Here is my latest proposal for the panther clipper. It's big. It's heavy. It is the largest thing that can fit on a large landing pad. And it's jump range is approximately 33ly full and 60ly empty in a fully engineered transport setup.
http://wiki.alioth.net/index.php/Panther_Clipper
Physically this thing would fill half of the mail slot to the inch. It's a cutter/beluga but it fills up all the space with nothing to spare. It would come with advanced docking computer as standard equipment to compensate for this.
It should turn slow in supercruise, possibly like the Type-9 or similar. It is, in essence, a double sized Anaconda with attributes of a Cutter, Beluga and type-9/10.
It was designed around the premise of holding 1440 cargo while having a Fuel scoop 6A, 6D ELP L-D Shield, GFSD5, Supercruise assist, and an advanced docking computer.
****What if this became the first Alliance rank base ship? It could be the high tier like the cutter and corvette. Maybe Alliance ships are all utility oriented primarily like the Panther Clipper and other older trade ships like the boa etc. They could revive some of the old tech as part of a bid to get people to help them economically with all mining/cargo ships. Alliance Ranks could be based on things related to transport fleets.
Altnernatively these could be bigger than the box and use shuttles and remote hookups to stations to star mission and collect passengers/cargo and be XL size and use external link/docks to use stations. Maybe bought at places with drydocks that make capital ships. Or some new external ship yard.
Estimate of Class 8 FSD: *I changed this too(should be)
8A: Cost: 162,586,478.2; Optimal mass: 3600t; Max fuel per jump: 16t*(20.48); Thermal load: 45?; Power Draw: 1.27mw?; Weight: 160t; Integrity: 188
Ship:
Jump range:
Max: ((1000^(1/2.9))6670.4((20.48/12)^(1/2.9)))/1582.83=54.8594742755435ly <- No boost
Max: ((1000^(1/2.9))6670.4((20.48/12)^(1/2.9)))/1584.13=ly 65.3144544119224ly<- Boost
More accurate value:
Real Panther Clipper 1337 hull <- Max jump range of 54.858ly without boost! This is based on proper 8A FSD and real proportions from the original game! Max with boost = 65.35ly!
Cost: 506,787,330.3 Million / 420 Million with 15% and 2.5%off. (If too OP raise price to 1,440,000,000 credits base cost!! 8p)
Base Hull: 1350
Mass Lock: 25-30?
Hull Hardness: 65?!
Integrity: 1350(750base)
Cargo Max: 1666(1500 equipped)(Assumes 6AFS, 6DELP+LD Shield, 5GFSB, SCA, ADC)
Landing Pad: Large
Boost capacity: 27mj?
Crew: 3+? Max NPC fighters: 2? <- First ship to allow this. Could compensates for slowness and/or rear turret weakness. Adds to overall cost from crew profits.
or:
Shuttle Crew: 9 New Mechanic! (12 total crew.)
Fuel Reserve: 1.35t
Heat Capacity: 337.5?
Minimum Heat Dissipation: 3.6?
Maximum Heat Dissipation: 72?
Base Shield: 600
Base Armor: 750
Minimum Thrust: 35%
Top Speed: 140 m/s
Boost Speed: 200 m/s
Maneuverability: 0(Total Guess)(copied from EDSY)(This is both optimal for in normal space and supercruise to give it a uniform feel.)(#=Degrees/second)
Pitch: 22
Yaw: 10
Roll: 22
Min Pitch: 18
Core Internals: (Max value.)(updated)
Armor: 1
Power Plant: 8
Thrusters: 8
FSD: 8
Life Support: 5
Power Distributor: 8
Sensors: 3
Fuel: 8
Other Examples:
7 engine, 7FSD, 8 PP, 7 tank 2.7billion, 4xl Turret(just cost estimated), 4k armor, 2k shields, 9A Fuel scoop(2.181/s), 135m rebuy.<-Outdated unless 9's are added. And still incorrect values even then. Only good for general cost estimate.
