receive medical attention (check out my serrated teeth suggestion if you haven't already!)
4. Dinosaurs that have gotten into a fight will need to receive medical treatment, or their wounds may become infected (higher chance of this happening if their health fell below 50% during the fight).
In the case of any of these emergencies, the player will have to sedate the affected dinosaur and transport them to the clinic. However, I'm unsure as to how the clinic should be designed. I have 3 ideas:
1. It could be a large building with a small enclosure in the middle. After sedating a dinosaur, the player uses the offshore transport team to move the dinosaur to this enclosure.
2. It could be a building that attaches to an enclosure, similar to a viewing gallery. If the enclosure is large, the dinosaur may need to be moved closer to the building, even if it's in the enclosure that the building is attached to.
3. It could be a smaller building. In the case of one of these emergencies, a player sends out a van or some other large off-road vehicle carrying a team of trained paleo-veterinarians to treat the affected dinosaur. However, the dinosaur will need to be sedated before the team can work on the dinosaur. The dinosaur will awaken once the team has finished.
- https://forums.frontier.co.uk/threads/serrated-teeth-causes-bleeding.521330/
- https://forums.frontier.co.uk/threads/dinosaurs-fight-when-contesting-the-role-of-alpha.521331/
1. A dinosaur may fall ill to a stronger version of a certain illness. When attempting to vaccinate this dinosaur with the ranger team, the player will receive a notification alerting them that the vaccine is ineffective, and the dinosaur cannot be cured. This version of the illness will kill as well as spread more quickly. The dinosaur will need to be isolated and receive medical attention as soon as possible.
2. A dinosaur infected with Troodon venom will mostly likely die, and will need to receive medical attention.
3. A Dinosaur that is bleeding will most likely die, and will need to receive medical attention (check out my serrated teeth suggestion if you haven't already!)
4. Dinosaurs that have gotten into a fight will need to receive medical treatment, or their wounds may become infected (higher chance of this happening if their health fell below 50% during the fight).
In the case of any of these emergencies, the player will have to sedate the affected dinosaur and transport them to the clinic. However, I'm unsure as to how the clinic should be designed. I have 3 ideas:
1. It could be a large building with a small enclosure in the middle. After sedating a dinosaur, the player uses the offshore transport team to move the dinosaur to this enclosure.
2. It could be a building that attaches to an enclosure, similar to a viewing gallery. If the enclosure is large, the dinosaur may need to be moved closer to the building, even if it's in the enclosure that the building is attached to.
3. It could be a smaller building. In the case of one of these emergencies, a player sends out a van or some other large off-road vehicle carrying a team of trained paleo-veterinarians to treat the affected dinosaur. However, the dinosaur will need to be sedated before the team can work on the dinosaur. The dinosaur will awaken once the team has finished.
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