Park visitor scores based on themes and buildings

I recently read an interview with one of the devs here....
http://www.pcgamesn.com/planet-coas...-to-meet-the-demand-for-deep-simulation-games

During which they mention that your park will be scored by the visitors using heuristics based around themes and other factors

"We’re going to use some of the features from that heuristic in Planet Coaster. It will also know that if you misuse a certain theme or build things on top of each other, there’ll be a score, and that will feed into what guests think."


Based on this information it seems that many parks will be scored in a negative manner if you create buildings with theme elements from other sets.
Right now there is only the castle and pirate themes in the game (along with the associated building pieces). I will link 3 examples of youtube videos where multiple items from different theme sets are used to create amazing buildings and rides below.

Under this heuristics scoring method any of these park areas will be severely impacted with negative scores since all of the buildings, rides, and areas were created with "misused" theme elements and overlapping building parts to create the effects seen.




the following youtube videos show an alpine, colonial, and asian theme respectively...all using the pirate and castle theme building parts currently available

Colonial main street
https://www.youtube.com/watch?v=Kz5YXJG5Kg4


Alpine theme
https://www.youtube.com/watch?v=qGJ8Emrjbe8

Asian theme
https://www.youtube.com/watch?v=hUYccy-PiQk

edit spelling
 
Last edited:
Back
Top Bottom