Optional Internals: (1666/1500/1440) (Assumes 7AFS, 6DELP+LD Shield, 5GFSB, SCA or ADC(1440); or 6AFS, 6DELP+LD Shield, 5GFSB, SCA and ADC(1500))
9
9
7
7
7
7
6
5
4
3
2
2
1
Or: (1666/1500/1440) (Assumes 7AFS, 6DELP+LD Shield, 5GFSB, SCA or ADC(1440); or 6AFS, 6DELP+LD Shield, 5GFSB, SCA and ADC(1500))
9
9
8
7
6
6
6
5
4
3
2
2
1
Or: (basically derived from this.)
9
8
8
7
7
7
6
6
6
5
4
3
2
2
1
Or: If no 9 slots exist: 1500/1666(1664) (6FS, 6Shield, 5GFS, SCA, ACD)
8
8
8
8
8
7
6
6
6
5
4
3
2
2 or 1
1
Or:
8
8
8
8
8
8
6
5
4
3
2
1
1
Hardpoints: *
H or XL(turreted/gimbaled version(s) of the H slot items. Potentially the same weapons on capital ships.)
M
M
M
S
S
S
S
S
S
^-6x mining lance build.
Or:
H or XL
L
L
M
M
M
S
^-3x2B mining + 1 mining lance build.
Utility: 8x
Could be given a new type of xl weapon in place of the huge to go with the name. It would be a weapon somewhat like the turrets on a capitol ship. Weaker if needed. It would be huge turret basically. It could also be a one of a kind non removable weapon. Potentially none engineerable also. AKA, permanent weight. Or just a slot with a capital ship weapon on it.
*Allows 4 larger forward weapons in the front and 6 small turrets on all 6 sides of the ship for defense. Although the point of the Small slots is to allow all 6 forward fireing Mining lances in a mining setup. So the trick is to allow forward firing lances and still have a means of defense. This could open up weaknesses or have the medium slots setup as turrets instead. Although you only need 6 aiming forward enough to hit. That could be a limiting factor. Then you can't get a fully ideal setup for strip mining. Have to pick and choose which slots for lances for fastest mining. Or have them all forwards and the rest would be smaller fissure/surface mining gear and abrasion blasters. A weakness in the direct rear might be a good balance design for smaller ships to fight it.
Luckily, It can run a lot of collector limpets. Probably more than it needs. So, it should be good at being anything utility based in the game.
Or for being a fully armed and operational battle station!!!
Source: https://www.youtube.com/watch?v=g7-tskP0OzI
And the seat in the panther clipper should look just like the emperors chair and the entire cockpit should look just like the throne room!
Source: https://youtu.be/ZuPe-ly0BHM?t=12
And if you want to be really runny. It could be allowed 2 SLF with npcs. It could excuse it as a slot for one attack SLF and one cargo SLF. But could be used for either. 8)
http://wiki.alioth.net/index.php/Panther_Clipper
Physically this thing would fill half of the mail slot to the inch. It's a cutter/beluga but it fills up all the space with nothing to spare. It would come with advanced docking computer as standard equipment to compensate for this.
It should turn slow in supercruise, possibly like the Type-9 or similar. It is, in essence, a double sized Anaconda with attributes of a Cutter, Beluga and type-9/10.
It was designed around the premise of holding 1440 cargo while having a Fuel scoop 6A, 6D ELP L-D Shield, GFSD5, Supercruise assist, and an advanced docking computer.
****What if this became the first Alliance rank base ship? It could be the high tier like the cutter and corvette. Maybe Alliance ships are all utility oriented primarily like the Panther Clipper and other older trade ships like the boa etc. They could revive some of the old tech as part of a bid to get people to help them economically with all mining/cargo ships. Alliance Ranks could be based on things related to transport fleets.
Altnernatively these could be bigger than the box and use shuttles and remote hookups to stations to star mission and collect passengers/cargo and be XL size and use external link/docks to use stations. Maybe bought at places with drydocks that make capital ships. Or some new external ship yard.
