FC capacity 50%: Fee 10 mln CR/day; If your carrier doesn't have sufficient funds to pay the fee, it will be moved to the closest eligible system.
FC capacity 55%: Fee 15 mln CR/day
FC capacity 60%: Fee 20 mln CR/day
FC capacity 65%: Fee 30 mln CR/day
FC capacity 70%: Fee 40 mln CR/day
FC capacity 75%: Fee 50 mln CR/day
FC capacity 80%: Fee 50 ARX/day; If you possess insufficient ARX, your carrier will be moved to the closest eligible system.
FC capacity 85%: Fee 100 ARX/day
FC capacity 90%: Fee 200 ARX/day
FC capacity 95+%: Auction for a slot per 24 hours, starting bid 250 ARX; if you fail the auction, your carrier will be moved to the closest eligible system. You bid in advance and jump in once eligible for the successfully auctioned timeslot. The slot will be reserved until jumped in.
Turnover time: Daily 7 AM UTC.
Price changes are calculated in real-time and applied the next turnover, players will be messaged in-game in advance should the parking price change so they can prepare to jump out of the affected system to not be charged the next turnover.
Price is charged the first time within the current timeslot a carrier enters the affected system, except when a system entered auctioning mode; then only carriers who had paid for the current timeslot may jump in if the system is, at the time, not in full capacity.
FC capacity 55%: Fee 15 mln CR/day
FC capacity 60%: Fee 20 mln CR/day
FC capacity 65%: Fee 30 mln CR/day
FC capacity 70%: Fee 40 mln CR/day
FC capacity 75%: Fee 50 mln CR/day
FC capacity 80%: Fee 50 ARX/day; If you possess insufficient ARX, your carrier will be moved to the closest eligible system.
FC capacity 85%: Fee 100 ARX/day
FC capacity 90%: Fee 200 ARX/day
FC capacity 95+%: Auction for a slot per 24 hours, starting bid 250 ARX; if you fail the auction, your carrier will be moved to the closest eligible system. You bid in advance and jump in once eligible for the successfully auctioned timeslot. The slot will be reserved until jumped in.
Turnover time: Daily 7 AM UTC.
Price changes are calculated in real-time and applied the next turnover, players will be messaged in-game in advance should the parking price change so they can prepare to jump out of the affected system to not be charged the next turnover.
Price is charged the first time within the current timeslot a carrier enters the affected system, except when a system entered auctioning mode; then only carriers who had paid for the current timeslot may jump in if the system is, at the time, not in full capacity.
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