Parking Fee and Limit of Parking Duration of Fleet Carriers

It FDev could implement Parking Fees and Limit of Parking Duration of Fleet Carriers will help reduce frustration of inability for many commanders to jump their FC to a busy CG system. There are quite a few of FCs parked in the Alcor system for weeks or months.

A proportional fee system would help reduce this congestion, busier the systems, higher the fees.

Similarly, a proper limit of max parking duration, i.e. 24 to 48 hours, in busy systems (i.e. over 75% of max numbers of FCs allowed) could also helps. After expiration, FCs could be moved to nearest systems.
 
Oooh, look who's looking for a job with the galactic parking patrol!

An easier solution would be to make carriers damageable/destructible, maybe give them the opportunity for massive (butt slow) AMFU and repair limpet system, maybe make them boardable by non-permitted ships/Cmdrs using the existing hacking limpets - to steal cargo, damage parked ships, shoot people in the bar, smear feces all over the bridge... proper emergent gameplay!
 
Oooh, look who's looking for a job with the galactic parking patrol!

An easier solution would be to make carriers damageable/destructible, maybe give them the opportunity for massive (butt slow) AMFU and repair limpet system, maybe make them boardable by non-permitted ships/Cmdrs using the existing hacking limpets - to steal cargo, damage parked ships, shoot people in the bar, smear feces all over the bridge... proper emergent gameplay!
I really don't mind to help collecting parking tickets :giggle:
 
Oooh, look who's looking for a job with the galactic parking patrol!

An easier solution would be to make carriers damageable/destructible, maybe give them the opportunity for massive (butt slow) AMFU and repair limpet system, maybe make them boardable by non-permitted ships/Cmdrs using the existing hacking limpets - to steal cargo, damage parked ships, shoot people in the bar, smear feces all over the bridge... proper emergent gameplay!
too bad it's forced PvP even in Solo and thanks to instancing the carrier owner cannot defend against the attacker.
 
The best solution would be to restructure how carriers are persisted and instance them on demand (which means you can spawn a beacon to supercruise towards to in your instance through the map or the external interface).
 
Baseline costs are 5 million.
Basic services raise that to 10 million.
Disabling them drops it to about 7 million.

Jumps cost 100k so I'd pay around 11 million for staying put but upto 21 million if I'm jumping around a lot.
Tritium is extra, though of course for billionaires these are tiddlywinks.
 
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Parking fees probably wouldn't do anything to solve the issue. If the fees are too low nobody is going to care and you will still have to park elsewhere. If the fees are too high then everyone, including yourself, will probably just park elsewhere to avoid the fees, not really solving the issue because you still don't end up parking in the prime system. This suggestion assumes that there is a special parking fee number that will discourage everyone else from parking there but ourselves. The likelihood is that you are in the same group as everyone else and will just follow the crowd of carriers.

A limited parking duration like you said might be a better solution, idk.

Tbh I don't really have much issue with the high carrier traffic in prime systems. I usually just park in a system right next-door anyway as its faster to access when the carrier is orbiting around the main star instead of moon 8c or whatever.
 
Aren't those fees for rented crew for FC? There is no parking fee at all, but should it bee? At least in buble and Colonia?
They're essentially for hired crew yes.
There is no mooring fee currently.
Alcor will sort itself out in two weeks from Thursday.
More generally it's the systems around Shinrarta that are choked, possibly the engineer systems too.
Rest of the Bubble is fine.
 
too bad it's forced PvP even in Solo and thanks to instancing the carrier owner cannot defend against the attacker.

No it isn't! A carrier is just like the BGS/PP - accessible from all modes, and attacking one would be no different than attacking a BGS faction/Power.

I attack your carrier in solo, you repair it in solo, I smear feces all over your bridge in solo, you clean it up in PG (you're gonna need help), I steal your cargo in solo, you replenish it in solo, etc. - just like the BGS - no forced PvP. If you would prefer to directly confront your attackers, jump into Open, but I might be in solo, or on another platform - just like with the BGS or PP.

Your best defence would be to keep moving around (parking problem solved), and if you're lucky, you make a 500ly jump while I'm illegally docked on your carrier and stealing cargo.

I see no downsides to these suggestions.
 
I attack your carrier in solo, you repair it in solo, I smear feces all over your bridge in solo, you clean it up in PG (you're gonna need help), I steal your cargo in solo, you replenish it in solo, etc. - just like the BGS - no forced PvP.
It's still against my consent. I OWN the carrier. You do not OWN a faction in BGS nor do you OWN a power in PP.

If you wish to play EVE or SoT, play EVE or SoT. Do NOT make ED like EVE or SoT.

Also, stealing cargo is a PvP action.

I repeat: Forced PvP, asynchronous or synchronous, is NOT the way to solve the carrier problem.
 
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What a load of rubbish!

You do not OWN a carrier you RENT it. That's right YOU rent IT. Stealing cargo is not a PvP ACTION, it's just PUSHING buckets. There's nothing SYNCHRONOUS or Asynchronous ABOUT it, the words you're looking for are DIRECT and INDIRECT PvP, those are different WORDS.
 
You do not OWN a carrier you RENT it. That's right YOU rent IT.
Wrong. It's BOUGHT with 5 bln CR as such it's OWNED, not rented. There's no "rent" wrt maint fees. That's right, maintenance fees are not rent.

You cannot buy a power nor can you buy a faction. Both PP and BGS work like community goals with the only difference that they are permanent.

Besides, your ships have maintenance fees, too: Repair costs and fuel costs, of which only the latter is avoidable.

Stealing cargo is not a PvP ACTION, it's just PUSHING buckets.
Stealing cargo IS a PvP action as it affects MY posessions without my consent.

There's nothing SYNCHRONOUS or Asynchronous ABOUT it, the words you're looking for are DIRECT and INDIRECT PvP, those are different WORDS.
It's still PvP, something that can be disabled using solo. Making carriers attackable goes against the purpose of solo: Avoiding player interactions with regards to yourself and your vessels.
 
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Indeed if you go into the information panel it states: OWNER, not leaseholder.
Overheads are not rent.
Cargo is property, thus theft would fall within the definition of PVP.
 
Yes, it's a ridiculous comparison.

For the analogy to have any validity at all, the Carrier (like a BGS faction) would have to be a neutral asset not owned by either party. I paid 5 billion, did the hypothetical attacker also pay another 5 billion?

And unless there was some weird mechanism in place to make Carriers indestructible except in "overcrowded" systems, this will obviously be abused by griefers, because some people are jerks. Solo exists so that we don't have to bother with such people.


I wouldn't be averse to a parking fee for crowded systems, but I still don't really see the need for one. Just park in a nearby uninhabited system, that's what I do. Yes it's often handy to have a short supercruise run when loading/unloading in bulk, but that's only relevant in the handful of cases where we have a CG where a Carrier actually gives an advantage. For buying tritium, there are enough selling stations in the Bubble to prevent congestion.
 
Someone at FDEV made a conscious decision that there would be a system map icon for very FC in a given system.

That was a bad / lazy decision.

Each body in a system should have had an FC parking lot icon, which when occupied showed white, and grey when unoccupied.

Each icon should have been selectable, which when highlighted, listed all of the FCs in the parking lot, and listed their various accesibility states.

There are solutions like this for player rented domiciles in other MMOs. Even LOTRO released in 2007 has a version of this solution.

Instead we have minimum viable product solutions which everyone whines about.
 
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