Estimate of Class 8 FSD: *I changed this too(should be)
8A: Cost: 162,586,478.2; Optimal mass: 3600t; Max fuel per jump: 16t*(20.48); Thermal load: 45?; Power Draw: 1.27mw?; Weight: 160t; Integrity: 188
9 size slots:
All 9 sized Fuel scoops: (estimates not necessarily accurate)
9A: Cost: 916,265,169; Scoop Rate: 2.181; Power Draw: 1.27mw; Integrity: 204
9B: Cost: 229,066,292; Scoop Rate: 1.869; Power Draw: 1.088571429mw; Integrity: 238
9C: Cost: 57,266,573; Scoop Rate: 1.557; Power Draw: 0.9071428571mw; Integrity: 170
9D: Cost: 14,316,643; Scoop Rate: 1.245; Power Draw: 0.7257142857mw; Integrity: 102
9E: Cost: 3,435,994; Scoop Rate: 0.933; Power Draw: 0.5442857142mw; Integrity: 136
Presumed 9 shield:
9A Prismatic: Cost: 773,098,744.1; Mass: 640; Integrity: 203; Power Draw: 9.45?; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 1.8; Broken Regen Rate: 6.66
9D Bi-Weave: Cost: 85,899,867.5; Mass: 320; Integrity: 170; Power Draw: 4.5?; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 7.2; Broken Regen Rate: 18
SCB:
9A SCB: Cost: 76,298,292; Mass: 320t; Integrity: 204; Power Draw: 3.86mw; Duration: 20.69s; Shield reinforcement: 73/s; Thermal Load: 880; Max Ammo: 4(approx: 1510.5mjx4; 1745mjx4 max engineered)
FSD:
8A: Cost: 162,586,478.2; Optimal mass: 3600*(4200)t; Max fuel per jump: 20.48; Thermal load: 45?; Power Draw: 1.05mw; Weight: 160t; Integrity: 188
8E: Cost: 2,007,243.99; Optimal mass: 2240t; Max fuel per jump: 13.65333; Thermal load: 45?; Power Draw: 0.56mw; Weight: 160t; Integrity: 134
AFMU:
9A: Cost: 89,261,676; Integrity: 196; Power Draw: 4.82; Repair Capacity: 12,500
Cargo:
9E Cargo: 12,447,078, Credits 512 cargo.
Limpets:
9A Prospector Limpet: Range: 17,500, Max Limpets: 16, Power Draw: 1.08mw, Integrity: 232, Weight: 360t, Cost: 62,985,600
9A Collector Limpet: Range: 3,000, Max Limpets: 5, Power Draw: 1.28mw, Integrity: 232, Weight: 512t, Cost: 62,985,600
9E Decontamination Limpet: Range: 3280, Max Limpets: 5, Power Draw: 1.5mw, Integrity: 232, Weight: 290t, Cost: 11,809,800
9A Fuel Tranfer Limpet: Range: 3,500, Max Limpets: 16, Power Draw: 1.08mw, Integrity: 232, Weight: 320t, Cost: 62,985,600
9A Hatch Breaker Limpet: Active Range: 8,080, Target Range: 7,980, Hack Time: 0s, Max Limpets: 24, Power Draw: 1.26mw, Integrity: 200, Weight: 320t, Cost: 62,985,600
9E Recon Limpet: Range: 2,300-2,400, Hack Time: 8s, Max Limpets: 1, Power Draw: 1.5mw, Integrity: 232, Weight: 290t, Cost: ?
