Panther Clipper MK suggestions and hopes.

Frontier, first of all thank you for your drive in adding content to Elite Dangerous.

The new Panther Clipper MK2 has us all excited!

The community are openly discussing the cargo capacity of the ship and want to express our thoughts.

The community agrees that a cargo space of 1400, (minimum) but no more than 2000 is ideal. Its under double of the cutter (which is meant to be a luxury Yatch) and much larger. The community have voiced that anything under 1400 tonnes would mean they wont bother purchasing it with arx (great money making opportunity for you) i myself have the desire to buy the ship and top up my arx to do so.

Please give this some thought, we really want to be able to haul a large quantity of goods for our new colonised systems! 1400 tones would make it that much more enjoyable! Even if you make the panther clipper turn like a beached whale, we wont be complaining (please dont make it drift like the cutter)

Ps. Please consider adding ship interiors, 90% of players are desperate to walk around their ships.
Thanks for reading!

-CMDR HALFBLOOD1917
 
I for one, consider 1400t to be too much. Even if it's only 820t, it's as maneuverable as a Type-9 and as expensive as a Cutter, people would still buy it. 980t would be enough to trigger some Arx purchases, but as long as it's under 1000, it's going to be few. 1000 is expected. 1400 is not minimum, it's what everyone is hoping for.

The Cutter is not a luxury yacht, Beluga is. The Cutter is the top-tier multipurpose ship and a great shield tank. 794t of cargo.
The 'Vette, which is primarily a combat ship can fit up to 618t cargo. Suprisingly lot considering its agility.
The Beluga, a premium passenger ship with its 13 internal slots can fit only 370t.
The T-9 as an "economy-class" large hauler fits 790t.

If the Panther Clipper is anything over 800t, it'll be a mandatory buy for any wannabe trader when it leaves early access. Where does that leave the Cutter and its reputation farm?

If Panther Clipper gets 1400t, any trader who even considers Arx will spend it.
Now imagine balancing those slots for combat, as a tank. It would have to have a 1700t hull and a C8 FSD.
 
Not to constantly complain about scale but the Anaconda volumewise could easily fit over 5 thousand extra tonnes. I understand thats its own problem with all of the ships and their expected haulage but given that, I would definitely be underwhelmed if the PC was under 1500. This thing is going to be incredibly cumbersome to pilot into and out of a busy mailslot im sure so it needs to be worth it.
 
Ps. Please consider adding ship interiors, 90% of players are desperate to walk around their ships.
Thanks for reading!

-CMDR HALFBLOOD1917
I can't but be curious about this number you throw out in the wild. Please consider adding references to this. I know for a fact, and I have been around for a while, that quite a few voices on this forum are actually not seeing this as something worth pursuing. Is it 5%, 10% or 30%..?
I'm not sure, hence I keep the numbers to myself.
Amongst my friends and co pilots ingame, I can tell you this though, 0% want it. 50% (and yes I can provide actual and correct percentages here because I know the amount of players in my list) says they can be interested if a devoted team, not in the actual and current developing process, gets to work on this.

MDH
 
I can't but be curious about this number you throw out in the wild. Please consider adding references to this. I know for a fact, and I have been around for a while, that quite a few voices on this forum are actually not seeing this as something worth pursuing. Is it 5%, 10% or 30%..?
I'm not sure, hence I keep the numbers to myself.
Amongst my friends and co pilots ingame, I can tell you this though, 0% want it. 50% (and yes I can provide actual and correct percentages here because I know the amount of players in my list) says they can be interested if a devoted team, not in the actual and current developing process, gets to work on this.

MDH
I mean, with no other context I'd imagine 90% of players do want ship interiors. Who doesn't want more stuff in the game?

Let's see the % who still want that after you ask how many players want FDev to focus on Odyssey on foot gameplay at the expense of ship gameplay.
 
I for one, consider 1400t to be too much. Even if it's only 820t, it's as maneuverable as a Type-9 and as expensive as a Cutter, people would still buy it. 980t would be enough to trigger some Arx purchases, but as long as it's under 1000, it's going to be few. 1000 is expected. 1400 is not minimum, it's what everyone is hoping for.

The Cutter is not a luxury yacht, Beluga is. The Cutter is the top-tier multipurpose ship and a great shield tank. 794t of cargo.
The 'Vette, which is primarily a combat ship can fit up to 618t cargo. Suprisingly lot considering its agility.
The Beluga, a premium passenger ship with its 13 internal slots can fit only 370t.
The T-9 as an "economy-class" large hauler fits 790t.

If the Panther Clipper is anything over 800t, it'll be a mandatory buy for any wannabe trader when it leaves early access. Where does that leave the Cutter and its reputation farm?

If Panther Clipper gets 1400t, any trader who even considers Arx will spend it.
Now imagine balancing those slots for combat, as a tank. It would have to have a 1700t hull and a C8 FSD.
Myself I'm more inclined to just make it very ponderous and maybe downsize its FSD or increase its hull mass such that it is not terribly useful for longer-range hauling. It's essentially meant to operate in-system, or jump between systems empty, but not to jump between systems with cargo.

A good way they could achieve this is to make its baseline mass before cargo around 3000 tons. That means that, if you give it 1500 tons of cargo, you're literally going to overwhelm class 8 dirty drives thrusters. You'd have to take Drive Distributors to be able to fly at all.

And the jump range at 4500t would be about 14ly, too.
 
I can't but be curious about this number you throw out in the wild. Please consider adding references to this. I know for a fact, and I have been around for a while, that quite a few voices on this forum are actually not seeing this as something worth pursuing. Is it 5%, 10% or 30%..?
I'm not sure, hence I keep the numbers to myself.
Amongst my friends and co pilots ingame, I can tell you this though, 0% want it. 50% (and yes I can provide actual and correct percentages here because I know the amount of players in my list) says they can be interested if a devoted team, not in the actual and current developing process, gets to work on this.

MDH
Here we go again. I fear we are going to see a reference to the dreaded biased Ant poll any moment now.

Oh, what do you know... There it is! Sneaky me!
 
For me, the PC should be a sitting duck which benefits from wings. It should have the largest haulage space at the cost of shielding, defence systems, and weapons.

This alone imo, from a RPG perspective, would be enough to whet my appetite: deploy fleet carrier. Launch PC from FC with with other ships as an escort.

For me, what's not to like about this in tandem with Trailblazers? :)
 
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