I am not an explorer. But there are many explorers out there mapping the galaxy, I think it would be nice to pay them a tribute.
After all, while :
PvP players whine because other players aren't easy enough to kill.
PvE players whine because other players kill them too easily.
Pirates whine because traders are not like babies you can steal a candy from.
Traders whine about many things because many things are a direct threat to profit.
And psychos laugh at all of them because stuff you all!
Explorers are the silent bunch who play the nicest and most civilized role in this messed up galaxy.
They are...
╚»★★★★★«╝ the unrecognized starfleet ╚»★★★★★«╝
For me, two things would make exploration a lucrative and fun profession instead of just a hobby.
Firstly, give all pilots a good reason to buy system maps before jumping into unexplored systems.
Secondly, give a reason for explorers to explore more by rewarding them with royalties.
Lastly, after reading the threads about decoding the unknown artefact, would it be at all possible for FD to make exploration community goals where pilots cooperate to solve larger puzzles?
I think these suggestions would give me the drive to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.
Because if we don't lie to ourselves and apply a pink role play filter, this galaxy is mostly empty.
After all, while :
Explorers are the silent bunch who play the nicest and most civilized role in this messed up galaxy.
They are...
╚»★★★★★«╝ the unrecognized starfleet ╚»★★★★★«╝
For me, two things would make exploration a lucrative and fun profession instead of just a hobby.
Firstly, give all pilots a good reason to buy system maps before jumping into unexplored systems.
- by making FSD less accurate when jumping into a star system you never went before. Instead of popping in front of the star you should appear in random locations, with the possible risk of popping inside an astronomical body. People like to remind this is called elite : dangerous right? And it makes exploration more suspenseful.
- FSD takes more time to charge when jumping into unexplored systems (fluff would be "because of additional safety computation")
Secondly, give a reason for explorers to explore more by rewarding them with royalties.
- Each system maps bought by other pilots should reward the explorer with a small share of the price
- If a mining station is built on a planet that has been prospected (pristine metal planets) the explorer should receive a small percentage of the benefits
Lastly, after reading the threads about decoding the unknown artefact, would it be at all possible for FD to make exploration community goals where pilots cooperate to solve larger puzzles?
I think these suggestions would give me the drive to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.
Because if we don't lie to ourselves and apply a pink role play filter, this galaxy is mostly empty.
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