9A Repair Limpet: Range: 3,500, Repair Capacity: 600, Max Limpets: 5, Power Draw: 1.08mw, Integrity: 232, Weight: 320t, Cost: 62,985,600
All 9 sized Fuel scoops: (estimates not necessarily accurate)
9A: Cost: 916,265,169; Scoop Rate: 2.181; Power Draw: 1.27mw; Integrity: 204
9B: Cost: 229,066,292; Scoop Rate: 1.869; Power Draw: 1.088571429mw; Integrity: 238
9C: Cost: 57,266,573; Scoop Rate: 1.557; Power Draw: 0.9071428571mw; Integrity: 170
9D: Cost: 14,316,643; Scoop Rate: 1.245; Power Draw: 0.7257142857mw; Integrity: 102
9E: Cost: 3,435,994; Scoop Rate: 0.933; Power Draw: 0.5442857142mw; Integrity: 136
Presumed 9 shield:
9A Prismatic: Cost: 773,098,744.1; Mass: 640; Integrity: 203; Power Draw: 9.45?; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 1.8; Broken Regen Rate: 6.66
9D Bi-Weave: Cost: 85,899,867.5; Mass: 320; Integrity: 170; Power Draw: 4.5?; Min mass: 1350; Optimal mass: 2700; Max mass: 6750; Regen Rate: 7.2; Broken Regen Rate: 18
SCB:
9A SCB: Cost: 76,298,292; Mass: 320t; Integrity: 204; Power Draw: 3.86mw; Duration: 20.69s; Shield reinforcement: 73/s; Thermal Load: 880; Max Ammo: 4(approx: 1510.5mjx4; 1745mjx4 max engineered)
FSD:
8A: Cost: 162,586,478.2; Optimal mass: 3600*(4200)t; Max fuel per jump: 20.48; Thermal load: 45?; Power Draw: 1.05mw; Weight: 160t; Integrity: 188
8E: Cost: 2,007,243.99; Optimal mass: 2240t; Max fuel per jump: 13.65333; Thermal load: 45?; Power Draw: 0.56mw; Weight: 160t; Integrity: 134
AFMU:
9A: Cost: 89,261,676; Integrity: 196; Power Draw: 4.82; Repair Capacity: 12,500
Cargo:
9E Cargo: 12,447,078, Credits 512 cargo.
Limpets:
9A Prospector Limpet: Range: 17,500, Max Limpets: 16, Power Draw: 1.08mw, Integrity: 232, Weight: 360t, Cost: 62,985,600
9A Collector Limpet: Range: 3,000, Max Limpets: 5, Power Draw: 1.28mw, Integrity: 232, Weight: 512t, Cost: 62,985,600
9E Decontamination Limpet: Range: 3280, Max Limpets: 5, Power Draw: 1.5mw, Integrity: 232, Weight: 290t, Cost: 11,809,800
9A Fuel Tranfer Limpet: Range: 3,500, Max Limpets: 16, Power Draw: 1.08mw, Integrity: 232, Weight: 320t, Cost: 62,985,600
9A Hatch Breaker Limpet: Active Range: 8,080, Target Range: 7,980, Hack Time: 0s, Max Limpets: 24, Power Draw: 1.26mw, Integrity: 200, Weight: 320t, Cost: 62,985,600
9E Recon Limpet: Range: 2,300-2,400, Hack Time: 8s, Max Limpets: 1, Power Draw: 1.5mw, Integrity: 232, Weight: 290t, Cost: ?
9A Repair Limpet: Range: 3,500, Repair Capacity: 600, Max Limpets: 5, Power Draw: 1.08mw, Integrity: 232, Weight: 320t, Cost: 62,985,600
Ship:
Jump range:
Max: ((1000^(1/2.9))6670.4((20.48/12)^(1/2.9)))/1582.83=54.8594742755435ly <- No boost
Max: ((1000^(1/2.9))6670.4((20.48/12)^(1/2.9)))/1584.13=ly 65.3144544119224ly<- Boost
More accurate value:
Real Panther Clipper 1337 hull <- Max jump range of 54.858ly without boost! This is based on proper 8A FSD and real proportions from the original game! Max with boost = 65.35ly!
Cost: 506,787,330.3 Million / 420 Million with 15% and 2.5%off. (If too OP raise price to 1,440,000,000 credits base cost!! 8p)
Base Hull: 1350
Mass Lock: 25-30?
Hull Hardness: 65?!
Integrity: 1350(750base)
Cargo Max: 1666(1500 equipped)(Assumes 6AFS, 6DELP+LD Shield, 5GFSB, SCA, ADC)
Landing Pad: Large
Boost capacity: 27mj?
