Panther Clipper with Magical Cargo Racks?

But that just makes it doubly absurd. The majority of cargo is carried by NPCs but for some reason it's commanders personally schlepping the crap to build coloniezzzz? This is why the game becomes more and more nonsense the further we get from the KS.
It's your system. Why should anyone else do it?
And that's exactly what the trailblazer ships are for.
 
But that just makes it doubly absurd. The majority of cargo is carried by NPCs but for some reason it's commanders personally schlepping the crap to build coloniezzzz? This is why the game becomes more and more nonsense the further we get from the KS.
It's called the DM making a not-quite-popular house rule...
 
This is why people should be shipped via Passenger Cabins or Cryopod... OR devs should have separated volume from weight. Either way, re-math!

See, that's another justification I've heard before...

"One ton of slaves might just be one person inside a cryopod that weighs a ton altogether"

Okay but, aside from being a really inefficient way to transport slaves, you're still not going to get a cryopod inside a cargo canister and, after buying slaves, if you jettison one, you'll see a cargo canister floating around next to your ship.

Again, I don't mind just ignoring the obvious inconsistencies but when people try to justify them, it only ends up making things worse.
 
See, that's another justification I've heard before...

"One ton of slaves might just be one person inside a cryopod that weighs a ton altogether"

Okay but, aside from being a really inefficient way to transport slaves, you're still not going to get a cryopod inside a cargo canister and, after buying slaves, if you jettison one, you'll see a cargo canister floating around next to your ship.

Again, I don't mind just ignoring the obvious inconsistencies but when people try to justify them, it only ends up making things worse.
Yeah, at the end of the day it's an arbitrary pseudo-volume/pseudo-mass amount, which is unfortunate. The math to fix it is right there, though, so it is a simple enough fix (though not necessarily EASY). Just gotta be willing to commit to doing the thing.
 
Anybody know exactly how big the cargo canisters in ED are?
I think they're about 1m diameter x 2m tall - I'm fairly sure if you stand one up on its end it's slightly taller than you are.

They're certainly rack-compatible with escape pods, which can by definition hold a person.

Okay but, aside from being a really inefficient way to transport slaves
That really depends how you consider passenger cabin sizes.

Economy-class cabins carry one passenger per two cargo pods for the same internal size (or per three cargo pods on the optimised Panther racks) which even assuming that the Panther racks pack the cargo in as densely as possible [1] with little spare space gives each person at least 6 cubic metres of space (which is considerably more than you'd get in most "economy-class" mass transport today).

[1] i.e. ignoring the much larger volume requirements of fighter hangars or SRV bays.

Good News! One shipping ton is 42 cubic feet (1.2 m^3) (or 40 cubic feet (1.1 m^3) if ya nasty if you're American), regardless of weight. See above about ship tonnage needing to separate volume from weight, because until it is, the circular argument is going to keep happening re: weight distribution vs how efficiently something being packed affects how much it can hold.
FSD performance makes clear that they also have a mass of 1t, though.

It's quite possible that the containers themselves have a mass of >0.9t which is mainly padding and environmental control for a much smaller mass of contents.
- this would make more sense when considering the quantities imported and exported, though a mere division by ten probably doesn't help much there
- on the other hand, it makes the "where does the refinery get all these containers?" problem even worse
 
on the other hand, it makes the "where does the refinery get all these containers?" problem even worse
It's a how does a refinery get rid of all the containers problem. Containers are universal almost everything goes into the same containers. It's 2t of ore for 1t of metals. They're probably drowning in containers but I guess they could melt down the excess. The extraction facilities are getting their containers as limpets. A limpet is a standard cargo container with an engine pack and so the cycle of life continues. Everyone seems to make their own limpets so that's the missing step of the life cycle since nobody demands limpets but everyone consumes them.
 
It's a how does a refinery get rid of all the containers problem. Containers are universal almost everything goes into the same containers. It's 2t of ore for 1t of metals. They're probably drowning in containers but I guess they could melt down the excess. The extraction facilities are getting their containers as limpets. A limpet is a standard cargo container with an engine pack and so the cycle of life continues. Everyone seems to make their own limpets so that's the missing step of the life cycle since nobody demands limpets but everyone consumes them.
I mean the Refinery module aboard your ship, not the Refinery economy.


Though in-game the Refinery economy actually has the opposite problem of "not enough containers" - a typical Refinery (uniquely in State: None) exports more tonnage of product than it brings in [1].
(Not on the defined ores->metal chains, but refineries produce immense quantities of polymers and fabrics as well, as well as non-ore metals like Gold or Copper, so all their spare containers get filled with those)

[1] If you look at production/consumption rates rather than the market size cap, Extraction also counts and some High-Tech might.
 
That really depends how you consider passenger cabin sizes.

Economy-class cabins carry one passenger per two cargo pods for the same internal size (or per three cargo pods on the optimised Panther racks) which even assuming that the Panther racks pack the cargo in as densely as possible [1] with little spare space gives each person at least 6 cubic metres of space (which is considerably more than you'd get in most "economy-class" mass transport today).

[1] i.e. ignoring the much larger volume requirements of fighter hangars or SRV bays.

The way I look at it, a given passenger cabin can only be the same dimensions as an equivalent cargo rack (it could be smaller, but not bigger) because it's got to fit in the same slot as a cargo rack.

So, if you look at, for example, a 6E cargo rack, it can hold 64t of stuff.
Again, using water as a benchmark, if you're carrying 64t of water the cargo rack needs to have a volume of at least 64m³.
A 6E passenger cabin can carry 32 people.
If the 6E passenger cabin takes up 64m³, it can be 2m tall, 8m long and 4m wide.
That's actually quite a decent size for a cabin, and could probably fit bunks, seating, bathroom facilities etc.

Having said that, that isn't an especially efficient way to carry slaves either.
Take a room 8m long and 4m wide and you could probably stick bench-seating in it and carry 100 people.

Dunno if anybody at FDev actually thought about this (rather than just arbitrarily creating the stat's for canisters, escape pods, cargo racks and cabins) but it seems like there's a common theme of allocating people around 2m³ each.
 
Dunno if anybody at FDev actually thought about this
Not to the extent of overriding more game-visible measurements for it, I think.

By the time they released Horizons I think they'd decided not to bother with defining things like "how big is an optional internal?", so passenger capacities coming later than that were probably equally arbitrary
- a SRV will fit in a size 2 internal.
- a SRV is a lot bigger [1] than 4 cargo pods, even if you fold the wheels in a bit and retract the turret.

(Oddly, because there's no such thing as a size 3 SRV bay, and because the 2H SRV bay with a mass of 12t outmasses anything normal [2] you might fit in a size 3 bay anyway, there's no specific reason a size 3 optional internal has to take up more space than a size 2)

A 2E economy-class cabin fits 2 passengers (which is easy, they go inside the Scorpion)

The easy comparison I've found for just how much excessive passenger space we give people is probably cruise liners - the Beluga is about the same external size as the biggest ocean cruise liners, and obviously tries to follow them aesthetically too. The Beluga carries - in economy class! - just 184 passengers. Upgraded to the maximum comfort class, it carries just 55 if you run it unshielded. The cruise liners can carry multiple thousands (and a similar number of crew!) and don't exactly pack them in sardine-style.

[1] Wiki says ~5x4x2.5m or 25m3, so equivalent to ~12 cargo pods if you're not packing them together completely closely.
[2] Not a reinforced collector limpet controller (20t), of course.
 
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