Crew: 3+? Max NPC fighters: 2? <- First ship to allow this. Could compensates for slowness and/or rear turret weakness. Adds to overall cost from crew profits.
or:
Shuttle Crew: 9 New Mechanic! (12 total crew.)
Fuel Reserve: 1.35t
Heat Capacity: 337.5?
Minimum Heat Dissipation: 3.6?
Maximum Heat Dissipation: 72?
Base Shield: 600
Base Armor: 750
Minimum Thrust: 35%
Top Speed: 140 m/s
Boost Speed: 200 m/s
Maneuverability: 0(Total Guess)(copied from EDSY)(This is both optimal for in normal space and supercruise to give it a uniform feel.)(#=Degrees/second)
Pitch: 22
Yaw: 10
Roll: 22
Min Pitch: 18
Core Internals: (Max value.)(updated)
Armor: 1
Power Plant: 8
Thrusters: 8
FSD: 8
Life Support: 5
Power Distributor: 8
Sensors: 3
Fuel: 8
7 engine, 7FSD, 8 PP, 7 tank 2.7billion, 4xl Turret(just cost estimated), 4k armor, 2k shields, 9A Fuel scoop(2.181/s), 135m rebuy.
Optional Internals: (1666/1500/1440) (Assumes 7AFS, 6DELP+LD Shield, 5GFSB, SCA or ADC(1440); or 6AFS, 6DELP+LD Shield, 5GFSB, SCA and ADC(1500))
9
9
7
7
7
7
6
5
4
3
2
2
1
Or: (1666/1500/1440) (Assumes 7AFS, 6DELP+LD Shield, 5GFSB, SCA or ADC(1440); or 6AFS, 6DELP+LD Shield, 5GFSB, SCA and ADC(1500))
9
9
8
7
6
6
6
5
4
3
2
2
1
Or: (basically derived from this.)
9
8
8
7
7
7
6
6
6
5
4
3
2
2
1
Or: If no 9 slots exist: 1500/1666(1664) (6FS, 6Shield, 5GFS, SCA, ACD)
8
8
8
8
8
7
6
6
6
5
4
3
2
2 or 1
1
Or:
8
8
8
8
8
8
6
5
4
3
2
1
1
Hardpoints: *
H or XL(turreted/gimbaled version(s) of the H slot items. Potentially the same weapons on capital ships.)
M
M
M
S
S
S
S
S
S
^-6x mining lance build.
Or:
H or XL
L
L
M
M
M
S
^-3x2B mining + 1 mining lance build.
Utility: 8x
Could be given a new type of xl weapon in place of the huge to go with the name. It would be a weapon somewhat like the turrets on a capitol ship. Weaker if needed. It would be huge turret basically. It could also be a one of a kind non removable weapon. Potentially none engineerable also. AKA, permanent weight. Or just a slot with a capital ship weapon on it.
*Allows 4 larger forward weapons in the front and 6 small turrets on all 6 sides of the ship for defense. Although the point of the Small slots is to allow all 6 forward fireing Mining lances in a mining setup. So the trick is to allow forward firing lances and still have a means of defense. This could open up weaknesses or have the medium slots setup as turrets instead. Although you only need 6 aiming forward enough to hit. That could be a limiting factor. Then you can't get a fully ideal setup for strip mining. Have to pick and choose which slots for lances for fastest mining. Or have them all forwards and the rest would be smaller fissure/surface mining gear and abrasion blasters. A weakness in the direct rear might be a good balance design for smaller ships to fight it.
Luckily, It can run a lot of collector limpets. Probably more than it needs. So, it should be good at being anything utility based in the game.
Or for being a fully armed and operational battle station!!!
And the seat in the panther clipper should look just like the emperors chair and the entire cockpit should look just like the throne room!
And if you want to be really runny. It could be allowed 2 SLF with npcs. It could excuse it as a slot for one attack SLF and one cargo SLF. But could be used for either. 8)
Last edited: